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Dreamcast mods for SADX DC Branding, textures, level ports, lighting research, etc.

#211 User is offline ezodagrom 

Posted 10 December 2017 - 07:12 AM

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View PostPkR, on 10 December 2017 - 06:59 AM, said:

This may have been the experimental mirror room fix for Twinkle Park. Should be fixed now.

Yep, confirming that it's fixed now. ^^

#212 User is offline Shaddy the guy 

Posted 10 December 2017 - 07:35 AM

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Out of curiosity, why specifically Lost World 3?

#213 User is offline Rlan 

Posted 12 December 2017 - 12:31 AM

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The Dreamcast updates are so nice to see on the PC version.

The one mod I'd be keen to get for SADX is a camera control. I've previously used Dolphin with it's General camera control tool to make GIFs for Sonicthehedgeblog.com of locations in the game, but I'd prefer to do it with the original, classic textures and models. Any chance of something like this being possible on the PC version?

#214 User is offline MainMemory 

Posted 12 December 2017 - 12:37 AM

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I'd love to make a camera control mod like they do for Boundary Break, but I have no idea how.

#215 User is offline Jmtshaw 

Posted 12 December 2017 - 07:29 AM

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I'm not familiar with SADX but I've played with the camera plenty of times in the DC version before.
The easiest way to freeze the camera is to use free move and first person to get the right position/angle then crashing the camera object or whatever it is (set the 2 to like, 9 or something).

Another way you can do it is by getting the address that changes whether you're in first person view or not (It's 2 if you're not and 3 if you are) and freezing that to 0. It tends to drag around a bit sometimes (I think it has something to do with the game trying to write to the frozen address) but you should be able to manually move the camera around yourself by changing coordinates/rotation values. (It hates looking up, but it's not too hard to override it with a script or something)

#216 User is offline Dissident 

Posted 12 December 2017 - 08:36 AM

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I would also love to mess around with a camera mod. The game looks beautiful again thanks to the effort you guys put in and I'd love to have more freedom of movement when taking screenshots.

Here's a few shots I've taken in the meantime, posted on ResetEra:
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A no HUD mod and black eyes mod would also be fun to play with, I'm actually surprised neither exist yet (or if they do are hard to find). I don't want to pester you guys about it though. Keep up the good work. :)

#217 User is offline Sonikko 

Posted 13 December 2017 - 12:36 PM

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Gonna post it here since it works in conjunction with the DC mods.
I've been working on some higher resolution textures for Sonic Adventure.
I will continue the project if people are actually interested in this,
so please let me know.
All the textures have been recreated from scratch, some are not 100% accurate but that's as close as I could get.

Here are some examples (sorry for the crappy JPG compression in these screenshots):
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This post has been edited by Sonikko: 13 December 2017 - 01:00 PM

#218 User is offline Dissident 

Posted 13 December 2017 - 03:06 PM

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View PostSonikko, on 13 December 2017 - 12:36 PM, said:

Gonna post it here since it works in conjunction with the DC mods.
I've been working on some higher resolution textures for Sonic Adventure.
I will continue the project if people are actually interested in this,
so please let me know.
All the textures have been recreated from scratch, some are not 100% accurate but that's as close as I could get.

Here are some examples (sorry for the crappy JPG compression in these screenshots):
Old
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New
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I dig it, good work!

#219 User is offline Neo 

Posted 13 December 2017 - 06:20 PM

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Looks great! Please don't use tired old Verdana for the Twinkle Park welcome sign, though.

#220 User is offline BlazeHedgehog 

Posted 15 December 2017 - 06:20 AM

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Not to get all Sonic 2 HD in here, but I'd also like to make a suggestion about the Twinkle Park sign: to me, it looks more like a very small drop shadow rather than a thick black outline.

A quick and dirty example:

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Same kind of goes for the "Welcome" text. It's got kind of a pop-out/embossed effect, again, with a drop shadow (a much more obvious one!)

Posted Image
This post has been edited by BlazeHedgehog: 15 December 2017 - 09:13 AM

#221 User is offline Ch1pper 

Posted 15 December 2017 - 08:17 AM

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Great idea Sonikko, and wonderful job Blaze!
I tend not to notice things like patterned wall textures, but I'd love to see signs with text get res'd up a bit.

#222 User is offline Kæðer 

Posted 15 December 2017 - 09:41 AM

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I'm all for hi-res textures. Especially after looking at the sunset sky in Dissident's second image.

#223 User is offline Dissident 

Posted 30 December 2017 - 02:24 PM

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More high res screenies:

Posted Image
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#224 User is offline PkR 

Posted 30 December 2017 - 02:43 PM

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Update 8 for the Dreamcast Conversion mod pack has been released!

To get DC Conversion and other mods you can use my installer, which has recently been updated with a profile system (Dreamcast mods, Enhanced SADX and Minimal/Vanilla + Custom), new mods, support for automatic updates and an option to choose a different sonic.exe icon.

Happy New Year!

#225 User is offline PkR 

Posted 25 January 2018 - 06:35 AM

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I'm currently doing a poll on Twitter to see what people think about the possible integration of all DC level mods in one DLL. Doing so will significantly reduce the clutter in the Mod Manager, and there'll be even more flexibility to enabling/disabling things in an INI file.

On the other hand, individual level updates will grow in size because the main mod DLL will have to be updated instead of the smaller level DLLs. I expect an average main DLL mod update to be around ~20MB, while currently an individual mod update is 2-3MB. Some people may also not like the idea of having to edit an INI file manually to disable a level/Adventure Field as opposed to simply turning it off in the Mod Manager.

Anyway, let me know what you think!

https://twitter.com/...485523136131072
This post has been edited by PkR: 25 January 2018 - 06:36 AM

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