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Why the redesign of characters in AoStH?

#1 User is offline Sodaholic 

Posted 09 April 2012 - 05:23 AM

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One thing that's always really bugged me about that show is their redesign of Robotnik. They changed his glasses into black Sonic style eyes with red pupils, gave him a really retarded looking suit, and changed his pants to light grey. That, and they made Tails 4 years old even though he's supposed to be 8. I'm just curious why they decided not to use the original designs.

#2 User is offline Nova 

Posted 09 April 2012 - 05:46 AM

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Wrong forum, but that look was used in a lot of western media to depict Dr. Robotnik following AoStH. I think originally, they changed the design to make him more appopriate for an American kids' cartoon - it was soon adopted by Sonic The Comic over here, too. :v:

#3 User is offline Lapper 

Posted 09 April 2012 - 05:51 AM

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And why does Sonic have his mouth in the middle?! Why is it so big?! Oh god why?!

Anyway, I always wondered about Robotnik myself. I thought he looked really stupid ...but once I saw the OVA, I was like 'there he is!', it's the only model-correct cartoon to my knowledge.
This post has been edited by Sonica: 09 April 2012 - 05:51 AM

#4 User is offline Sodaholic 

Posted 09 April 2012 - 06:35 AM

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View PostNova, on 09 April 2012 - 05:46 AM, said:

Wrong forum, but that look was used in a lot of western media to depict Dr. Robotnik following AoStH. I think originally, they changed the design to make him more appopriate for an American kids' cartoon - it was soon adopted by Sonic The Comic over here, too. :v:

Ah, sorry about that. I'm pretty sleep deprived at the moment, and I thought that because it had to do with the show and not the games that I should post it here. :v:

I find it kind of weird that they tried really hard to westernize the Sonic universe, when it was already designed with westerners in mind when Sega made it.

#5 User is offline Black Squirrel 

Posted 09 April 2012 - 07:12 AM

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Aside from the necessary localisations (e.g. translating things into English) I have never seen a point in "westernising" things like Sonic. But it was all the rage in the 80s - I think America were happy to live in their little bubble and do everything their own way at the time, maybe because communicating with Japan was awkward without things like the internet.

It's not a case of "here's Sonic, and a set of rules of how to use him", it's more like "here's Sonic, do whatever you think will make him sell in your region". These days you'd get your teams on skype and create something that's universal.

#6 User is offline Mike Arcade 

Posted 09 April 2012 - 07:19 AM

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I never mind the design change they did for the cartoons, personally I liked them myself. Though I like the original design of the Sonic series there is always a charm for different takes of certain media like video games, like how different Megaman in the mangas can be (Megamix and Gigamix, but all the other ones too), or how up until SA and Sonic Heroes came out how Archie did their own thing with certain characters when it comes to design. Though it doesn't work all the time (Most of Captain N) there is always a certain charm to it.

#7 User is offline jasonchrist 

Posted 09 April 2012 - 02:01 PM

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AOSTH/SATAM was where Sonic's whole identity crisis began (which would in time infect the official series itself). The designs were shocking, and so were the characters - to the point where I'd take the modern designs over buzzsaw Sonic and conehead Robotnik any day. Also Antoine?! Princess Fucking Sally?! Get the hell out of here you bunch of cunts!
This post has been edited by jasonchrist: 09 April 2012 - 02:02 PM

#8 User is offline Falk 

Posted 09 April 2012 - 02:04 PM

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The only positive contribution to franchise identity from AoSTH is Robotnik's theme song.

#9 User is offline ICEknight 

Posted 09 April 2012 - 02:04 PM

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I admit that I didn't like the redesigned Robotnik when I was little, nor AoSTH sharing very few similarities with the games... But now I find it kind of cool having all these different versions of the same characters, since it's clear that they're not just retconning the originals, which will always be regarded as "the classic designs" (Sonic Generations' concept was a true blessing).

In retrospect, I think Milton Knight's redesign works really good as a comical cartoon villiain, but it just wasn't what I was expecting as a kid after playing the games (when I was first told about the series I thought it was going to be like that old Sonic manga I have at my site, go figure...).


No need to say that I would have loved a complete series featuring on-model "Segasonic" classic characters, but at least there's the anime movie and the "Man of the Year" cartoon short...
This post has been edited by ICEknight: 13 October 2014 - 04:20 PM

#10 User is offline jasonchrist 

Posted 09 April 2012 - 02:05 PM

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I actually remember having arguments in school around 93/94 about what was Robotniks real design. He was conehead Robotnik in the cartoons and (unfortunately) came to be conehead Robotnik in Sonic The Comic... and it was so fucking lovely to say "I told you so" when Sonic 3 came out with his proper, official design.

#11 User is offline Aesculapius Piranha 

Posted 09 April 2012 - 02:20 PM

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Well at least it wasn't the Sonic Adventure redesign where he looks like a J-Pop boyband reject, or alternatively as I put it in 1999 when I was describing the redesigns to a friend over phone. "Robotnik looks like he just walked out of a gay bar."
This post has been edited by Aesculapius Piranha: 09 April 2012 - 02:21 PM

#12 User is offline Sodaholic 

Posted 09 April 2012 - 04:33 PM

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View PostAesculapius Piranha, on 09 April 2012 - 02:20 PM, said:

Well at least it wasn't the Sonic Adventure redesign where he looks like a J-Pop boyband reject, or alternatively as I put it in 1999 when I was describing the redesigns to a friend over phone. "Robotnik looks like he just walked out of a gay bar."

I dunno, man, even the modern design is preferable to AoStH's design, in my opinion. At least he looks less fruity. Though the SatAM redesign was similar to AoStH's, it wasn't totally fruity like the latter's, and actually had a much more sinister overtone.

#13 User is offline Metal Man88 

Posted 10 April 2012 - 03:00 AM

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At the time, they had no clue what to make of Dr. Robotnik, so they just made up whatever looked good to them. Otherwise he's more like some bizarre robotic beatnik. I mean, they almost never used his classic official design in anything where he actually spoke. It's like they knew it didn't look right for that. It sure looked bizarre when he spoke in Generations.

So I'm guessing they changed him up to better suit the tone of the American cartoons. Said cartoons also took extensive liberties with other characters so it isn't so surprising.

#14 User is offline Blue Blood 

Posted 10 April 2012 - 03:15 AM

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I think the other big reason for changing Robotnik's design was animation. His Classic Japanese design is not easy to animate at all, yet alone make expressive. Especially when you factor in how much he looked like he was Japanese designed, it just wasn't going to work.
This post has been edited by Blue Blood: 10 April 2012 - 03:19 AM

#15 User is offline Sparks 

Posted 10 April 2012 - 05:09 PM

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Posted Image


This is just like the "Classic Sonic design doesn't work in 3D" discussion. Sonic and co had design changes just for the usual "westernization" bull going on in the 80s and 90s. It only gets funnier when Classic Eggman was designed intentionally to be easy for kids to draw. What's easy for a kid to draw is apparently too hard for professional adult artists to animate. Thank God for the OVA.

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