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General Project Screenshot/Video Thread

#4741 User is offline pacguy 

Posted 11 May 2018 - 12:56 AM

  • ASM amateur
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  • Location:Palmtree Panic
  • Project:Sonic 2 CD Remix

View PostKingofHarts, on 10 May 2018 - 08:02 PM, said:

View Postpacguy, on 10 May 2018 - 10:54 AM, said:

Posted Image


Is this... a BIOS edit??


I wish lol. Just a custom built splash screen. It does light up when it finds a Sega CD, though!

EDIT: quoting firerats post so everyone can see it:

View PostHCKTROX, on 11 May 2018 - 12:36 AM, said:



This post has been edited by pacguy: 11 May 2018 - 01:06 AM

#4742 User is offline sewer56lol 

Posted 12 May 2018 - 04:50 PM

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  • Project:[Reloaded] Mod Loader

View PostDark Sonic, on 07 May 2018 - 10:41 AM, said:

View Postsewer56lol, on 05 May 2018 - 12:27 PM, said:

I don't post often and I'm bored so here's part of something I've been working more-less as my sole project for the past solid 5 months or so:



This short clip should be self-explanatory.

Edit: 100% C#, including usercall/userpurge/custom call convention hooks, etc.

Uhhhhh.

What's this exactly?


Perhaps it wasn't as self-explanatory as I thought.
The short clip depicts 1 mod loader instance handling three individual games at once, at the same time.

I didn't know what to do, or show for it running all at once so I threw some internal and external overlay demos I made for the mod loader;
I also enabled my loader's file monitor and file redirection, as seen as the printout SA2 was loading and the Dreamcast HUD in the game.

The loader is a work in progress, it's essentially ready for use but doesn't have any game specific mods made as of yet, only universal demos such as file redirection, overlays, etc.

I'm currently considering if I should release it as-is or implement X64 custom convention function hooking support which is still a thing to do (even though there still aren't that many X64 games around), as my loader is completely universal and can support any X86/X64 game/program, with X64 only lacking in function hooks at the moment.

I've been working on it as my sole project for about 5.5 months now and it's a straight, from the ground up rework of HeroesModLoader which is completely public, free and open source (you can find "Reloaded" on Github).

This post has been edited by sewer56lol: 12 May 2018 - 04:52 PM

#4743 User is offline HorriblePerson 

Posted 27 May 2018 - 08:51 PM

  • Producing Trees since the beginning of Time
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Posted Image

#4744 User is offline jubbalub 

Posted 27 May 2018 - 11:08 PM

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Coming soon this SHC...

Posted Image

#4745 User is offline HorriblePerson 

Posted 14 June 2018 - 12:08 AM

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Posted Image

The Grand Finale

#4746 User is offline HorriblePerson 

Posted 16 June 2018 - 12:13 AM

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Posted Image
Double post, but whatever lol.
Sonic is placeholder

#4747 User is offline Ritz 

Posted 17 June 2018 - 09:59 AM

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I can't tell what the theme is, but it's pretty!

#4748 User is offline Seiph 

Posted 19 June 2018 - 07:50 AM

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To be honest it gives me Final Fever vibes.

#4749 User is offline HorriblePerson 

Posted 29 June 2018 - 05:48 PM

  • Producing Trees since the beginning of Time
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New trailer for my last fan project. Special thanks to SpectraS02 for doing the editing
This post has been edited by Overlord: 30 June 2018 - 12:51 PM
Reason for edit: Use plain URL, remove s from https, don't use media tags

#4750 User is offline Supakitsune 

Posted 01 July 2018 - 08:34 PM

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View PostHorriblePerson, on 29 June 2018 - 05:48 PM, said:

http://www.youtube.c...h?v=KdY_BPFvSNs

New trailer for my last fan project. Special thanks to SpectraS02 for doing the editing
It looks absolutely gorgeous! Best of luck with your swan song!

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