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Sonic Time Twisted (New Screenshots! 28-04-2015)

#61 User is offline Overbound 

Posted 10 May 2014 - 02:06 PM

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To speed up production of Sonic Time Twisted I am looking for another experienced level designer willing design levels in an image editor and port them and lay tiles and solids in Game Maker Studio.

This is not the easiest process in the world since Game Maker Studio's level editor blows ass. But if you are willing to be patient, I can assist a qualified candidate in learning to use the room editor.

Other qualifications include having skype so you can join the TT chat and be willing to download and use Dropbox. Please make sure you are serious if you want to apply, the position will require a great deal of work for free.

#62 User is offline Overbound 

Posted 07 June 2014 - 11:28 PM

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Sonic Genesis happen to stream some beta footage of Tidal Tubes Future on her ustream account.

http://www.ustream.t...cosmic-eternity

#63 User is offline Machenstein 

Posted 08 June 2014 - 08:23 AM

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Is it recorded on her Ustream account? All I see are two Sonic CD 510 beta videos.

#64 User is offline Overbound 

Posted 08 June 2014 - 11:15 AM

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I asked her to save it but I think she decided to do a new video and upload it to Youtube instead. So stay tuned for that shortly. Sorry to get your hopes up but we'll have a video of it soon.

#65 User is offline Felik 

Posted 10 June 2014 - 03:21 AM

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Aside from obvious layering problems (since it's a beta), I think it's a bit dull. It doesn't seem to have enough gimmick variety. Also it needs more that only 1 type of badnik. Level design seems to be good though. Also not a big fan of a camera that can't keep up with the character, but that probably because of bad memories from genesis days when outrunning camera would often cause collision glitches.

Also not a big fan of music. Whilst not being bad per se, it sounds kind of unsonic-y and moody. But that can be just me.
This post has been edited by Felik: 10 June 2014 - 03:23 AM

#66 User is offline Overbound 

Posted 10 June 2014 - 08:45 PM

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The music is placeholder music, there are 3 types of badniks for this stage, and the level is currently missing some of it's gimmicks.

#67 User is offline Hinchy 

Posted 10 June 2014 - 10:21 PM

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View PostOverbound, on 10 June 2014 - 08:45 PM, said:

The music is placeholder music, there are 3 types of badniks for this stage, and the level is currently missing some of it's gimmicks.

Yeah sorry that song is both composed with a different stage in mind and unfinished. I've got better plans.
This post has been edited by Hinchy: 10 June 2014 - 10:23 PM

#68 User is offline Overbound 

Posted 14 June 2014 - 04:53 PM

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Here is that promised youtube video footage of Tidal Tubes Future.


This post has been edited by Overbound: 14 June 2014 - 04:57 PM

#69 User is offline Strife 

Posted 14 June 2014 - 09:29 PM

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I saw Knuckles' hat on the character select screen and got all excited. XD Oh well. The stage is looking mighty fine so far. Hopefully the new music will be rockin' when it's done. C:

#70 User is offline Overbound 

Posted 15 June 2014 - 06:38 PM

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He will put his hat on at the end of every level, I just haven't added the end level animations yet.

#71 User is offline Overbound 

Posted 16 June 2014 - 10:49 PM

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I worked on Time Twisted all weekend. The result was I got a lot of work done on Tidal Tubes Past, it's closing in on playable. Here are some screenshots of the progress.

Posted Image
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#72 User is offline winterhell 

Posted 17 June 2014 - 12:21 AM

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Nice ship you got there. Would be a shame for something to happen to it.
Looks cool.
This post has been edited by winterhell: 17 June 2014 - 12:22 AM

#73 User is offline Overbound 

Posted 21 June 2014 - 03:25 AM

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Yeah, I think something is going to happen to it lol.

#74 User is offline Chaud 

Posted 24 June 2014 - 01:29 PM

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Gorgeous! But, seeing the background of the Tidal Tubes's past, I cannot help but get the impression that the future version is a bit too empty. The foreground is still very good, obviously, just the background that seems a bit lifeless. Do you have plans to add anything else there? Perhaps clouds or something?

#75 User is offline Overbound 

Posted 26 June 2014 - 05:22 PM

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Jon was working on a 3D version of the oil platform. But I'm not sure, I can't think of anything else to add right now, maybe the right idea will come to me eventually.

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