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Cybernetic Outbreak Update/Release Thread.

Discussion in 'Engineering & Reverse Engineering' started by Varion Icaria, Sep 19, 2006.

  1. Tidbit

    Tidbit

    Member
    Woo! I swear If you let this die after all that you've shown me, I will kill you :|.
     
  2. Hez

    Hez

    Oldbie
    since the last 4 posts have been excuses why he hasn't done shit and just to get attention...?
     
  3. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    I've been working hard and let's just say that I haven't forgotten about the S3K Disassembly. I just finished about 90% of the ram address enumerations in it. Latest version of my hack is Core Version 5 Sub version 3. We're moving to 5.4 relatively soon with the extensive rework of the S3K disassembly . A small display of RFZ with it's miniboss below in 5.3.

    [​IMG]

    I have halted main progress on 5.3 to work with 5.4 which will have everything enumerated. Hopefully by then I may be able to release the S3K disassembly as I need to complete a major part of it in order to get started on 5.4. Also in the crew we're short for a level artist. If anybody wishes to join in contact me.
     
  4. Selbi

    Selbi

    The Euphonic Mess Member
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    Sonic ERaZor
    A fat Silver Sonic? This is just genius.

    Also good to hear that the disasm will be done soon. =)
     
  5. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    It's a smaller version that is similar to the SMS mixed with the features of the S2 version. On a side note of things 5.4 will be the version that does see a public beta release. So I hope to work hard and accomplish everything with my crew.
     
  6. ...Why does this give me one hell of an idea for a Silver Sonic tranformation in Sonic 2 XL? =P

    Seriously, this looks awesome. Although, in my point of view, the background looks a bit... Empty. Maybe it's just me, I do like it, I just find it a bit empty.
     
  7. nineko

    nineko

    I am the Holy Cat Tech Member
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    That's the "inside" background as they are in the boss arena. The "outside" background is much more beautiful.
     
  8. Cinossu

    Cinossu

    Administrator
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    Sonic the Hedgehog Extended Edition
    This is just a random question, but have you done any other level art? All we ever see is that level, and I know it's most likely your testing level for everything, just.. I dunno. It'd be nice for a change of scenery to show there's more than just the one level in this hack. :P
     
  9. iojnekns

    iojnekns

    trouble keeps you runnin' faster Member
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  10. Sparks

    Sparks

    Member
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    Sondro Gomez / Kyle & Lucy
    Put in that awesome Mushroom Hill/Wood Zone knock off you showed me a few times :colbert:
     
  11. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
    1,019
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    S4: Cybernetic Outbreak
    Radon Factory was the only level I was able to design. Green Island retools AIZ with a combination of both Act 1 and Act 2 unburnt at the moment. I am not too skilled at making level art, RFZ was purely luck that I was able to adapt art to create such an awesome level. Hopefully if the crew can obtain a level artist we will have more to show. However most likely until then RFZ and GIZ will be the only levels during the full test phases of 5.3. 5.4 will retain S3K levels on the inside to have some fun changes from the original gameplay and add to it while still allowing the game to be completeable for the public beta release. Anyways, I will be working more and more on this as I will have a lot of time probably starting wednesday.
     
  12. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    There might be more than Just GIZ/AIZ and RFZ in store for the public release. No screenshots will be shown as of yet however. Since it's still in creation.
     
  13. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>; ——————————————— S U B R O U T I N E ——————————————————————————?
    ?————————————

    LoadLevelData:
    moveq #0,d0
    move.w (Current_Zone).w,d0
    ror.b #1,d0
    lsr.w #5,d0
    and.w #$FC,d0
    lea (Level_ActIndex).l,a0
    move.l (a0,d0.w),a0
    move.b (Current_Area).w,d0
    lsl.w #2,d0
    and.w #$FC,d0
    move.l (a0,d0.w),a0
    move.b (a0)+,(Level_Song).w
    move.l a0,(Level_Data_Array).w
    lea $12(a0),a0
    move.l a0,(Level_Code_Array).w
    rts

    ; End of function LoadLevelData

    ; ——————————————————————————?
    ?——————————————————————————?
    ?—————————————————————
    Level_ActIndex:
    ;00
    dc.l AngelIsland_Act1
    dc.l AngelIsland_Act2</div>


    Now Wait wait wait here, "Current_Area" ? What could that mean?

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Current_Zone: equ $FFFFFE10
    Current_Act: equ $FFFFFE11
    Current_Area: equ $FFFFFE12
    Life_Count: equ $FFFFFE14</div>

    Ohshi that means Each act can have a set number of Transition area's? Awesome! My new Level handling system for transitions is now in and works perfectly. a Demo will be up in a few weeks displaying how it can handle transitions with ease. :D
     
  14. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    That's pretty cool, looking forward to seeing it in action.

    Hey, why isn't this guy a techie yet?
     
  15. Aerosol

    Aerosol

    Not here. Moderator
    11,163
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Why does he have to be? Not saying he doesn't deserve it but...come on it's not a status symbol.

    Good work Varion. Look forward to seeing those transitions in practice!
     
  16. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
    1,019
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    S4: Cybernetic Outbreak
    Only reason I'm not a Techie is because I have yet to make a proper release, That will change relatively soon :3. My Area system works, I am setting the Transition part of the area system. The best part is that with my new transition system I can swap the secondary art files for levels on the fly without having to know the actual VRAM or RAM address as the game internally stores it now to allow for the transitions to go smoothly. All Level data and code references are in an index per area, while there are transition arrays that have data for transitions that will also allow for reversal transitions to previous areas. Obviously you can't backtrack from burnt AIZ to unburnt in the test rom. Fun thing is each act can have up to $FF amount of area's. the change makes the game so versatile to control. I'll keep you all posted with my progress.
     
  17. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    I look forward to seeing this. =P
     
  18. iojnekns

    iojnekns

    trouble keeps you runnin' faster Member
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    I'm not a techie, nor do I have any kind of role or special insight into the promotion process. I have however, played CybOut, so perhaps I can shed some light on the issue.

    Varion is a master of being very careful when revealing details about this project, in my opinion, to give the impression that what is being demo-ed is simply the tip of a vast technical iceberg. He further consolidates this by doing a lot of talking using impressive sounding jargon and such. In actuality, most of the project as it existed when I saw it has been publically revealed. In it's current state, almost every notable feature (read: about 6, all things considered) is incomplete anyway, but even if completed I'd hardly call it a staggering technical accomplishment. The public information is carefully controlled to:
    a) imply there is more unshown progress than has actually been made
    b) imply that the features that are there involve more technical proficiency than they actually do

    To conclude, having played the project, it doesn't seem like it would particularly warrant techie status. I'm not totally convinced he is the big hacker he represents himself as, and the project itself seems like vapourware.
     
  19. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    Only reason progress isn't as much as it should be was because I had a big issue in life that took up all of my time and I only just started getting back to work. I've been working hard and carefully checking and debugging to make sure everything is not glitchy. I've had to reacquire my ASM knolwedge because 7 months can make you forget a lot, Especially under constant stress. My main thing is I was always told that I was not a Techie only because I have not released tangible proof of me doing something worth it. To most what I do may not seem worth it but you don't spend the countless hours like I do trying to make your hopes and dreams work. I've had a rough time with bullshit. I'm constantly discriminated because of the past, I don't care what people think. The only thing I care about is working on something I enjoy to work on and to hopefully make something for others to enjoy aswell. My actual S3K disassembly has been one of my major projects I have been working on, I was not able to start my new version without the main additions I added to it. All in all I rather be treated normal rather than still fucking thought of about what happen in the past which to most people don't even know the real story, only followed the rumors of what was told about me. Past is past, Leave it there. I am working to make a great game and I will succeed. So I just don't want to have to deal with constant bullshit involving me, what happend in the past, why people still can't accept me even though I honestly did nothing wrong if you all knew what really happend, and just let everything be dropped and think of me as a completely different person than who you all "see" me as from the past perspective. I'm just done dealing with bullshit. Enough said.
     
  20. Rika Chou

    Rika Chou

    Tech Member
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    Seems like you're being a little over dramatic here...