MainMemory, on 03 November 2011 - 04:43 PM, said:
I know that 1. is because the SVN disassembly (and by extension, ReadySonic) has a bunch of extra labels in the mapping file, defining the frame numbers for all his sprites. This makes it nearly impossible to edit with a program.
(I'm Sodaholic. Waiting to see how the admins respond, I PM'd them about merging my accounts)
Anyway, thanks for the response. How would I go about reverting ReadySonic's Sonic mappings to be compatible with ones generated by SonMapEd? I don't know where to look in the assembly code to have it accept normal mappings. Certainly not "Sonic.asm" or "Sonic - Dynamic Gfx script.asm", but rather, I need to know where to go to have it accept unlabeled mappings in the first place. Any pointers of how I could do this would be helpful.
The other two questions don't really matter as much as this. I hate using REV00, and I just need to get ReadySonic instead to accept my work.
This post has been edited by Krome: 19 November 2011 - 02:53 PM