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Sonic Forces Thread

#6166 User is offline SoNick 

Posted 18 January 2018 - 11:28 PM

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There's a lot of "IF this is true" and "IF this were the case" there. We're not big on speculation here, please try to stick to what is provable.

#6167 User is offline Laughingcow 

Posted 19 January 2018 - 12:34 AM

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None of that speculation is important or relevant.

The fact that it begins with the failure of Sonic Runners and Sonic Boom would %100 justify any budget reduction measures by Sega meaning Sonic Team should NOT have been thinking big anyway.

#6168 User is offline Casshern 

Posted 19 January 2018 - 12:37 AM

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-We know Sonic games have not been selling well for a while.
-We know this game had a smaller team and some of the members don't have a lot of experience from the credits.
-We know how long the game was in development along with the engine from the Famitsu interview (especially the part of them putting the game together during the last year and the Switch hurdle) and the Sonic Channel journals.

The part about RoL/Runners affecting the budget of the brand is speculation on my part. And the pitch meeting story can be a lie, though I believe the member from SSMB because he is trustworthy. But the rest is not speculation.

The facts do point that the game did have a rocky development cycle.

#6169 User is offline Dark Sonic 

Posted 19 January 2018 - 07:48 AM

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Hopefully Mania's success leaves Sega a little more optimistic about Sonic. This game might have been a mess but I bet Mania blew their expectations out of the water.

Doesn't look good for Sonic Team though that's for sure. They've been floundering since right after Generations. Lost World, Runners, and now this. How many more chances do we think they'll get?

Also anyone else think it's time to scrap the current physics engine? It seems like they've been picking apart and tweaking the same engine since Unleashed now, it's probably a mess. The Hedgehog Engine 2 seems fine at least.
This post has been edited by Dark Sonic: 19 January 2018 - 07:52 AM

#6170 User is offline 360 

Posted 19 January 2018 - 05:38 PM

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For what's it worth I really appreciated your post Casshern. I had been checking Retro constantly last night hoping you'd post that insight and you ended up so, so much appreciated man.

To echo everyone else hopefully Mania's stellar reception and Forces' negative one re-defines Sonic moving forward. Sonic Mania 2 needs to be green-lit and 3D Sonic needs a complete re-think.
This post has been edited by 360: 19 January 2018 - 05:38 PM

#6171 User is offline ICEknight 

Posted 20 January 2018 - 11:26 AM

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View Post360, on 18 January 2018 - 07:46 AM, said:

what I meant is that initially Sega and Sonic Team did genuinely seem to have good intentions, or at least Sega's marketing team (Aaron etc.) did when they were pushing the game.
...Their job is to get people hyped for any game, as terrible as it may be.

Quote

I highly doubt Sonic Team actively set out to make something terrible here. They're just overworked and out of energy and passion and that's reflected in the final product. By "competent" I meant that it's a fully functioning game, which it is, and not say a Sonic 2006 level disaster. I honestly believe they did begin with good intentions.
I... don't think that anybody here suggested that the project's tagline was "Let's make a bad game". :v:


Unless you're counting "not getting fired", doing your job doesn't equal "good intentions".

#6172 User is offline Sir_mihael 

Posted 20 January 2018 - 01:39 PM

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View Post360, on 19 January 2018 - 05:38 PM, said:

To echo everyone else hopefully Mania's stellar reception and Forces' negative one re-defines Sonic moving forward. Sonic Mania 2 needs to be green-lit and 3D Sonic needs a complete re-think.

I agree but hopefully not something as exact as a Sonic Mania 2. Rather, an original new game made by the Mania team that doesn't rely on old levels coming back.
Of course knowing the upper management, they might be thinking "Mania sold better because it had more old levels, we need more old levels, especially Green Hill and Chemical Plant!!".

#6173 User is offline Yeow 

Posted Yesterday, 11:35 PM

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Reviews are still trickling out for the game, and they aren't necessarily getting better.

Official Xbox Magazine UK - 5/10 (Only a quote from the review [Jan 2018, p.82] is online, courtsey of MC) (from Jan 5th, 2018)

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It's business as usual for dear old Sonic. Which isn't necessarily a very good thing.


gamesTM - 4/10 (Again, only a quote from the review [Issue#195, p.84] is available, provided by MC) (from Dec. 31st, 2017)

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As a game, it's an unfocused, erratic, undeniably loud but ultimately hollow franchise entry where an excess of energy has been mistaken for excitement.


DarkZero - 3/10 (from Jan 17th, 2018)

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I won't pretend that Sonic Forces is a disappointment – it telegraphed its kitchen sink approach to content a long time ago. Desperately trying to please every kind of Sonic fan, it is every bit the mishmash of half realised ideas vying for your attention that it seemed like it would be. I guess I just never expected that their attempts to hold that attention would be so feeble.


Forces was also one of five highlights of this GameSpot video of the site's worst-reviewed games of 2017.
This post has been edited by Yeow: Yesterday, 11:43 PM

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