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Shenmue 3 But only if you fund it yourselves says Sega...

#211 User is offline sonicblur 

Posted 21 August 2017 - 05:31 PM

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First Shenmue 3 trailer:


Character models and animation look a bit stiff, but graphically I think the environments look great.

#212 User is offline synchronizer 

Posted 21 August 2017 - 07:46 PM

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Shenhua looks very off.

#213 User is offline Shoemanbundy 

Posted 21 August 2017 - 08:10 PM

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View PostCooljerk, on 21 August 2017 - 03:17 PM, said:

View PostShoemanbundy, on 19 August 2017 - 08:20 PM, said:

going behind people's backs and searching for funding from some other studio which totally goes against the original spirit of the campaign to begin with


They announced FROM THE VERY GET GO that they were securing additional funding outside of Kickstarter.

Quote

Yet every behind the scenes video they've made public so far still just shows them working on the Shenhua area that we saw in disc 4 on Shenmue 2.


Posted Image

yeahok.gif


I concede I got the funding thing wrong then, should have looked more into it. But as I said, all developer videos thus far had not shown anything past the areas where you follow Shenhua. Or just character models in a generic backdrop. That's a still pic you showed.

The new areas look nice in the video. I'm only somewhat annoyed by all the blooming that's going on in lighted areas since I'm used to the DC not having to resort to that, but I guess it's a sign of the times. Really wish they'd wise up and make the character models much more like their DC ones. Why change it so radically? Ryo's head looks too round, Shenhua is just... off.

But that's just me being weird probably :)/>
This post has been edited by Shoemanbundy: 21 August 2017 - 08:11 PM

#214 User is offline Aerosol 

Posted 22 August 2017 - 02:55 AM

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Environments look great, but the character models look awful. So awful. Everyone looks like they're made of plastic, and everyone's faces look like masks. Or action figure heads.

#215 User is offline sonicblur 

Posted 22 August 2017 - 08:18 PM

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There was a gallery of stills posted on the PlayStation blog today:
https://www.flickr.c...157685371847410
On the two stills next to one another where you can see Ryo's face in-game, it's very clear that his expression is frozen in place. And actually, I think the stills look better than the trailer just because you can't see the character animation. The characters almost look fine in those stills. Some people have suggested that the trailer is probably older than the stills because the cave looks better in the still than it does in the video, but maybe the video was captured on PS4 hardware and the stills are from PC. Who knows.

I'm expecting there will be more news over the next week as people get a chance to interview Suzuki-san about this. After seeing the new media, I think my only concern right now is the lack of NPC's. They clearly didn't start working on them until this year, and since they didn't populate Choubu with them in the trailer they probably have a lot of them left to go. We've only seen 5 of them: Ryo, Shenhua, Old Man on Boat, Old Man who is falling backwards, and steroid Man. Old man who is falling backwards actually reminds me a lot of the NPC art style in the original games.

I know they were cherry-picked, but I'm happy with the quality of the still images in that album. I hope that by the next teaser they start doing motion capture and the characters look less awkward in motion.

#216 User is offline Andeh 

Posted 22 August 2017 - 08:29 PM

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The animation looks very stiff. I'm hoping the final result has more polish, and actually, I'm hoping for another delay. I think 2018 is too soon.

#217 User is offline sonicblur 

Posted 22 August 2017 - 10:01 PM

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As was mostly expected, the characters are confirmed to still be work in progress.
http://game.watch.im...ew/1076791.html

Poorly translated by Google:

Quote

Suzuki: This is because you have pieced together the various scenes, about because it is difficult this, yet all is provisional data for the character.
That is the character of expression is hard, it's still one of the provisional

- or rather the character of expression is hard, but is fixed, whether this side is not actually change to?
Suzuki: Yes, the facial expression is not yet put. I facial expression had been put up to a month before, but I remove once.


#218 User is offline Aerosol 

Posted 23 August 2017 - 04:13 AM

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That kinda seems like the facial animation is still being worked on, not so much the models themselves.

I'll wait for a better translation though.

#219 User is offline sonicblur 

Posted 23 August 2017 - 06:29 PM

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View PostAerosol, on 23 August 2017 - 04:13 AM, said:

That kinda seems like the facial animation is still being worked on, not so much the models themselves.

I'll wait for a better translation though.

Actual translation:
http://kotaku.com/yu...sion-1798337053

Quote

Game Watch Impress: As for the completion percentage, how much of it [the game] is done?
Suzuki: Because this is various scenes tied together, saying how much [is done] is difficult, and as for the characters, everything is still temp data.
Game Watch Impress: The characters facial expressions are still or, how should I put this, fixed, but this part will actually change?
Suzuki: Yes, we haven't yet put in the facial expressions. Until a month ago, we had put in the facial animations, but for the moment, they've been removed.


This is a link to a translation of a different interview, but it covers the same topic:
http://www.phantomri...-yu-suzuki.html

Based on the text of that longer interview, he says that Ryo and Shenhua are still provisional. It sounds like only one of the characters in the video is nearing completion, although it's not clear which one. The interview text has them pointing to more characters as provisional than are in the trailer released Monday. It's also known that the media got to see a different trailer at Gamescom with about a minute of additional footage compared to the released one, so it's not clear if the nearly finished character was even in the public video. Either way, there are multiple sources now that the character stuff is WIP, so hopefully the next time they provide a teaser it's better.

#220 User is offline Burezu 

Posted 25 August 2017 - 06:08 AM

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I kinda love how blocky and bad the character models are. It's charming to me for some Dreamcast nostalgia. I wish the whole game just looked like it was supposed to be on Dreamcast.

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