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Sonic Time Twisted Released A Big Complete Classic Sonic Fan Game : )

#76 User is offline REPO Man 

Posted 27 April 2017 - 01:05 PM

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So in love with this!

Really wish games like this could get ported to other systems, granted they'd be homebrew in many cases.

But I'd kill to have this on my Raspberry Pi, alongside a shit-ton of Sonic hacks, arcade classics and PS1 faves.

#77 User is offline Overbound 

Posted 27 April 2017 - 04:07 PM

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There really isn't anything stopping a Linux build I just never attempted it. Dolphman you can use the sprites if you want.

#78 User is offline Overbound 

Posted 27 April 2017 - 08:11 PM

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I suppose if you are willing to let me ssh into your linux box we could try to make an do a linux build. I don't have any machines with Linux on them that aren't just meant for work or I'd just do it myself.
This post has been edited by Overbound: 27 April 2017 - 08:11 PM

#79 User is offline Techokami 

Posted 28 April 2017 - 03:29 PM

  • For use only on NTSC Genesis systems
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You know, if you are running the latest Windows 10, you can just set up the Linux Subsystem and do Linux stuff within Windows, like a reverse WINE.

#80 User is offline REPO Man 

Posted 28 April 2017 - 11:54 PM

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Also, a Raspberry Pi running RetroPie (what I have), a microSD card, a case and a decent AC adapter (you CAN use a phone charger but it won't get enough power) is ultimately really cheap. Altogether it'd be just around $50-70. And with a 32GB card I've got it LOADED with tons of games. I've even had excellent luck with PS1 emulation! Arcade emulation is pretty decent. N64, Dreamcast and PSP is marginal at best.

And no, I'm not some adbot or whatever.

#81 User is offline Mega Spit 

Posted 02 May 2017 - 12:41 AM

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Very nice, Overbound! I've just gotten around to really playing this all the way through and I'm enjoying it so far. I've ran into a few bugs, but they were pretty minor and unfortunately I didn't think to write them down.

I'm really admiring the polish on this thing, especially graphically. Everything looks great, super smooth. It really pushes the boundaries of anything I've seen in GM before. I don't think I've actually ever seen a completed game of this size made in GM before, to be honest.

At the moment, I'm stuck on the boss fight with metal sonic where you have to keep jumping along with the moving platforms. I burned through my six lives on it, so I'll give it another go later.

It's great seeing something from the old SFGHQ days in finished form. It's a weird feeling, honestly!

#82 User is offline rebelcheese 

Posted 12 May 2017 - 10:07 PM

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Finally got the chance to play this. I'm not good enough yet to get the best ending, but this has been a fun challenge! A great successor to Sonic CD and everyone involved should pat themselves on the back. :)
This post has been edited by rebelcheese: 12 May 2017 - 10:07 PM

#83 User is offline XCubed 

Posted 05 July 2017 - 07:49 AM

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I finally got my hands on a copy and this is by far one of THE BEST fangames I've ever played. It's well balanced with gradual difficulty, without being too easy or providing cheap frustrating deaths. This is the ultimate time travel mechanic as you have more control over when and where you want to travel. The replay value is out of this world too. I'm playing this as I'm awaiting the release of Sonic Mania and this is getting me right back into the fold as I honestly haven't sat down and played a Sonic game since Sonic 4 episode 2, while being a refreshing Genesis/Mega Drive style classic game play that we know and love. In all honestly, it's more authentic and true to the limitations of the Genesis/32X/Saturn than even Mania. Not that there is anything wrong with Mania's take as I appreciate a modern take on the classic world, as there SHOULD be improvements over the predecessors in gimmicks, graphics, and performance. This is a great warm up for me for August 15th. I've done a complete play through with Sonic so far. Of course I didn't get all Chaos Emeralds and Time Stones in one swoop, but I have gone back to collect and have two of each left before I truly "finish" his playthrough. Then I have Knuckles and Tails to tackle. There was only one part in which I thought the difficulty was a little unfair and that was the boss (I forget the level) that had the lightening bug and the lights "going out" to black. I think it's a bit unfair to the player to not be able to see the screen and know where the player is, relative to the danger. I eventually beat it, but it bothered me more than the mis-timed jumps in the special stages leading to falling through the floor on the vary edge of platforms. I think my version is dealing with the joypad problem that slows down the game input 10% (special stage seems unaffected) as I've seen youtube videos that show motion relatively identical to the original trilogy. It doesn't bother me much as I've been able to time things right with most of the boss fights. One thing that I've learned over the years is that exploration is everything and I'm using STT to become better at it for Mania as when I was younger, I would blast through levels without giving it a second thought. This is the one thing I've noticed now that was severely lacking in Sonic 2 compared to 1 and 3K.

Lastly, it's really cool hearing this version of my Metal Sonic theme in the game and seeing GameXplain showcase it as well. Happy I was able to put my two cents in along with the talented Hinchy and other composers. I have the soundtrack on my phone and have been listing to it non-stop! It is very reminiscent of Sonic CD US, but no where near as bland and much more melodic of a soundscape.

SPOILER ALERT: I would have to say that Planetary Planet's breakaway lava filled floors and falling meteorites were absolutely amazing and shows an expansion of depth when compared to the Lava Reef Zone boss. It was unexpected and impressive.

Wonderful job done by the whole team! Yes, it was MANY years in the making, but as far as I'm concerned it's a polished product. I can't wait to get back to it!

#84 User is offline The Game Collector 

Posted 07 July 2017 - 02:16 AM

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I just spent half the day playing this and beat the game 100% using Sonic. My wife thought it looked really fun. The hardest part was some of the special stages. You know you did the special stages right of they frustrate the hell out of you but are still possible to complete.

If this existed when we were kids and somebody told me it was a real Sonic game by Sega, I would have believed them. The only part that looked more like it had to be a fan original than what Sega might have done is the look of the final boss and the presentation of the good ending. It was cool though and the whole game is a masterpiece. I didn't even run into any Sonic 3 style glitches like getting stuck in any walls. Good job and I am looking forward to playing again as Tails and as Knuckles.
This post has been edited by The Game Collector: 07 July 2017 - 02:16 AM

#85 User is offline Overbound 

Posted 08 July 2017 - 08:59 AM

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Glad to see you guys enjoying the game Game Collector, XCubed and MegaSpit. It really encourages me to keep going with my next game. : )

I do want to mention that later this year I will releasing the source of the game on GitHub. A lot of people have been asking about Mac (Mac is come for sure), Linux and Android ports or various other features they'd like to see added. I don't have time to do it all but I figure if I release the source people can add features they want themselves or at least the source might help them make their own fan games. The source suffers from some spaghetti code in places but will hopefully still prove very useful. Anyway it will still be a few months before I do this but I thought I'd let you guys know since the game is being talked about again.

Also Lewis from SegaDriven.com was cool enough to make this neat TT review which I have posted below.


#86 User is offline 360 

Posted 22 July 2017 - 12:32 AM

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So I'm super late on this - but I finally had a few spare hours tonight so fired up the game. It's fucking brilliant. Potentially the best Sonic fangame ever and up there with Sonic Axiom as one of the best games to ever come out of the Sonic fangaming scene. I was impressed almost immediately - really loving the graphics, design and music (your OST is fucking fantastic) to Attraction Attack. You can tell there's so much care, love and attention poured in to this game and it shines through. It's an amazing, super enjoyable experience on par with Sonic Team's games. I went back and forth thinking it might even be better than Sonic CD in so many ways - the time travel being improved to start with.

The OST really does deserve praise. Just a fantastic soundtrack that made the game so much more enjoyable. I loved so much about the game and to be honest have very little that's negative to say. I reached the boss of Planetary Panic and lost around seven lives trying to beat it - then decided to take a break. I'd say this one's the only boss I have an issue with - the other ones were challenging but ultimately fair. Your graphics are amazing, the soundtrack is beautiful and your engine and level design are both top notch. Your gimmicks, the new shields, the overall design and astounding graphics - everything's just really clever and creative. It's just a really well-made and fantastically produced game. It's on par if not better than Sonic Axiom, which at the time I thought was the best fangame ever made but I think Time Twisted might surpass it.

So well done Overbound. You produced one of the best fangames of all time and I thoroughly enjoyed my time with it. Excellent, excellent work.
This post has been edited by 360: 22 July 2017 - 12:33 AM

#87 User is offline Codr 

Posted 22 July 2017 - 04:53 PM

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This fan game is honestly one of the best I have played! Congratulations! Honestly the game is in the ranks of the genesis games. Can't wait to complete it.

#88 User is offline Overbound 

Posted 23 July 2017 - 10:39 AM

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Thank you both. Its really great to here you placing the game along side the Genesis games. While I don't think its quite as good for many reasons, I really hoped that some fans would place the game along side the classes. Apparently I have succeeded and I am very grateful to the community for their acceptance of the game.

In other news, I've gotten several comments mentioning that the Time Twisted special stages seemed similar to Mania. Unless they made the Special Stages after March its probably just a coincidence though, being based off the same games. But I will still take the opportunity to show off some Special Stage Beta Footage as they went through a lot of changes.


This post has been edited by Overbound: 23 July 2017 - 11:14 AM

#89 User is offline The Game Collector 

Posted Yesterday, 12:38 AM

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When going through my old files to look for Triple Fang, I noticed I downloaded a lot of other Sonic fan games too. All this stuff was from back in 2008 or 2009 when I was fairly new to this website. I noticed that there was an early demo for Sonic Time Twisted even way back then. It goes to show that you had worked on this game for quite a long time. Almost 10 years at least. I don't even remember what level was in the first demo. I'll have to load it up and see how much it differs from the final product.

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