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Sega: Sonic Quality to Be 'Fixed Over Time' Also, possible new main Sonic game in 6-12 months?

#31 User is offline Rika Chou 

Posted 31 July 2009 - 11:19 PM

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QUOTE (Phos @ Aug 1 2009, 04:48 AM)
Actually, if you compare sales of newer Sonic games to their logical predecessors, Sonic sales have been dropping. They've been dropping pretty badly, in fact.

You have numbers to back this up?

#32 User is offline Vendettagainst 

Posted 31 July 2009 - 11:36 PM

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QUOTE (Chimpo @ Jul 31 2009, 11:00 PM)
You're basically saying that it's okay for SEGA to make bad games because they don't have a console to worry about.

Despite the fact that eventually all Sonic games will be considered bad and people should stay away from them. You know, kind of how what's going on now.

He's not saying it's okay, he's saying that's why they do it.

#33 User is offline The Shad 

Posted 31 July 2009 - 11:55 PM

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But don't take it as fact, either. I could easily be absolutely wrong and it could just be that everyone making Sonic games are complete pinheads. Its just a take on why things could be the way they are. I made the mistake of presenting it as fact, though.

#34 User is offline Phos 

Posted 01 August 2009 - 12:07 AM

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QUOTE (Rika Chou @ Jul 31 2009, 11:19 PM)
QUOTE (Phos @ Aug 1 2009, 04:48 AM)
Actually, if you compare sales of newer Sonic games to their logical predecessors, Sonic sales have been dropping. They've been dropping pretty badly, in fact.

You have numbers to back this up?

Sort of. I know Sonic 06 made the platinum hits whatever thing on the 360, which I think means it sold more than a million. VGChartz puts it much lower than that, so their data for this game seems to be inaccurate, however their numbers for Sonic Unleashed totals to 2.33 million, which is pretty close to the total I've seen from Sega, so I'm assuming it's better. This isn't just based on VGchartz, though I recall seeing numbers that matched closely from more official sources. Sonic Unreleased on the 360 sold a bit over 500,000. The Wii version is a bit harder to figure out, it sold more than a million, but it also didn't sell as much as SatSR. SatSR was a pretty big seller a full two years after being released, but Black Knight barely made a ripple. A funny thing about it is that SatSR outsold the Wii version of Sonic Unleashed during the 08 holiday season. This latest batch of Sonic games kind of wandered around the bottom of the top 40 for a while, then vanished.

If you don't think my umbers for Sonic Unleashed are accurate enough, according to Sega, it totaled 2,450,000 during 08. You divide that by 3 (I'm estimating conservativly), you get around 800,000. That's a sort of best case scenario for the HD versions, which I know were outsold by the Wii version, because it was higher on the chart the whole time, till it fell off.

One more thing: Amazon was selling the game (the 360 version, and only the 360 version) for half off during the week it came out. I know it was a sale rather than a traditional price drop, but retailers pay roughly $48 for new games. Unless Amazon decided they wanted to loose a bunch of money, I'm assuming it wasn't selling and had barely any pre-orders.

It's not some kind of continental drop, but it's a clear downward trend.

Edit:
QUOTE
But don't take it as fact, either. I could easily be absolutely wrong and it could just be that everyone making Sonic games are complete pinheads. Its just a take on why things could be the way they are. I made the mistake of presenting it as fact, though.

I think they're pretty clueless as well. They don't seem to see the distinction between stuff like Sonic Rush and the classics. To them, classic seems to mean "2D". Unleashed had a larger budget compared to previous games.
This post has been edited by Phos: 01 August 2009 - 12:10 AM

#35 User is offline STHX 

Posted 01 August 2009 - 02:15 AM

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One thing that annoys me, not only for SEGA since they are not the only one, is trying to appeal to outside of the fanbase.

The problem is not in this (come on. More sells = more money. Every company wants to sell more), but in how they do it:
If someone doesn't like Sonic, he won't magically like him if Sonic turns into a Werehog, or if Sonic wields a sword. The mere fact it has Sonic in the title is enough for a Sonic hater to not buy the game. So why trying? Is it possible there are still companies who don't realize this?

#36 User is offline Phos 

Posted 01 August 2009 - 03:00 AM

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Lots of companies need to start taking focus groups with a grain of salt.

And yeah, you're right. The more I learned about God of War, the more I was put off by it's blatant ctrl + c ctrl + v of the formula. It seriously verges on plagerism.

#37 User is offline Granville 

Posted 01 August 2009 - 03:41 AM

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QUOTE (ICEknight @ Jul 31 2009, 04:52 PM)
QUOTE (Granville @ Jul 31 2009, 01:18 PM)
don't use any gimmicks besides speed and platforming
Wait a sec. Almost every level in the old Sonic games used to have unique gimmicks that made them stand out.

I was referring to bad game-central gimmicks like guns, vehicles, werehog, and any character that plays in a way that kills the speed (like almost any non-Sonic character in Sonic 06). Fun gimmicks that have been proven to work in classic Sonic games are great.

For playable characters, all you need is Sonic. Although Tails and Knuckles are fine too, just make them selectable and not mandatory. NO VOICE ACTING, and no story text either. My favorite way of story telling in a Sonic game is what they did in Sonic 3 and Knuckles. Gesture based. It worked great and looked cool. This gesture based story has worked fine for the majority of Mario games, and it should work fine for Sonic.

#38 User is offline Iceguy 

Posted 01 August 2009 - 04:35 AM

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A NEW CHALLENGER APPEARS: WALL OF TEXT


Here we are, once again moaning about how Sonic nowadays sucks and how he should go back to his origins.

BUT 1991 WAS 18 DAMN YEARS AGO. WE'VE ALREADY PASSED 3 CONSOLE GENERATIONS.

Sonic games nowadays don't get more developement time than your beloved Mega Drive games you all go apeshit about. The tiny bugs you call gameplay ruining glitches (such as the camera being stuck FOR TWO CENTISECONDS, LIEK HÖLY SHITZ) are just more obvious because, guess what?
The consoles of today are more complex than the consoles in the 16-bit era! NO SHIT!!
And it isn't actually the bugs in the Sonic games you have a problem with. The greatest problem is that you still live in the early 90's and you simply cannot accept the fact that things change over time. Sonic can't stay forever with the oh-so-perfect momentum based gameplay. It's not 1994.

Oddly enough though, if Sonic actually would've stayed with the momentum based platforming gameplay, you all would moan about that because Sonic games wouldn't have enough variety.

Sonic is for children. You know, children are those human beings who haven't reached 18. And Sonic is aimed mostly at children around 12. Sonic is not aimed at people at the age of 18-30 who grew up with the oh-so-great momentum based gameplay of Sonic 1. If you want to play a Sonic game with that MOEMTUM BASD GAMEPLAE <3333, go play Sonic 1.

Yes, I admit Sonic games aren't so great as they used to be. But video games are supposted to be about having fun, and not about moaning every fucking little bug you manage to find because you're dumb enough to trigger it.

But now, seriously; Whatever Nintendo does with Mario, it's undoubtedly fucking awesome and whoever disagrees, he's a dick. Mario had some nice changes from his original platforming style, he even gave up on eating mushrooms and turning big with them. Mario had a lot of changes, actually.

Nobody ever complained. Not about Mario, not about any other franchise that had changes.

Sonic has the slightest change in his eye colour shade, or his spike is 1 degree off from the previous Sonic game, you have half of the internet full of moans and complaints in two seconds after a new Sonic game is announced. And every new Sonic game sucks because it doesn't replicate Sonic 1's physics and gameplay 1:1.

Of course, what was I thinking. Because if a Sonic game doesn't have the fucking MOEMTUM GAMPLAE <33333 it sucks.
You have to play as the Werehog. It's a problem. But if couldn't play so much with the Werehog, what would happen? People would moan because they can't play with the Werehog. Sonic 06 was rushed, it was a problem, but I doubt it wouldn't be a problem if they wouldn't have rushed it, because it's not momentum based and introduces the new gameplay element of Silver. Holy shit, something new in a Sonic game, it obviously sucks because we live in 1992.

It's just a fucking video game.
A VIDEO GAME.
Not the end of the world, but a video game. You must've got a heaps happy life if you spend so much time moaning about a damn video game.

And no, I'm not interested in your post where you point out how much time did I spend on this post, how hypocritic I am or if you want to post a voice clip with a laughter. If you haven't got anything better to say, keep it for yourself.

Meh, disregard the post please, I had a bitchfit.
This post has been edited by Iceguy: 14 August 2009 - 03:39 AM

#39 User is offline STHX 

Posted 01 August 2009 - 04:48 AM

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QUOTE (Iceguy @ Aug 1 2009, 11:35 AM)
But now, seriously; Whatever Nintendo does with Mario, it's undoubtedly fucking awesome and whoever disagrees, he's a dick. Mario had some nice changes from his original platforming style, he even gave up on eating mushrooms and turning big with them. Mario had a lot of changes, actually.

Hi there.

#40 User is offline Iceguy 

Posted 01 August 2009 - 04:57 AM

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QUOTE (STHX @ Aug 1 2009, 11:48 AM)
QUOTE (Iceguy @ Aug 1 2009, 11:35 AM)
But now, seriously; Whatever Nintendo does with Mario, it's undoubtedly fucking awesome and whoever disagrees, he's a dick. Mario had some nice changes from his original platforming style, he even gave up on eating mushrooms and turning big with them. Mario had a lot of changes, actually.

Hi there.

I'm not a fan of Mario, I've just heard that. =P
This post has been edited by Iceguy: 01 August 2009 - 04:58 AM

#41 User is offline Tweaker 

Posted 01 August 2009 - 05:11 AM

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QUOTE
Nobody ever complained. Not about Mario, not about any other franchise that had changes.

You're joking, right? You have to be joking. I'm getting trolled so hard right now.

No, but seriously—that's the biggest load of bullshit I've ever heard. Please take your self-righteous arrogant posts elsewhere, because on this forum we deal with facts, not baseless conjecture that uses large text to try and convey a point horribly. Show some respect to other members and they might begin to consider your viewpoints a bit more objectively.

And for the record, insulting our intelligence is being disrespectful.

#42 User is offline 0r4ng3 

Posted 01 August 2009 - 06:49 AM

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Er... that's why no one ever even tries to discuss MG anymore. Everyone treats it as the second coming of Christ. No one admits the game had flaws and raise up a storm because of it. Seriously I've seen serious crap happening all over sites because of it.

About the franchise plummeting in sales... Unleashed beat 06 in the PS3 and has a higher climb rate than X360, without hitting shop bargains. I'd say the numbers are pretty much the same now.

About Sonic Chronicles... I don't think that game had any redeeming qualities, but that's just me.

I had a much better structured post, with quotes and everything, but my pc has been acting up, so sorry.
This post has been edited by 0r4ng3: 01 August 2009 - 06:50 AM

#43 User is offline Kurosan 

Posted 01 August 2009 - 07:00 AM

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QUOTE (0r4ng3 @ Aug 1 2009, 04:49 AM)
Unleashed beat 06 in the PS3 and has a higher climb rate than X360, without hitting shop bargains. I'd say the numbers are pretty much the same now.

To be fair, when 06 came out, the PS3 was still brand new and still 599 US DOLLARS WRONG! The console itself wasn't selling well and the game was even buggier than the 360 version, so that's not too surprising.

Not trying to dismantle your point, just wanted to mention those details.
This post has been edited by Kurosan: 01 August 2009 - 07:01 AM

#44 User is offline Sik 

Posted 01 August 2009 - 07:09 AM

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Um, on the low sales of new games, huh, Sonic Unleashed sold much more than Sonic 3... :/

#45 User is offline Hodgy 

Posted 01 August 2009 - 07:31 AM

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QUOTE (Kurosan @ Aug 1 2009, 01:00 PM)
QUOTE (0r4ng3 @ Aug 1 2009, 04:49 AM)
Unleashed beat 06 in the PS3 and has a higher climb rate than X360, without hitting shop bargains. I'd say the numbers are pretty much the same now.

To be fair, when 06 came out, the PS3 was still brand new and still 599 US DOLLARS WRONG! The console itself wasn't selling well and the game was even buggier than the 360 version, so that's not too surprising.

Not trying to dismantle your point, just wanted to mention those details.



Yeah on the ps3 version the sound in the FMV's would stutter if you were playing the game in SD and the game would run slower on a PAL SDTV just like sonic 1 did sad.png

but if you ran it in 720p the movies ran fine and the game played at its proper speed ¬_¬

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