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SADX Lantern Engine Dreamcast lighting for SADX PC! (v1.4, 09/24/17)

#91 User is offline BlazeHedgehog 

Posted 26 September 2017 - 02:36 AM

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What's interesting is that these mods seem to cut down on the fake global illumination a little bit. Then again, my testing environment isn't super robust:

Sonic Adventure (Sonic's Story) being emulated on... I think Demul? Maybe NullDC? I took these five years ago, I forget what emulator
Posted Image
Posted Image

Dreamcast Conversion + Lantern Engine + Dreamcast Character Pack (Knuckles' Story)
Posted Image
Posted Image

At least on Sonic, the fake GI seems to be a lot less pronounced. I should probably just replay Sonic's story again to get more definitive comparison shots, but I just did that like a month and a half ago and I am laaaazy (these were just screenshots I had lying around)

#92 User is offline Morph 

Posted 26 September 2017 - 03:41 PM

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Yeah, there are sometimes some discrepancies like that. It could be the light direction, or it could even be loading the wrong file(s). Looks more like it could be the former.

#93 User is offline ThePuzzledBoy 

Posted 27 September 2017 - 08:00 PM

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I've noticed a problem with running the mod in Windows XP. In that it doesn't run at all.

When I try to start SADX with the mod, it starts with the typical white screen, but then shows the error "sonic.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

It runs perfectly fine in a separate Windows 10 machine, just not on XP.


Thanks,

Hunter

#94 User is offline Morph 

Posted 27 September 2017 - 09:23 PM

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Thanks for letting me know. I'll have a look.

#95 User is offline Morph 

Posted 28 September 2017 - 12:45 AM

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I believe I've resolved the issue. If you could try out this build and let me know how it goes, it would be much appreciated.

Edit: confirmed via IRC. Hotfix has been published.
This post has been edited by Morph: 30 September 2017 - 03:58 PM

#96 User is offline Morph 

Posted 31 October 2017 - 03:41 AM

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View PostBlazeHedgehog, on 26 September 2017 - 02:36 AM, said:

What's interesting is that these mods seem to cut down on the fake global illumination a little bit. Then again, my testing environment isn't super robust:

Sonic Adventure (Sonic's Story) being emulated on... I think Demul? Maybe NullDC? I took these five years ago, I forget what emulator
Posted Image
Posted Image

Dreamcast Conversion + Lantern Engine + Dreamcast Character Pack (Knuckles' Story)
Posted Image
Posted Image

At least on Sonic, the fake GI seems to be a lot less pronounced. I should probably just replay Sonic's story again to get more definitive comparison shots, but I just did that like a month and a half ago and I am laaaazy (these were just screenshots I had lying around)


Interesting thing about this. The light direction (which is the issue) has been fixed in the Dreamcast mod suite. The reason it's not included in the Lantern Engine directly is because the light direction for the Mystic Ruins isn't cut-and-dried. More details on this here.

#97 User is offline redhotsonic 

Posted 07 November 2017 - 08:42 AM

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So, I've just come across this topic (shows how often I'm around) and saw in your very first post:

Quote

Installation:
• Download d3d8to9 linked above.

• Place d3d8.dll in the root of your SADX folder (where sonic.exe is).


This is probably why it failed and looked normal in the SHC17 trailer. Bugger. I'm kicking myself over this but mistakes happen I guess (I literally got given your mod and that was it so I did all the guess work).

#98 User is offline Morph 

Posted 07 November 2017 - 03:30 PM

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