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Sonic Mania (and Plus) bugs, oddities and other stuff ~a compilation~

#16 User is offline sonicblur 

Posted 06 August 2018 - 09:57 PM

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View PostNeo Hazard, on 06 August 2018 - 06:40 PM, said:

View PostOverlord, on 06 August 2018 - 05:44 AM, said:

Y'know I'm pretty sure the devs have a solid enough grasp on the remaining issues with the game but at this point it's pretty obvious you're just going to keep making threads like this no matter what we say, so whatever.


I will never understand the backwards ownership complex that many people have with this game.

I don't understand why the staff has constantly resisted this type of thread, so thanks for keeping this one open, FINALLY. The first YouTube channel I ever subscribed to was ORKAL's channel with the Sonic 3 glitches & oversights. Most of us don't care if the devs see it or not, I haven't seen anyone specifically claim this is for them. It's for us end-users as much as anyone else, the bugs are fun to learn about and I like seeing them get documented in one place. (Actually, I think a video series would be cool too.)

Thanks for starting the thread, @ICEknight.

I've got one that I don't see listed here:
- In Lava Reef 2, I took the lower route in Encore Mode to fight the Knuckles boss. But I had Tails, so I decided to fly up in Hidden Palace to that area that has 5 monitors in S&K. There were no monitors up there, but I flew higher to look on the other side and then suddenly the camera flipped out and the heavy rider boss started. I was warped to that area (unless I flew high enough to land there for real?) and had to fight that boss, except the tracks the boss rides on in the background had collision. This messed up the animation after beating the boss and the characters got stuck trying to run to the right, so cutscene skip was the only way to proceed.

#17 User is offline FollOw 

Posted 06 August 2018 - 10:40 PM

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LOL they are not going to fix any of this...They all probably moved on and Sega is currently working on a sequel to Sonic Forces...giving the fans more of what they TRUELY want.

#18 User is offline SuperSnoopy 

Posted 07 August 2018 - 03:41 AM

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Count me in the team that think that having a bug listing topic is a good idea; I really don't understand why some people wouldn't want it.

Anyway, I don't think this bug has been reported here (apologies if it was): When breaking open a capsule with Mighty, he never stays on top: instead, he seems to hop down to a predetermined spot on the ground, while playing his victory animation.
(sorry if the description kinda suck, I don't have a way to record the game right now.)
This post has been edited by SuperSnoopy: 07 August 2018 - 03:47 AM

#19 User is offline McAleeCh 

Posted 07 August 2018 - 06:03 AM

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View PostSuperSnoopy, on 07 August 2018 - 03:41 AM, said:

Count me in the team that think that having a bug listing topic is a good idea; I really don't understand why some people wouldn't want it.

Anyway, I don't think this bug has been reported here (apologies if it was): When breaking open a capsule with Mighty, he never stays on top: instead, he seems to hop down to a predetermined spot on the ground, while playing his victory animation.
(sorry if the description kinda suck, I don't have a way to record the game right now.)
I'm sure I've got him to stay on the capsule at least once - the error seems to happen if his movement during the animation takes him over the edge of the button, at which point he'll drift diagonally down to the far left or right side of the screen depending on which way he's facing. I'm sure I remember it happening to me with at least one other character since the update - probably Sonic or Knuckles, as their victory animations also involve horizontal movement. I wouldn't be surprised if it's some sort of error handler to make sure characters aren't left floating in mid-air during their animation, and it's simply being applied a little overzealously in Mighty's case.
This post has been edited by McAleeCh: 07 August 2018 - 06:06 AM

#20 User is offline Vangar 

Posted 07 August 2018 - 08:03 AM

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View PostOverlord, on 06 August 2018 - 05:44 AM, said:

Y'know I'm pretty sure the devs have a solid enough grasp on the remaining issues with the game but at this point it's pretty obvious you're just going to keep making threads like this no matter what we say, so whatever.


Who better to find these obscure bugs than the extremists here? Some of these may not be known by the team. You may never know who could be reading these threads.

#21 User is offline Jason 

Posted 07 August 2018 - 09:30 AM

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We're all about documenting Sonic stuff to the smallest detail. I say that includes bugs in an official game release. Just because the members of the team have been on here for over a decade (though they've been silent for about a year now), doesn't mean we can't run the game through a fine-toothed comb. If they can't fix these issues at this point, someone will eventually. It's good to have a list.

#22 User is offline Master Emerald 

Posted 07 August 2018 - 11:08 AM

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View PostOverlord, on 06 August 2018 - 05:44 AM, said:

Y'know I'm pretty sure the devs have a solid enough grasp on the remaining issues with the game but at this point it's pretty obvious you're just going to keep making threads like this no matter what we say, so whatever.


We like to find bugs and document them. Why not make a thread for it? This is the most devoted Sonic community out there, so it's like an OCD. I, for example, bought the Japanese version of the game just to scan everything in HD and document it.
Let us be the retarded fans we like to be. It's not a harmful behaviour at all.

#23 User is offline Black Squirrel 

Posted 07 August 2018 - 11:33 AM

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As I said last time,

this board was founded on nitpicking. That's what we do. We're very good at it.


And even if it's not fixed in an official capacity, someone else might through mods or whatever.



I personally find this stuff fascinating, and I think all bugs and oddities should be documented on our wikis.

#24 User is offline Overlord 

Posted 07 August 2018 - 12:15 PM

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View Postsonicblur, on 06 August 2018 - 09:57 PM, said:

Most of us don't care if the devs see it or not, I haven't seen anyone specifically claim this is for them.

THIS time. This has been stated straight-up as the primary reason for threads in the past, the main reason I'm keeping this one open is I've gotten tired of people posting bugs in the main threads saying "DEVS FIX PLZ" just because they happen to be board members. It's somewhat disrespectful and they will be fully aware of the main issues just from general reports without Retro explicitly having a playtester thread.

But as said, it's become obvious people are going to do it regardless, so might as well keep it to one spot.

#25 User is online Crappy Blue Luigi 

Posted 07 August 2018 - 01:07 PM

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View PostMcAleeCh, on 07 August 2018 - 06:03 AM, said:

View PostSuperSnoopy, on 07 August 2018 - 03:41 AM, said:

Count me in the team that think that having a bug listing topic is a good idea; I really don't understand why some people wouldn't want it.

Anyway, I don't think this bug has been reported here (apologies if it was): When breaking open a capsule with Mighty, he never stays on top: instead, he seems to hop down to a predetermined spot on the ground, while playing his victory animation.
(sorry if the description kinda suck, I don't have a way to record the game right now.)
I'm sure I've got him to stay on the capsule at least once - the error seems to happen if his movement during the animation takes him over the edge of the button, at which point he'll drift diagonally down to the far left or right side of the screen depending on which way he's facing. I'm sure I remember it happening to me with at least one other character since the update - probably Sonic or Knuckles, as their victory animations also involve horizontal movement. I wouldn't be surprised if it's some sort of error handler to make sure characters aren't left floating in mid-air during their animation, and it's simply being applied a little overzealously in Mighty's case.

It's not an error handler. The way the game handles characters' victory animations involves moving their position as an object that still complies with level/object collision, so that when the next act/cutscene starts, the character can be player controlled or cutscene controlled seamlessly from the exact spot they ended in their victory animation. The reason this affects Mighty noticeably in this context is because he stays grounded the entire time in his animation, where all of the movement that Sonic and Knuckles have in theirs happens in the air.

What's happening (to my understanding) is that, on certain animation frames, Mighty's character object is made to move a specific pixel-per-frame speed in the same way his movement or air speed would be calculated during gameplay. In the last frames of his animation, his horizontal speed is set to zero. This is delayed whenever his animation movement is interrupted by a lack of ground beneath him, which happens consistently if the animation starts most anywhere on top of an egg capsule. I think this is the case because I've had instances where the speed at which Mighty moves to the side falling off the capsule is significantly less than most other times it happens.

Reference videos mine:
https://twitter.com/...147887509303296
https://twitter.com/...148215352901633
https://twitter.com/...482604028219401

#26 User is offline DigitalDuck 

Posted 07 August 2018 - 01:55 PM

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View PostOverlord, on 06 August 2018 - 05:44 AM, said:

Y'know I'm pretty sure the devs have a solid enough grasp on the remaining issues with the game but at this point it's pretty obvious you're just going to keep making threads like this no matter what we say, so whatever.


Given that there are game-breaking bugs that shouldn't have even gotten past QA yet have survived for eleven whole months, I'd be inclined to disagree with this statement.

#27 User is offline The Growler 

Posted 07 August 2018 - 01:55 PM

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View PostOverlord, on 07 August 2018 - 12:15 PM, said:

View Postsonicblur, on 06 August 2018 - 09:57 PM, said:

Most of us don't care if the devs see it or not, I haven't seen anyone specifically claim this is for them.

THIS time. This has been stated straight-up as the primary reason for threads in the past, the main reason I'm keeping this one open is I've gotten tired of people posting bugs in the main threads saying "DEVS FIX PLZ" just because they happen to be board members. It's somewhat disrespectful and they will be fully aware of the main issues just from general reports without Retro explicitly having a playtester thread.

But as said, it's become obvious people are going to do it regardless, so might as well keep it to one spot.
Isn't that a catch-22 situation? How can they be full aware of the issues without them being reported about in the first place (ie. the bugs mentioned on that thread which got moved to here), and/but if they were already aware of them, why weren't they patched before it was released?

#28 User is offline Drex 

Posted 07 August 2018 - 03:44 PM

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Hydrocity Zone's boosters use the slower Running Animation instead of the max speed animation. Pretty sure that's a bug and it bothers me every time I see it.

#29 User is offline Naean 

Posted 07 August 2018 - 04:56 PM

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View PostThe Growler, on 07 August 2018 - 01:55 PM, said:

View PostOverlord, on 07 August 2018 - 12:15 PM, said:

View Postsonicblur, on 06 August 2018 - 09:57 PM, said:

Most of us don't care if the devs see it or not, I haven't seen anyone specifically claim this is for them.

THIS time. This has been stated straight-up as the primary reason for threads in the past, the main reason I'm keeping this one open is I've gotten tired of people posting bugs in the main threads saying "DEVS FIX PLZ" just because they happen to be board members. It's somewhat disrespectful and they will be fully aware of the main issues just from general reports without Retro explicitly having a playtester thread.

But as said, it's become obvious people are going to do it regardless, so might as well keep it to one spot.
Isn't that a catch-22 situation? How can they be full aware of the issues without them being reported about in the first place (ie. the bugs mentioned on that thread which got moved to here), and/but if they were already aware of them, why weren't they patched before it was released?

I'm willing to place heavy bets on them being well aware of at least some bugs and oddities, but having deadline pressure from SEGA's end meant they were working down to the wire, and as a result, had to focus almost solely on higher priority problems (And getting level designs and bosses finished and tested.) while leaving most lower level issues on the backburner. Even then though, the original Sonic Mania still released with too many issues out of the gate, such as very jarring missing level level transitions, unnecessarily laggy Special Stages on Switch version, music tracks failing to play, and more severely game crashes.

The additions, refinements and bug fixes in Sonic Mania Plus only further amplify just how much rougher around the edges Sonic Mania was upon release. While not officially acknowledged (For obvious reasons: bad press etcetera.), it's blatantly obvious that Sonic Mania's original game needed a much more significant delay on all platforms, not only for general polish, but for basic gameplay stability. Should've been delayed to mid-December at a minimum if you ask me, although obviously I'm not on their development team, so take that with a grain of salt. I don't doubt the developers' competence, however I think Sonic Mania's original release shows clear signs of them being stretched thin within strict timeframes.

Also, I think that a dedicated topic for bugs and whatnot is a good idea. It helps to keep those specific discussions organised, which could be useful for things like adding bug information to wiki pages, for example. Furthermore, outside bug reports from those not on the development team could lead to potential discoveries/flagging-up of errors genuinely missed by the developers, and having them all in one topic may help the developers to find 'n' fix stuff more efficiently.
This post has been edited by Naean: 07 August 2018 - 05:36 PM

#30 User is offline CollectiveWater 

Posted 07 August 2018 - 07:26 PM

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Just wanted to say, since two of my posts were included in the OP:

Love the "Mania" dev team and obviously think they did an incredible job. Would love if they get to do a sequel someday, but if not "Mania" and the additions in "Plus" are the greatest contributions to the series in over two decades. If it ends up being the only (official) 2D Sonic game they make, I'll be more than happy returning to it over the course of the coming decades of my life. Huge thanks to them all for that.

Personally I feel like the only major bugs found so far in all versions of Encore/"Plus" are the music cutting out, and the hammer drop after beating the Titanic Monarch Act 1 boss leading to a crash. Which I'm sure they are aware of, and will likely be fixed. Most of the issues reported in the thread so far seem like known shippable bugs to me--issues that they would deem not important enough to warrant taking the time to fix. (Though I suppose other major issues could be found eventually.)

The PC/Steam version has much more major issues currently, and I do think it's in a pretty rough state. But it seems clear that is not the fault of anyone on the "Mania" team whatsoever. Sega Europe seem to be the ones handling PC-specific bugs/that version of the game, and the weird new PC-specific issues introduced by the latest patch on PC seem to have been caused by them (Sega Europe). It's a shame that's the case, and I hope Sega allocates more people/resources to that version of the game to fix all the PC-specific issues it has, but yeah it ain't the fault of the "Mania" devs.

Anyway I've definitely said all I've needed to regarding the music cutting out in Encore issue, and the PC-specific issues with the Steam version. Won't post anything else regarding bugs, and apologies to any mods/site staff/etc. if they felt I did so too much. Anyway, I'm off to do another Ray run. (Ray is bae.)


(If the thread stays open, I will continue to read it for any funny descriptions/videos of non-major bugs, since those are often enjoyable to watch. This has been the funniest one I've seen so far.)
This post has been edited by CollectiveWater: 07 August 2018 - 08:37 PM

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