This was developed in collaboration with all the regulars in #x-hax (including these guys (PkR, TheArcadeStriker, ItsEasyActually, MainMemory)), and they were a huge help in improving accuracy, and unravelling the palette lighting mystery.
More screenshots can be found in this imgur album.
This is by no means perfect. There can be some performance issues due to the way I had to implement the shader into SADX's code, so I'm very curious to know how it performs for you guys, and with what hardware. Palette brightness selection needs some work, too. You may notice that things are either darker than on the Dreamcast, or more washed out. This is because I increase the brightness by some arbitrary value to make it closer to the Dreamcast version.
- Visual C++ Redistributable for Visual Studio 2015 (x86!)
- Latest version of the SADX Mod Loader
- A reasonably modern video card
- Download d3d8to9 linked above.
- Open the archive and extract d3d8.dll to the root of your SADX folder (where sonic.exe is).
- Download sadx-dc-lighting, open the archive, and place the sadx-dc-lighting folder in your SADX mods folder.
BUG REPORTS & KNOWN ISSUES:
Please report bugs! You can do so on the issue tracker HERE, as well as see known issues, and even planned future features. It might suck to sign up for a GitHub account just to report them, but it's the easiest way for me to track them and the most likely way for those bugs to get fixed.
What the critics are saying about sadx-dc-lighting:
I have absolutely zero interest in this mod.
WTF THIS GAME SUCKS
GOD DAMN IT THE TEXTURES BROKE AGAIN I HATE VIDEO GAMES
You've been working on this for how long???
<SF94> so ItsEasyActually what should your forged review quote be
<ItsEasyActually> uh, uhhhh... hm... I'll get back to on that in a moment [sic]
why yes, yes I did time this with the release of sa1 in japan