QUOTE (Hivebrain @ Oct 24 2010, 04:36 PM)
Using only the RAM, you could get the correct graphics to load by inserting a pattern load cue in the buffer thing. It would prompt the game to load CNZ's bumper graphics, but would probably overwrite something else in the VRAM though.
Thanks for your help.
Well I tried to mess with the PLC stuff, and I didn't get far, as you can see heh.
After spending a few hours trying to figure this PLC stuff, I just can't seem to understand how it works I don't even know if I'm messing with the right areas
Here's what I've been trying to do
The Wiki states that FFF680-FFF6DF is some kind of PLC buffer or something, messing with the values has some really confusing results and I don't understand whats going on(mostly crashes)
I tried inserting the ROM location and VRAM address to one of its "supposed" slots, and the value changes, but stays that way, and when the game goes to do some art changing the game crashes.
Something tells me I got this oh so terribly wrong lol.
Can anyone shed some extra light on this for me please?