Sonic and Sega Retro Message Board: The Supreme Topic of 'Other' Knowledge. - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 401 Pages +
  • ◄ First
  • 345
  • 346
  • 347
  • 348
  • 349
  • Last ►
    Locked
    Locked Forum

The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#5191 User is offline Herm the Germ 

Posted 22 November 2017 - 07:12 AM

  • Hmm, not bad. Well done, doctor!
  • Posts: 1482
  • Joined: 22-April 09
  • Gender:Male
  • Location:Dresden, Saxony, Germany
  • Project:MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
  • Wiki edits:5
All I got is the .mov-version of the Shadow Opening, but, uh, at least it's something? https://www.dropbox....pening.mov?dl=0

#5192 User is offline Windii 

Posted 22 November 2017 - 09:57 AM

  • 朴念仁のエッグマン
  • Posts: 179
  • Joined: 19-February 17
  • Gender:Not Telling
  • Location:Eggmanland

View PostHerm the Germ, on 22 November 2017 - 07:12 AM, said:

All I got is the .mov-version of the Shadow Opening, but, uh, at least it's something? https://www.dropbox....pening.mov?dl=0

Hm, this seems to differ from the Vimeo upload because there's a watermark. Thanks anyway though, I'll take whatever I can get.

#5193 User is offline MiSHiKiS 

Posted 28 November 2017 - 09:57 PM

  • Posts: 100
  • Joined: 22-September 17
  • Gender:Male
Hey, I assume this has already been talked about, but it was one of those shower-thoughts I just remembered.

Have people discussed the whole Gameinformer interview about Sonic and how they don't view him as a videogame brand but a multimedia brand thats just "not at its peak popularity similar to barbie" or something like that? I just remember thinking that demonstrated how removed some SEGA execs were from reality in terms of Sonic's brand, considering the main focus should be video games and the reason its not as successful is due to the stigma of constant blunders

#5194 User is offline LukyHRE 

Posted 29 November 2017 - 12:08 AM

  • The only one who has a Portal-themed avatar
  • Posts: 354
  • Joined: 01-November 08
  • Gender:Male
  • Location:Buenos Aires, Argentina
  • Project:Bitching and complaining about my country -.-'
  • Wiki edits:2

View PostTheKazeblade, on 11 November 2017 - 12:09 AM, said:

So I was searching around on youtube, when I came across this footage of the closed door presentation of '06 at E3 2005. There's a portion I've never seen before (but heard about from people's descriptions of the presentation) of a player throwing ring capsules around the Kingdom Valley tower in first-person mode to show it was a real-time demo. Just wanted to see if this had already been archived anywhere or not.




I saw that video linked to this article explaining Sonic 2006 development.

#5195 User is offline RibShark 

Posted 30 November 2017 - 01:55 PM

  • Posts: 83
  • Joined: 29-September 12
  • Gender:Male
So the S&KC IceCap music bares more than a small resemblance to the Crystal Egg music from Sonic 2 (8-bit). Anyone know if any of the other "new" S&KC tracks were based on previous works?

#5196 User is offline Covarr 

Posted 30 November 2017 - 02:13 PM

  • Sentient Cash Register
  • Posts: 4188
  • Joined: 05-February 07
  • Gender:Male
  • Location:The desert of nowhere, USA
  • Wiki edits:1
I would call that a pretty small resemblance. The chords are similar, but they have pretty no melody in common, and the GG game has an additional bridge that doesn't show up in S&KC at all.

#5197 User is offline muteKi 

Posted 04 December 2017 - 01:05 AM

  • Fuck it
  • Posts: 7534
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
You know what, now that you mention it, there's a couple other interesting motifs in the S&KC music that's similar to other songs by Masafumi Ogata:

https://www.youtube....h?v=FfF78Wjxwjw -- The pitch bend at the start sounds like it's trying to be Ogata's signature pitch bend as heard in, say, Green Hills Zone (https://www.youtube....h?v=MBgCuXy8T7s) and Hyper Marbles (https://www.youtube....h?v=cn7f5ohpu88).

https://www.youtube....h?v=WQpmuC6Cu2A -- I'm reminded of the ending music for Sonic 2 (https://www.youtube....h?v=ZxaFeol-_OU) a bit here. Similar syncopated rhythm in the backing and similar phrasing in the lead; always thought the bit at 52 seconds in was reminiscent to the chorus of Green Hills / You Can Do Anything.

#5198 User is offline Sonikko 

Posted 14 December 2017 - 03:32 PM

  • Bird
  • Posts: 57
  • Joined: 31-May 17
  • Gender:Male
  • Location:Italy
There are some monitors hanging from the ceiling in Casinopolis (in Sonic Adventure 1), they show some Sonic and NiGHTS artworks, a Sonic Team logo, a Now on Sale text, and two photos of existing locations. All these textures are 32x32, making it almost impossible to see any detail besides basic shapes and colors.

I managed to find out what one of those two locations is!

Original texture:
Posted Image

Original Location: The Fremont Casino in Las Vegas
Posted Image

Is this wiki-worthy?

EDIT:
I think I found the other location too.

Original texture:
Posted Image

Original Location: Sassy Sallys in Las Vegas
Posted Image
This post has been edited by Sonikko: 14 December 2017 - 05:46 PM

#5199 User is offline SystemsReady 

Posted 14 December 2017 - 10:59 PM

  • Posts: 95
  • Joined: 16-March 16
  • Gender:Female
  • Location:The Twin Cities
  • Project:Right now just focusing on getting this new PC machine all set up!
Do you reckon Sassy Sally's is where they cribbed the cowgirl concept? :o

#5200 User is offline Black Squirrel 

Posted 15 December 2017 - 12:45 PM

  • It's sometimes the real thing™
  • Posts: 4502
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:New Coke wasn't sold in the UK
  • Wiki edits:20,569
Everything is wiki worthy :eng101:

#5201 User is offline GingerNinja 

Posted 17 December 2017 - 06:51 PM

  • Posts: 4
  • Joined: 14-March 14
  • Gender:Male
  • Location:Scotland
  • Project:mod levels, musical remixes
In Sonic Adventure (all versions I believe), if you let Chaos 0 kill you, you'll get a 'hint' from Tikal telling you to double tap the jump button to do a homing attack when the game restarts. Weirdly, this hint doesn't appear the first time you fight Chaos 0, and it won't appear again if you die any more than the one time. Even if you hit pause and restart it won't give you the hint again. You need to quit back to the menu and reload the save and get killed once to hear the hint again. I guess most of you haven't heard that hint before as you'd usually beat the first boss without dying.

Another weird thing about the Chaos 0 battle is you start with 2 rings. This is because in the cutscene beforehand, when Sonic jumps off the police car to confront Chaos 0, he picks up 2 rings when he lands. If you die/have to restart the battle you spawn a little further back and you start with 0 rings. I'm not sure if that's intentional or not.

#5202 User is offline Neo 

Posted 17 December 2017 - 07:49 PM

  • Clackerjack
  • Posts: 1390
  • Joined: 10-December 04
  • Gender:Male
  • Location:Portugal
  • Project:Sonic 3 Unlocked
  • Wiki edits:1

View PostGingerNinja, on 17 December 2017 - 06:51 PM, said:

In Sonic Adventure (all versions I believe), if you let Chaos 0 kill you, you'll get a 'hint' from Tikal telling you to double tap the jump button to do a homing attack when the game restarts. Weirdly, this hint doesn't appear the first time you fight Chaos 0, and it won't appear again if you die any more than the one time. Even if you hit pause and restart it won't give you the hint again. You need to quit back to the menu and reload the save and get killed once to hear the hint again. I guess most of you haven't heard that hint before as you'd usually beat the first boss without dying.

This reminds me of a similar quirk with the first gen Pokémon games, in which one of the AI layers encourages the use of status moves on the second turn of the battle, instead of the more logical first turn. This is thought to be an off-by-one error: the programmer inserted a check for turn 1, not realizing that the first turn is actually represented by the value 0.

#5203 User is offline GingerNinja 

Posted 17 December 2017 - 09:05 PM

  • Posts: 4
  • Joined: 14-March 14
  • Gender:Male
  • Location:Scotland
  • Project:mod levels, musical remixes

View PostNeo, on 17 December 2017 - 07:49 PM, said:

This reminds me of a similar quirk with the first gen Pokémon games, in which one of the AI layers encourages the use of status moves on the second turn of the battle, instead of the more logical first turn. This is thought to be an off-by-one error: the programmer inserted a check for turn 1, not realizing that the first turn is actually represented by the value 0.


Interesting. Seems like a similar error with the Chaos 0 battle then. I wonder if there are similar errors elsewhere in the game.
This post has been edited by GingerNinja: 17 December 2017 - 09:06 PM

#5204 User is offline MainMemory 

Posted 17 December 2017 - 10:12 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4223
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
You always get a hint when you die to a boss. I've always assumed it was designed that way so the player could try to figure out the boss on their own first.

#5205 User is offline SonikkuForever 

Posted 17 December 2017 - 11:53 PM

  • Be cool, be wild, and be groovy!
  • Posts: 573
  • Joined: 04-November 08
  • Gender:Female
  • Project:Gathering information on Sega World Sydney and collecting Sonic merchandise.
  • Wiki edits:56
I was browsing Ebay for Sonic merchandise tonight and stumbled across this gem: a Bento Box made to promote Sonic 1. Why is it interesting? Look at the background -- it appears to be a new screenshot of Sparkling Zone, an early development iteration of Spring Yard Zone!

Posted Image

  • 401 Pages +
  • ◄ First
  • 345
  • 346
  • 347
  • 348
  • 349
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users