Sonic 4: Episode 2 Discussion Electric Bogaloo
#3737
Posted 30 May 2012 - 07:22 PM
Dark Sonic, on 30 May 2012 - 07:06 PM, said:
One of several Sonic Heroes prototypes. I'll share one more track which will floor everyone.
Yutaka Minobe's original Lost Jungle
#3738
Posted 30 May 2012 - 08:22 PM
#3739
Posted 30 May 2012 - 08:29 PM
Gee, I know there's no accounting for taste, but shit.
#3740
Posted 30 May 2012 - 08:50 PM
Greg the Cat, on 30 May 2012 - 08:29 PM, said:
Greg the Cat, on 30 May 2012 - 08:29 PM, said:
Greg the Cat, on 30 May 2012 - 08:29 PM, said:
You're acting like I said they're shit. Which they're not, although that Ocean Palace is pushing it.
#3741
Posted 30 May 2012 - 08:50 PM
#3742
Posted 30 May 2012 - 09:30 PM
But now we're straying off Sonic 4 discussion, so...
#3743
Posted 31 May 2012 - 01:18 AM
If SEGA demands music consistancy in this series, Then he needs help someone to bounce ideas off of so we can get a better sounding soundtrack with what we have to work with.
#3744
Posted 31 May 2012 - 02:47 AM
Seems about right. If they called it Sonic Rush 4 or Sonic Advance 4, I don't think they'd get anywhere near the same level of hate. Expectations are just out of whack because you basically have them doing things they aren't accustomed to.
Why can't SEGA hire any of the old composers, anyway? What happened, did all the old Mega Drive people vanish?
#3745
Posted 31 May 2012 - 03:28 AM
Edit: If you excuse me, I'll be running away now.
#3746
Posted 31 May 2012 - 04:44 AM
Metal Man88, on 31 May 2012 - 02:47 AM, said:
Well there's Naofumi Hataya, who worked on classic tunes in Generations and the original SCD soundtrack, and then several other artists who workedon Generations that for whatever reason weren't drafted into S4. I think Iizuka is a big fan of Jun's work, and so wanted to get back on track with him when he returned to Sonic games. Iizuka stepped away from his important roles in Sonic games after ShTH until Colours, much the same as Jun did. When Iizuka returned to the forefront it was for S4, and hey presto Jun was back too.
There was an interview somewhere where Jun spoke about the music for Splash Hill 1. Apparently the director of E1 really didn't like the track at all (hooray!) but Jun was very pleased with his work and insisted he didn't change it (boo!). Something about it sounding very fun and perfect for a first stage. I dunno. I always thought SH1 had quite sad sounding music. Sylvania Castle 1 sounds very upbeat, but at the same time it's stupidly unfitting of the stage. S4's music rarely hits the right note.
#3747
Posted 31 May 2012 - 05:30 AM
Yyyyeah...
The good news is, one way or another, there is only one more Sonic 4 thing left. If they make a Sonic 5 or just abandon it altogether maybe they can put the round peg in the right slot next time.
Since unlike some people, I don't think they are completely unable to do nice things. Classic Sonic tunes and gameplay just isn't one of them, at least not without heavy supervision from the actual people who did it.
It's like, you don't have Neo-Cubists try to make photo-realistic paintings. They share the same basic abilities at the low level, but in the actual high level stuff it just falls flat, what they make is a pale imitation of what someone who is trained in that style properly can do.
#3748
Posted 31 May 2012 - 09:08 AM
Master Emerald, on 30 May 2012 - 01:00 PM, said:
Quote
Classic remixes on Generations disagree with you. (At least the ones by Hataya).
I was just talking about those Sonic 4 remixes you posted. I have all the Generations music on a CD in my car :D
GeneHF, on 30 May 2012 - 06:53 PM, said:
Hell, here's one example of how Hataya trumped Senoue before the song was neutered in its final revision.
Although this doesn't sound complete and polished, it still sounds great! I do think that those drums were a bit messy to have them going throughout the entire song. I think the final version was more balanced, but would it have killed them to extend the song even more to include these slightly different note in the melody to have variation?
GeneHF, on 30 May 2012 - 07:22 PM, said:
Dark Sonic, on 30 May 2012 - 07:06 PM, said:
One of several Sonic Heroes prototypes. I'll share one more track which will floor everyone.
Yutaka Minobe's original Lost Jungle
I fell absolutely in love. I had a CD with Sonic Heroes music as well and Lost Jungle was a track I skilled quite often. This version actually had direction and not searching for a purpose like the final version.
But back on track to Sonic 4. I think one of my most favorite "WOW" moments was when I saw this screen:

It was a total "OMG Classic Title Card in New Game!" moment. I totally went Squeeee over this. I take it this was after the Original (or Generations?) battle and when the screen goes black then back in color, it's "Present" Day.
#3749
Posted 31 May 2012 - 09:12 AM
Metal Man88, on 31 May 2012 - 05:30 AM, said:
Yeah, we need Ep. 3 to follow up Ep. 2's cliffhanger ending. But seriously, Sonic 5? The expectations for that would be through the roof, and only because of it's name. Take out the 5 and cram some random word in the title and you have yourself a good game, guaranteed.
The number 4 made developers lose their minds to where they couldn't help but overthink everything. They got wound up more in trying to replicate the classics' style than just making an original game with its own plot that fit well into the continuity.
Ep. 1 was a complete flop in every way imaginable, especially the story. Hell, it had NO STORY.. not until Ep. 2 and Metal came about. It was all just rehashed levels and bosses, playable in full plasticky 2.5D.
When I played through Ep. 2, it felt like how Sonic 4 should have started. The opening cutscene with Sonic & Tails flying to Sylvania Castle on the Tornado explained how they got there. Splash Hill just had Sonic standing there with no explanation on how he got there and where the fuck Tails was.
Ep. 2 actually made sense of everything and was complete as a game, regardless of its length and flaws.
#3750
Posted 31 May 2012 - 10:49 AM
