That could be a possibility, but I think the main reason Sega ported SA2 and SA1 over was because it was taking stuff from one of their consoles and putting it on another to present it to a new audience. Generations is out on multiple platforms already, rereleasing it isn't as essential. I bet the Sonic Colors team is cooking up something for the WiiU right now. If not the WiiU will be the Generations Team's next project.
No it doesn't. A full 3D Sonic game would mean a full 3D Sonic game. Sonic Adventure 3 would mean a full 3D Sonic game where you only play as Sonic for two-thirds of the game and the rest would be spent on playing as other characters with bad gameplay gimmicks. While I do really like the Unleashed Daytime/Colours/Modern Generations style of gameplay, I do think Sega should do something new with Sonic. The problem is that I don't really trust Sonic Team with doing that. With the last couple of games they've had the benefit of building on the daytime stages of Unleashed. Doing something new would mean going away from that style and trying to make something that hasn't been done before in the franchise. When they did that before Unleashed they made Sonic Heroes, Shadow the Hedgehog and Sonic 2006. It's nice to know that they're sticking to the unrealistic look though.
Yeah (Steelbrush) ^ I too found that quite funny. I don't actually think Sonic always needs to be bright, and it should contain some dark elements. Some parts of the originals were quite dark and depressing. I can't think of a more depressing place in a Sonic game than Scrap Brain Zone. That's actually quite frightening, and I'd imagine that it's also very hard to breathe. Seriously? It's a sports game. If it wasn't Sonic, it would be some other character doing the same thing. It's not really a true Sonic title.
Nevertheless, you still got something. Also, let's not forget - Sonic Colours was a Nintendo exclusive. Nintendo hasn't exactly been neglected - Unleashed got a (restricted) port, S4E2 & Sonic CD were only not ported due to the 40MB Wiiware limit, Generations would have suffered if it had been ported even more than Unleashed did - most of the fault here IS Nintendo's. WiiU should fix a lot of this.
But then when the other companies come out with newer systems the same problem will be faced. The WiiU will still fall behind graphically as it will be using last gen technology.
So is he basically saying that a pure, 3D style is being considered? Not the whole 3D to 2.5D thing that's going on? I don't mind it, but I would love to see Sega attempt to make a game without the 2.5D. Even though I probably will not be buying a Wii U, its nice to hear that they are sticking with colorful, more stylized graphics. I have always felt the only games that have used the Wii to its fullest potential are the sonic games. I just hope Sonic doesn't become a nintendo exclusive, though I doubt it.
This. Iizuka is a massive hypocrite. I wouldn't mind a GOOD 3D Sonic that goes back to the Adventure formula again, if only they could do it right.
How is this even fair? Those games are ancient history and nearly everything since then has been way better in terms of style and tone.
And I wouldn't exactly call SA1 and SA2 realistic. Unless you're telling me that highways built into corkscrews, 3 story tall trucks, a beach resort built like a Hot Wheels track, and a floating archipelago are realistic elements. Even ShTh had few realistic elements. Really, I'd say only the levels based in a city could be accused of being realistic. It was a dark game, sure, but calling it realistic is a stretch.
Too bad it won't be inspired from Sonic X-Treme. I really wish Sega would try the X-Treme formula in a modern game. Would it be successful? Well, they'll never know if they never try. And that's one thing that Sega wasn't scared to do BITD.
You mean they haven't been trying to play with new ideas in modern (Sonic) times? "And next week, I'll go on an adventure with myself."
Ugh, god no. Xtreme may have been ok back then, but it didn't look fun. I say lets just leave that under the "What could have been" pile and move on. Then again it looked more fun then all of Sonic 06, so mileage may vary.
I guess this is the part where someone needs to drops that, though Iizuka may have had involvement in SA1, SA2, Heroes, Shadow and 2006, he was not the ultimate executor in them.
So, Sonic is the 'Right Fit' for a console such as Wii U? It justs feels like it's going to result in a bunch of failed experimental games again. Apparently "Sonic & The Secret Rings" was a good idea at the time.
Sonic & The Secret Rimgs wasn't half bad, it just wasn't the normal Sonic game. By "right fit", I hope they don't add a shitload of gimmicks. I'd like to know for example, how many rings I'm collecting, or how many Chaos Emeralds or power ups I've got by looking at the controller screen, but I really don't want them to implement some unnecessary or half arsed gimmick. SEGA have gotten good lately, so I'm hoping they won't do such a thing.