I have the impression I'll post a lot in this topic ;P
My only question is if this topic applies also for mid/sub bosses as well.
Oh well. I suppose it is to late to ask:
Caterkiller Omega (pending name)
0 - I guess it is obvious this mid-boss was based over the Caterkiller family. He has the general appearance of the classic Caterkiller (minus some added things here and there), but it has the tipical agility of the Crawlton and the Sandworm. He suddenly appear from the ground when Sonic reaches the end of the Act.
1 - Most of its moves are based over the other members of the Caterkiller family, and similar to its cousins only the head is its weak point. Hitting any other part of its body will cause damage. Its most common attack is based on the Sandworm, and like it the boss will jump out of ground to bite Sonic.
2 - Another attacks sees it to jump out of a wall at high speed, homing at Sonic. There are 2 versions of this attack:
- a - The boss jump out of a wall and directs its attack at Sonic, it moves in a straigh line and enters the floor/roof/opposite wall, depending on the position of Sonic
- b - Occasionally, instead of entering the opposite wall, the boss will suddenly stop and will reenter the same wall he originally came out, in the same way of the Crawler. In both versions of the attack, 2 fangs come out of the head, as an omage to the Crawler fangs.
3 - An original attack. The boss jumps out of the ground like the first attack, but, instead of moving towards Sonic, he launch the last sphere of its body towards him. The sphere bounces of the boundaries and the ground, and after a while returns underground.In Sonic 1, if Sonic jumped on the wrong part of the original Caterkiller, all of its part would have detached from the body. This attack is an omage to this feature.
4a - (What a horrible bg art) If the battlefield is in the Canadian/Autumn Zone, the boss will move inside one of 12 holes in the the giant tree, and then it will quickly come out of one of them to enter another hole. It keeps doing this for a while, then returns into the ground (to better understand this attack, imagine the first mid-boss of Ristar, just faster).
4b - If the battlefield is in the Underground Zone, the boss will jump out of the ground and will stick to the roof. It will then start to shake the area, and spikes will fall down from the roof. What? This attack was used already 2 times in Sonic games. But this time the boss doesn't enter the roof, and the place where it comes out is random, so part of the battlefield will be temporary unaviable, since the boss blocks it with its body. You may be lucky, and it may appear near the opposite boundary, but it may also happen the opposite.
-When this boss is hit 6 times, he will...
Well, apparently nothing, but after being hit
3 times, occasionally during attack 1 and 2a the last sphere will detach and it will bounce around for some seconds. After 6 hits 2 spheres will detach instead of 1.
-The Zone most fitting?
This is the wierd part. As you can see, the 4th attack is different depending on the battlefield. Why? Take a look at the zones in the fourth attack. Canadian and Underground. Yeah, the splith paths zone! So basically this boss may appear on both routes, with the only difference of one attack based on the enviroment.