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Sonic Continuum Project (Looking for help) OC character Competition Details Inside

#1 User is offline SonicContinuum 

Posted 20 September 2017 - 08:17 PM

  • Posts: 12
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Greetings everyone,


I am the developer of a Sonic Fan game called "Sonic Continuum". The fan game uses the "Sonic Realm" engine as a base. But I am heavily modifying it to make a full fledged fan game. The game is still early in development. But we already have a lot of concepts being finished as we speak. The idea is to make a Sonic genesis style game that feels like the next logical step in gameplay, rather than something catering to nostalgia only. Not only that, because we are designing the game with easy portable code. We are releasing the game on platforms like the Xbox one (dev mode sideload), and phones. In fact you can try the demo which is in the link below for the pc and the xbox one version.


I announced the final name of this game two days ago on youtube: https://www.youtube....h?v=2tnoSp4b2PA,

and feel free to check the demo: https://mega.nz/#F!x...q5FxEcJCJ7Sgj6w


And because we want this project to feel relatable to everyone, we started a competition for designing OC characters. The top five winners will be featured in the game, and the top winner will be fully playable.

So I am posting here for two reasons, because I want to see if you guys would be interested to join the competition.



The OC competition info can be found here: https://gbatemp.net/...1/#post-7588070

Feel free to tell me of a better way to organize this competition for the community here.

and I personally want to thank the devs of Sonic Realm, and Sega for having an open mind about fan games.
This post has been edited by SonicContinuum: 21 September 2017 - 04:33 PM

#2 User is offline GerbilSoft 

Posted 20 September 2017 - 08:38 PM

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You mentioned both 3DS via homebrew and Unity. I have not read the licensing agreement in full, but I believe that using Unity to target 3DS would require you to sign the Nintendo NDA, and doing so would prevent you from releasing Unity 3DS titles as homebrew.

You should double-check this just in case.

#3 User is offline SonicContinuum 

Posted 20 September 2017 - 10:28 PM

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View PostGerbilSoft, on 20 September 2017 - 08:38 PM, said:

You mentioned both 3DS via homebrew and Unity. I have not read the licensing agreement in full, but I believe that using Unity to target 3DS would require you to sign the Nintendo NDA, and doing so would prevent you from releasing Unity 3DS titles as homebrew.

You should double-check this just in case.


Yeah, I need to re-check the agreement. but I thought it was ok since it is not via the store. But let me read it again, and if there is a problem I will reconsider that version

#4 User is offline SonicContinuum 

Posted 20 September 2017 - 10:44 PM

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I know that piracy is wrong, and it is something I would never promote. but I thought that just homebrew game is fine since a lot of people already released homebrew on 3ds. Is there anyone reliable I could ask about this? I certainly do not want to do anything that would anger Sega or Nintendo.

#5 User is offline Kharen 

Posted 20 September 2017 - 11:39 PM

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Using official tools to make a program for the 3DS requires signing that agreement with Nintendo. For all intents and purposes, you're agreeing to only distribute your projects through the eShop and through Nintendo, meaning that anything you make has to be approved by them in the end, and you're hit with all of the issues you would have if you were trying to commercially sell your game since you don't have the rights to anything having to do with Sonic.

Homebrew programs for the 3DS are generally made using an UNOFFICIAL development kit and programming that was created by homebrew developers. This means that Unity is not an option for you. You would have to find each function and port everything manually using the function calls that the homebrew developers have come up with. The tools are all there, but you'll have to put a lot more work into it all on your end.

Personally, I was rather surprised when you first said that you were doing a 3DS port of your project. I figured that if it was any good, it would be the first really good high-quality homebrew game for the 3DS, or at least the first one that I've seen personally. Everything else that I've seen is some sort of program to add functionality (use your 3DS as a PC controller, stream to your 3DS, etc.) or some sort of emulator.

#6 User is offline SonicContinuum 

Posted 21 September 2017 - 12:03 AM

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View PostKharen, on 20 September 2017 - 11:39 PM, said:

Using official tools to make a program for the 3DS requires signing that agreement with Nintendo. For all intents and purposes, you're agreeing to only distribute your projects through the eShop and through Nintendo, meaning that anything you make has to be approved by them in the end, and you're hit with all of the issues you would have if you were trying to commercially sell your game since you don't have the rights to anything having to do with Sonic.

Homebrew programs for the 3DS are generally made using an UNOFFICIAL development kit and programming that was created by homebrew developers. This means that Unity is not an option for you. You would have to find each function and port everything manually using the function calls that the homebrew developers have come up with. The tools are all there, but you'll have to put a lot more work into it all on your end.

Personally, I was rather surprised when you first said that you were doing a 3DS port of your project. I figured that if it was any good, it would be the first really good high-quality homebrew game for the 3DS, or at least the first one that I've seen personally. Everything else that I've seen is some sort of program to add functionality (use your 3DS as a PC controller, stream to your 3DS, etc.) or some sort of emulator.



Ok, I am willing to do the necessary research for it, but until then, I think I will hold on the 3ds port until I figure how to do it. But thank you guys for pointing this out. I think I thought of it similar to android. but yeah other than that, everything else still applies, and I will research how to port to the 3ds without SDK.

Once again thank you for pointing out, I do not want to piss off Sega or Nintendo

#7 User is offline Overlord 

Posted 21 September 2017 - 02:20 PM

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Also sidenote we don't approve of "PLS HELP WITH MY PROJECT" threads.

#8 User is offline winterhell 

Posted 21 September 2017 - 04:30 PM

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For the record, Unity3D is super heavy as it is even on desktop, let alone on mobile, especially an old console like 3DS.
I cant imagine how can you run anything made with Unity on 3DS.

#9 User is offline SonicContinuum 

Posted 21 September 2017 - 04:32 PM

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View PostOverlord, on 21 September 2017 - 02:20 PM, said:

Also sidenote we don't approve of "PLS HELP WITH MY PROJECT" threads.


What should I do? I removed the part of the announcement related to asking for help.

also Where can I ask for help on Sonic Retro, and I am sorry if I missed the rule for this.
This post has been edited by SonicContinuum: 21 September 2017 - 04:37 PM

#10 User is offline winterhell 

Posted 21 September 2017 - 06:16 PM

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You don't ask for people to do work for you or join your project.

What you do is you post screenshots of what you've done and people get wowed, and private message you that they want to join.
Or you google how to program and learn to program/use a game maker engine, and *then* make the screenshots that you post.

That being said, please don't post garbage. A palette swap of Green Hill Zone is not going to cut it.
This post has been edited by winterhell: 21 September 2017 - 06:18 PM

#11 User is offline SonicContinuum 

Posted 21 September 2017 - 07:16 PM

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View Postwinterhell, on 21 September 2017 - 06:16 PM, said:

You don't ask for people to do work for you or join your project.

What you do is you post screenshots of what you've done and people get wowed, and private message you that they want to join.
Or you google how to program and learn to program/use a game maker engine, and *then* make the screenshots that you post.

That being said, please don't post garbage. A palette swap of Green Hill Zone is not going to cut it.



you haven't played the demo have you? I already know coding, and I already have a demo uploaded with a new level (in addition to the greenhill zone test level). The fact that you say it is just a palette swap of green hill zone makes me think you haven't even played it. I also posted the video. So why do you need screenshots?

Update: if you are talking about the second level of the demo, All I did was use the background from a website that offers free art, and I used it as a background. all the other art assets are from previous sonic games. Because I am not an artist.
This post has been edited by SonicContinuum: 21 September 2017 - 07:35 PM

#12 User is offline HedgeHayes 

Posted 21 September 2017 - 07:20 PM

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View PostSonicContinuum, on 21 September 2017 - 04:32 PM, said:

View PostOverlord, on 21 September 2017 - 02:20 PM, said:

Also sidenote we don't approve of "PLS HELP WITH MY PROJECT" threads.

What should I do? I removed the part of the announcement related to asking for help.
also Where can I ask for help on Sonic Retro, and I am sorry if I missed the rule for this.

View Postwinterhell, on 21 September 2017 - 06:16 PM, said:

You don't ask for people to do work for you or join your project.

What you do is you post screenshots of what you've done and people get wowed, and private message you that they want to join.
Or you google how to program and learn to program/use a game maker engine, and *then* make the screenshots that you post.

That being said, please don't post garbage. A palette swap of Green Hill Zone is not going to cut it.

Finally, someone answers this question. I was wondering the same every time I saw a thread closing for this reason. I understand there are reasons to not have recruitment or "do this for me" topics, but no one telling which is the standard alternative was killing me.

Anyway, that method itself looks a bit unreliable, it's hard for a single person to do enough work to show enought to attract collaborators unless they have direct relationships with the one showing their projects. I don't have the chance to start my fan game projects right now, but I was thinking on making a full game with reused music as some sort of a curriculum and use that to ask for help through PMs for more serious and professional projects that would come later. Not that I like to do things that way, but I couldn't figure a good way to form a dev team with people I know so little about. I thought other people used discord or something like that to know other people better and get some reference on who to recruit or whose project to join. I think there should be a begginer's q&a topic for this matter or anything similar if that's possible within the forum rules.

P.D.: I'd never post screenshots about a chamaleonic green hill zone, don't worry about that.

Edit: Forgot to actually talk about the game:

I've watched that video and, while physics look quite functional, I really hope nothing of that level art and design will be in the actual final game; I wouldn't say this if only the test zone was there, because it's supposed to be a test zone, after all, but the other zone works the same way. Also, if you're gonna make just a classic style 2D game, I'd try something strictly 2D, not Unity. I plan to make mine on C++.
This post has been edited by HedgeHayes: 21 September 2017 - 07:33 PM

#13 User is offline SonicContinuum 

Posted 21 September 2017 - 07:29 PM

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View Postwinterhell, on 21 September 2017 - 04:30 PM, said:

For the record, Unity3D is super heavy as it is even on desktop, let alone on mobile, especially an old console like 3DS.
I cant imagine how can you run anything made with Unity on 3DS.


then why does Nintendo have an sdk for 3ds if you cant run unity at all on 3ds?

View PostHedgeHayes, on 21 September 2017 - 07:20 PM, said:

View PostSonicContinuum, on 21 September 2017 - 04:32 PM, said:

View PostOverlord, on 21 September 2017 - 02:20 PM, said:

Also sidenote we don't approve of "PLS HELP WITH MY PROJECT" threads.

What should I do? I removed the part of the announcement related to asking for help.
also Where can I ask for help on Sonic Retro, and I am sorry if I missed the rule for this.

View Postwinterhell, on 21 September 2017 - 06:16 PM, said:

You don't ask for people to do work for you or join your project.

What you do is you post screenshots of what you've done and people get wowed, and private message you that they want to join.
Or you google how to program and learn to program/use a game maker engine, and *then* make the screenshots that you post.

That being said, please don't post garbage. A palette swap of Green Hill Zone is not going to cut it.

Finally, someone answers this question. I was wondering the same every time I saw a thread closing for this reason. I understand there are reasons to not have recruitment or "do this for me" topics, but no one telling which is the standard alternative was killing me.

Anyway, that method itself looks a bit unreliable, it's hard for a single person to do enough work to show enought to attract collaborators unless they have direct relationships with the one showing their projects. I don't have the chance to start my fan game projects right now, but I was thinking on making a full game with reused music as some sort of a curriculum and use that to ask for help through PMs for more serious and professional projects that would come later. Not that I like to do things that way, but I couldn't figure a good way to form a dev team with people I know so little about. I thought other people used discord or something like that to know other people better and get some reference on who to recruit or whose project to join. I think there should be a begginer's q&a topic for this matter or anything similar if that's possible within the forum rules.

P.D.: I'd never post screenshots about a chamaleonic green hill zone, don't worry about that.



The only rule I saw about this thread is that you need to be only talking about sonic fan games. The other rules I saw were about how to become a member, If there are other rules I am not aware of, tell me where to look. I hate posting something that goes against the guidelines.

Also why is this guy calling my demo garbage, and why is he assuming that I do not know coding. I agree that I am not experienced with 3ds, but other than that, I already ported the demo to android and ios and pc and xbox one.

The reason why, my " demo is garbage" is that I barely have any art support. The only art I used are open art until I can get an artist. That is why I asked here, but I didn't know it was wrong.

But I already know coding
This post has been edited by SonicContinuum: 21 September 2017 - 07:33 PM

#14 User is offline SonicContinuum 

Posted 21 September 2017 - 07:40 PM

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Otherwise, I am in a cycle:

1. You can't ask artist to join you until you wow them with game.

2. I can't wow people with game until I can find an artist otherwise people call my game garbage for not having new art.

That is all, I didn't mean to piss off anyone.
This post has been edited by SonicContinuum: 21 September 2017 - 07:43 PM

#15 User is offline HedgeHayes 

Posted 21 September 2017 - 07:42 PM

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Since you ninja'ed my edit, please check that. I supposed the art is just a placeholder, but scaling it or using it in a way that clashes with the original use for it (that suddenly cut vine ramp from mushroom hill, for example) doesn't look good. I'm not sure if the green hill garbage was directly referring to your work or it was just an example of what not to post, but, sorry to say you this, that video is still a bad presentation card.

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