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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Fred

    Fred

    Taking a break Oldbie
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    Sonic 3 Unlocked
    Expanding on this, it's there to prevent you from getting a record on your first playthrough which subsequentially becomes impossible to beat.
     
  2. JaxTH

    JaxTH

    Pudding Deity Oldbie
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    Jack shit.
    This seems to not be a thing for Sky Chase though.
     
  3. MainMemory

    MainMemory

    Kate the Wolf Tech Member
    4,735
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    SonLVL
    Code (Text):
    1.       v6 = ((signed __int16)CurrentAct | (CurrentLevel << 8)) >> 8;
    2.       v7 = GetCurrentCharacterID();
    3.       if ( v7 )                                 // if character is not Sonic
    4.       {
    5.         v8 = v7 - Characters_Tails;
    6.         if ( v8 )                               // if character is not Tails
    7.         {
    8.           if ( v8 == 5 )                        // if character is Big
    9.           {
    10.             v9 = (double)dword_3C52510 + 500.0;
    11.             goto LABEL_29;
    12.           }
    13.         }
    14.         else if ( v6 == LevelIDs_WindyValley || v6 > LevelIDs_LostWorld && v6 <= LevelIDs_Casinopolis )// character is Tails, level is Windy Valley, Ice Cap, or Casinopolis
    15.         {
    16.           v48 = v6;
    17.           v47 = 2;
    18. LABEL_26:
    19.           if ( !GetLevelEmblemCollected(&SaveFile, v47, v48, 2) )// if current level's mission C is not completed
    20.           {
    21.             AddSeconds(10);                     // add ten seconds to the clock
    22.           }
    23.         }
    24.       }
    25.       else                                      // character is Sonic
    26.       {
    27.         switch ( v6 )
    28.         {
    29.           case LevelIDs_EmeraldCoast:
    30.           case LevelIDs_WindyValley:
    31.           case LevelIDs_LostWorld:
    32.           case LevelIDs_IceCap:
    33.           case LevelIDs_Casinopolis:
    34.           case LevelIDs_FinalEgg:
    35.             v48 = v6;
    36.             v47 = 0;
    37.             goto LABEL_26;
    38.           default:
    39.             break;
    40.         }
    41.       }
    42.  
    So basically, if Mission C is not completed in any of the following levels, it adds ten seconds to the timer: Sonic's Emerald Coast, Windy Valley, Lost World, Ice Cap, Casinopolis, and Final Egg, and Tails' Windy Valley, Ice Cap, and Casinopolis. Which is all the levels where the goal is not a capsule the first time you play.
     
  4. Shakidna

    Shakidna

    Rehash Rampage Member
    It's been used plenty of times since.
     
  5. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    So I was searching around on youtube, when I came across this footage of the closed door presentation of '06 at E3 2005. There's a portion I've never seen before (but heard about from people's descriptions of the presentation) of a player throwing ring capsules around the Kingdom Valley tower in first-person mode to show it was a real-time demo. Just wanted to see if this had already been archived anywhere or not.

    http://www.youtube.com/watch?v=Bm7C2EwmVFA
     
  6. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
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    steamboat wiki
    (if it's not on the wiki, it's not documented)
    [​IMG]

    There are higher quality versions of the pre-rendered stuff out there (those bits are mentioned on the wiki... but we should be hosting them ourselves!), but the box throwing bit might be new. I feel like I've seen that footage before though... but I can't remember where.
     
  7. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    I saw the box throwing footage years ago, but haven't seen it since. They never showed that bit in reveal trailers iirc that was behind the scenes footage from E3 2005.
     
  8. Lanzer

    Lanzer

    The saber calls for its master... Member
    6,845
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    Glendale, AZ
    Living life.
    JFC, blast from the past there. yeah I remember CulT shared that real time demo and HQ reveal footage at one point.
     
  9. JaxTH

    JaxTH

    Pudding Deity Oldbie
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    Jack shit.
    Why does 3D Blast (I really only play the Saturn version) have three blue emeralds?
     
  10. Windii

    Windii

    Robot Stonks Riser Member
    So, I'm sorry if this isn't an appropriate place to ask about this kind of stuff, but I feel it's worth mentioning anyway because I still think it's pretty interesting.

    Back in 2009 guys named Cemre Ozkurt and Leo Santos have uploaded several cinematics from 06 and Shadow the Hedgehog on their Vimeo accounts. Those two are from Blur Studio, the one responsible for animating the FMVs in those games. These are the ones I found:

    Uncut opening to Shadow the Hedgehog, different sound design and music
    Sonic's story opening from Sonic 06, different camera angle at the start, placeholder music and Elise's voice
    Scene of the Eclipse Cannon firing and scene of Shadow in the forest, both have placeholder music
    06's Last Story ending, different music again
    TV commercials for Shadow the Hedgehog, bazooka and Chaos Blast variations
    And finally, there were a bunch of screenshots and concept art that was once available on the Blur website. I found a few archived here.

    My question is, I could have sworn there was an option to download the original quality copies of those Vimeo videos back when they were first uploaded. Was anyone actually able to snag them? I was luckily able to download the original .mov files of commercials back in 2011 when it was still possible and held onto them for my dear life (and I have put them up here), but I wasn't smart enough to get all the others. (the avi files in my folder were downloaded from someone else and were most likely converted from the original .mov files) I just prefer to preserve everything in its original quality whenever possible, and I like these cinematics. This is still interesting stuff, though.
     
  11. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
    1,482
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    Dresden, Saxony, Germany
    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    All I got is the .mov-version of the Shadow Opening, but, uh, at least it's something? https://www.dropbox.com/s/n1qngdimfc9b9rp/UnusedShadowOpening.mov?dl=0
     
  12. Windii

    Windii

    Robot Stonks Riser Member
    Hm, this seems to differ from the Vimeo upload because there's a watermark. Thanks anyway though, I'll take whatever I can get.
     
  13. MiSHiKiS

    MiSHiKiS

    Member
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    Hey, I assume this has already been talked about, but it was one of those shower-thoughts I just remembered.

    Have people discussed the whole Gameinformer interview about Sonic and how they don't view him as a videogame brand but a multimedia brand thats just "not at its peak popularity similar to barbie" or something like that? I just remember thinking that demonstrated how removed some SEGA execs were from reality in terms of Sonic's brand, considering the main focus should be video games and the reason its not as successful is due to the stigma of constant blunders
     
  14. LukyHRE

    LukyHRE

    The only one who has a Portal-themed avatar Member
    395
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    Buenos Aires, Argentina
    Bitching and complaining about my country -.-'
    I saw that video linked to this article explaining Sonic 2006 development.
     
  15. RibShark

    RibShark

    Member
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    So the S&KC IceCap music bares more than a small resemblance to the Crystal Egg music from Sonic 2 (8-bit). Anyone know if any of the other "new" S&KC tracks were based on previous works?
     
  16. Covarr

    Covarr

    Sentient Cash Register Member
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    Trapped in my own thoughts.
    Two stageplays, a screenplay, and an album
    I would call that a pretty small resemblance. The chords are similar, but they have pretty no melody in common, and the GG game has an additional bridge that doesn't show up in S&KC at all.
     
  17. muteKi

    muteKi

    Fuck it Member
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    You know what, now that you mention it, there's a couple other interesting motifs in the S&KC music that's similar to other songs by Masafumi Ogata:

    https://www.youtube.com/watch?v=FfF78Wjxwjw -- The pitch bend at the start sounds like it's trying to be Ogata's signature pitch bend as heard in, say, Green Hills Zone (https://www.youtube.com/watch?v=MBgCuXy8T7s) and Hyper Marbles (https://www.youtube.com/watch?v=cn7f5ohpu88).

    https://www.youtube.com/watch?v=WQpmuC6Cu2A -- I'm reminded of the ending music for Sonic 2 (https://www.youtube.com/watch?v=ZxaFeol-_OU) a bit here. Similar syncopated rhythm in the backing and similar phrasing in the lead; always thought the bit at 52 seconds in was reminiscent to the chorus of Green Hills / You Can Do Anything.
     
  18. Sonikko

    Sonikko

    Bird Member
    57
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    Italy
    There are some monitors hanging from the ceiling in Casinopolis (in Sonic Adventure 1), they show some Sonic and NiGHTS artworks, a Sonic Team logo, a Now on Sale text, and two photos of existing locations. All these textures are 32x32, making it almost impossible to see any detail besides basic shapes and colors.

    I managed to find out what one of those two locations is!

    Original texture:
    [​IMG]

    Original Location: The Fremont Casino in Las Vegas
    [​IMG]

    Is this wiki-worthy?

    EDIT:
    I think I found the other location too.

    Original texture:
    [​IMG]

    Original Location: Sassy Sallys in Las Vegas
    [​IMG]
     
  19. Antheraea

    Antheraea

    Bug Hunter Member
    Do you reckon Sassy Sally's is where they cribbed the cowgirl concept? :o
     
  20. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
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    steamboat wiki
    Everything is wiki worthy :eng101: