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Sonic Lost World: Nonexistent Six/Fixed Edition

Discussion in 'Engineering & Reverse Engineering' started by Dark Sonic, Nov 10, 2015.

  1. Jimmy Hedgehog

    Jimmy Hedgehog

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    I'll probably try this at some point, but if you figure out how to allow Super Sonic where he's normally limited (high speed sections, etc) would it be possible to also release that as a separate mod? I can understand if you don't want to but I think it'd be neat for those who like the game as is but don't want to be gimped out of Super in sections it should be usable.
     
  2. Ryuki

    Ryuki

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    Additional WIsps? Not less? D:
    As much as that line bothers me, the rest of what you set out to do sounds great. Very much looking forward to hearing more of this.
     
  3. Dark Sonic

    Dark Sonic

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    Well additional but unnecessary wisps. You'll be able to ignore them, but I'd do something like, allow you to use Eagle in parts of Tropical Coast Zone 1 or use Hover instead of rhythm because rhythm is horrible. Things like that.

    As far as textures go, I'm having some trouble, the UI is a bit more daunting than I hoped so that may be pushed back (although someone's bound to make that kinda mod at some point anyway). I still hope to edit Sky Road though. For the time being though I might wait a bit until a more stable version of Sonic Glvl is out before I continue editing, as I don't want to break things in the level randomly due to glitches.
     
  4. The KKM

    The KKM

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    If possible, can you go further with Sky Road than recolours? Like, actually altering the textures? If so I'd like to try and give it a cohesive identity it misses.

    Also, one more vote for "why change the animal capsules". I dunno, I just like them :v:\
     
  5. Dark Sonic

    Dark Sonic

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    Ya I can certainly play around with it. Sky Road Act 2 uses its own ground textures that are somewhat akin to Sky Sanctuary (That theme is used for the sky stages in Runners). I may use some of those to add some variety to the stage.

    And ya'll really like the animal capsules, I'll keep some then. :eng101:
     
  6. The KKM

    The KKM

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    Isn't Sky Road Act 2 just using assets from Silent Forest? Regardless yeah, it's the most strikingly individual of the acts, it'd be the one to model the others on- for an example, having Act 4 use white ruins instead of the yellow ones. Having blue grass in every level would help too, maybe pale yellow sand or pale blue sand in Act 4?
     
  7. Dark Sonic

    Dark Sonic

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    Sorta. This game is just one big fuck you as far as themes go after world 4.
     
  8. The KKM

    The KKM

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    [​IMG]

    quick brute mockup of what I was imagining. tones of white and blue, since it's "sky", unifying the various levels.

    EDIT:
    [​IMG]
    maybe so the sand don't look like water

    EDIT EDIT: Maybe white dirt and blue grass instead?

    EDIT EDIT EDIT: How is the grass made? Is it just a texture shaped like leaves? If so, could said shape be altered?
     
  9. Blue Blood

    Blue Blood

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    I think Sky Road would be really interesting if all the ground tiles were replaced with the white stone textures from SR2/SF2. Blue or light green for the grass and leaves would be a welcome change too. What you're going for at the moment with the Hill Top look is totally an improvement upon the original, but it's still rather similar to FF, which is basically a blue Windy Hill anyway. If you are able to something even more exciting, that'd be really fun.

    Sonic Team really didn't try hard with the levels themes this time, did they? After Unleashed and Colours got realistic and fantasy themes down to a tee and they brought them all together in Generations, it's almost like they just stopped caring with Lost World. The artstyle is different, but that was no excuse to be so outwardly boring.
     
  10. The KKM

    The KKM

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    Some of the implied themes are interesting, problem is just they weren't connected. I'd have loved to actually see something exploring a casino in an industrial area in an ice region, for an example. But then nothing outside name and hub indicate the casino level is in a cold region at all.

    Anyways, white dirt and blue grass/plants might help preventing it from looking like Frozen Factory. Or gray dirt, rather.
     
  11. Dark Sonic

    Dark Sonic

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    I can totally get behind that idea KKM. As long as I can get pacpack to work right I'll definitely aim for something like this. As far as coloring is concerned, I'm thinking then a bluish/green hue for the grass/plants and white stone textures to replace the checkered patters. Once I figure out the intricacies of editing the in level tiles this will look pretty cool I think.

    Sorry I can't show as much progress as I'd like, but I'm learning as I go along. This is just for fun after all. But for whatever reason Lost World interests me, so I have more determination to complete this than I did, say, my idea for a Sonic Adventure UI edit.
     
  12. TheUltimaXtreme

    TheUltimaXtreme

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    Being fair, he IS planning to fix things. Frankly, SLW PC was my first run of this game, and while I had parts of fun, I also had hours of frustration because of either little things or inconsistent difficulty.

    Yes, it's down to opinions, but general consensus dictates that these are inherent flaws in the game. While the design docs say these things are what MAKES the game, we just don't like them.

    I'm glad I got my first time in, but in its current state, I can't see myself returning to it anytime soon like Generations. I commend OP for this idea, because if he can turn this game into something more inline with the Sonic image, I might be willing to return to Lost World.

    If level edits are in order, could we see some removals of certain enemies and spike strips? I ended up with many a cheap death in my run as I got to the late game. I understand the last areas are supposed to be harder, but level design that discourages the whole point of Sonic going fast and just being blindsided is not cool.
     
  13. Dark Sonic

    Dark Sonic

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    Yep, I plan on doing level layout changes (Well, at least as far as placed objects go). So some spikes or enemies may be removed or added depending on what the situation asks for (I'd add stuff if the area was too empty/dull for example). Certain things will be replaced, like some animal capsules with items, and most dash panels will be removed.
     
  14. ELS

    ELS

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    Any plans for changes to the core movement of the game? That would be pretty key.
     
  15. Shade Vortex

    Shade Vortex

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    Pretty sure this was said before: The physics are hardcoded. So reverse-engineering the .exe would be required, and as with Generations, people are worried that would cross a legal grey line with SEGA. I guess it's figured that they don't care about the Classic Sonic games because they're so old, but we can't be sure they won't are about something more recent.
     
  16. Clownacy

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    Generations has had its exe reverse engineered before, hasn't it? Unleashed renderer, higher shadow resolution, that one mod that restored Unleashed's homing attack trail, all exe modifications if I'm remembering right.
     
  17. Shade Vortex

    Shade Vortex

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    I seem to at least recall it being brought up before that people didn't want to make any significant changes to Generations' .exe, but I guess I could be remembering wrong. Still, might take a while to be able to make significant changes to Lost World.
     
  18. Dude

    Dude

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    It has nothing to do with this and everything to do with the complexity of reverse engineering a modern video game. Remember that the original Sonic games didn't have their gameplay code disassembled for a long time after their release.
     
  19. Dark Sonic

    Dark Sonic

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    I mean yea there are definitely things I'd like to do, but it comes down to the fact that it would require reverse engineering and I'm not really a coder. I just want to make the base game more fun (in my eyes anyway). It'll still play and feel the same though, so for better or for worse that's all I can do for now (which until some more updated tools are released I'm at a bit of a standstill. But don't worry, once the pakpack and Sonic Glvl get tweaked a bit I'll be back and ready to go).
     
  20. Shade Vortex

    Shade Vortex

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    My bad for not remembering the reason it hadn't really been done... but yeah, all in all don't expect any major changes for a good while. I want to see some major things changed too, believe you me, but I think we'll mostly get model/music/voice/sound swaps and level mods, similar to how Generations was for a while (and even when there was more major stuff, it's few and far between). We got lucky with Generations having its physics specified in an XML file.