You might notice that my "Current Project" has said "Losing my mind" for a while now. This is why. After much searching and realizing that one isn't (easily available) online for mass consumption, I went ahead and did it. I made a 100% save file for the PS3 version of Sonic 2006. That's twice I've gone through this game to that extent.
Now no one has to endure playing this to completion again.
I'm not sure if it will work for the European consoles and I'd say it likely won't, so right now, it's U.S. only. I also didn't do any of the DLC Very Hard Mode stages, because if people for some reason spent money on them, they should at least have the gall to attempt to do them on their own. My own (more updated than this one) file has them all S Ranked.
Now, while doing all this, I had a thought. So we all give this game a lot of well deserved shit. Hell, apparently a few people within Sega had a good laugh at my 20th Anni picture when they saw where 2006 and Shadow sat in relation to the rest of the photo, so no doubt the feeling is quite mutual with some in the company itself.
However, outside of some slight hacking exploits and a small patch for both versions of the game enabling the Super forms in the game, there's not been too much research into the game and its development itself outside that we know two things:
-The game was rushed to all hell to meet the 2006 Holiday release period.
-There was a later build of the game which we got a taste of in the now defunct 360 demo with improvements all around. This build was apparently not labeled a stable build.
While working on this file, I broke out the Sonic 2006 Prima Guides book I bought way back when the game came out to help me find some silver medals. This book is well known for documenting the unused Speed Chip update for Silver, which would have made him walk faster. But with a little more indepth look, there are a lot of inconsistencies within the build used to write the guide and the final.
-Various photos have characters always with Sonic's life icon.
-Situations depicted such as certain enemy formations or the use of two Chaos Drive capsules to get into Shadow's Kingdom Valley instead of one never occur
-Documentation of the gems working in a different manner. This includes the blue gem emitting a Sonic Boom shockwave that kills everything near Sonic and giving him a speed boost, much like the Boost Attack; the green gem's Tornado going forward and shredding apart enemies after the initial kick. Couple this with the unused leveling up mechanic listed in the game's own instruction manual.
Already, I'm doing a few simple comparisons between both versions. Far and above, the 360 version is the better build. I can dismiss the long-stated point of the spin dash not working in the 360 version, as it does inflict damage on enemies. One I can introduce is that the Princess Shield kills enemies but hurts the player on the 360. This happens less frequently so in the PS3 version, making it a viable method on getting extra hits on giant enemies.
That said, some slowdown or freezing problems int he 360 version are fixed in the PS3 version, but at the cost that the PS3 version experiences slowdowns more frequently when things are exploding and flying everywhere. The 360 version also seems to feature a few more enemies in places than its counterpart.
There's a few more oddities I've found, but as this is getting long winded, I'll hold on to them for now.
We know that this game is a glaring black eye on the series and while it has its own fans, it has far more enemies. However, much like how there have been drives to document the likes of Sonic 2 Beta and Sonic Xtreme, it's worthwhile that we look into this game a bit more, especially now with the PS3 ripped wide open and assuming that the PS3 version isn't as locked down.