Things that made you rage as a kid Damn you Metropolis Zone!
#77
Posted 28 January 2012 - 02:40 PM
#78
Posted 30 January 2012 - 06:15 PM
Blue Blood, on 28 January 2012 - 12:11 PM, said:
Seriously? That's messed up. 50htz was awful for me, but as soon as I realised my TV actually supported 60htz, the problem was gone. Btw, I'm a PAL player.
#79
Posted 31 January 2012 - 10:51 AM
cornholio857, on 25 January 2012 - 11:01 AM, said:
"Up, Up, Down, Down, Up, Up, Up, Up-FUCK!!!!!" I just do the Sonic 2 cart swap trick to access the level select. Much easier.
I ended up getting a Game genie back then JUST because of this and the fact there was a code for it that did the same thing along with Debug.
#80
Posted 31 January 2012 - 01:15 PM
SpeedStarTMQ, on 30 January 2012 - 06:15 PM, said:
I'd be surprised if it wasn't due to really shoddy conversion and lazy shortcuts. There's a whole topic devoted to this issue which has some answers as to why it always happens.
#82
Posted 01 February 2012 - 09:04 AM
GagaMan, on 31 January 2012 - 10:51 AM, said:
cornholio857, on 25 January 2012 - 11:01 AM, said:
"Up, Up, Down, Down, Up, Up, Up, Up-FUCK!!!!!" I just do the Sonic 2 cart swap trick to access the level select. Much easier.
I ended up getting a Game genie back then JUST because of this and the fact there was a code for it that did the same thing along with Debug.
I did that too. But what really made me rage was that it destroyed my saves :/
About the Homing attack bug, I never had that before. Not until the last time I played through. It took me over 20 mins to beat him.
#83
Posted 01 February 2012 - 01:46 PM
Phoebius, on 28 January 2012 - 11:17 AM, said:
This fucker, in Sonic Adventure 2 Battle.
I don't know about you, but the pal version had an awfull bug when making homing attacks during this part, making the boss veeeeeery frustrating.
First time I played the game, I had no clue you could home the platforms. I was still... in HA denial mode? I don't know. I still play the boss like that sometimes (or parts of it). I had never heard of that bug either and I'm PAL too.
#84
Posted 01 February 2012 - 01:53 PM
Also WHAT? Homing attacking platforms? That is both heresy and brilliant. Heresy because it's a new thing to me (and that boss is easy enough without, since I've done it countless times without this knowledge).
Brilliant? Well, consider being able to home-in on platforms during normal gameplay. We'd be able to platform at high speed, wouldn't we?
#85
Posted 01 February 2012 - 07:03 PM
#86
Posted 01 February 2012 - 09:49 PM
Also pretty much everyone gets trapped in Carnival Night Zone's barrel room.

EVERYONE.
#87
Posted 02 February 2012 - 07:07 PM
Well, when I was a kid, some things would make me sad, scared, and even tense. But rage? Sonic games never made me rage back then.
There were some things, however, that I found to be needless and frustrating. Some of which includes this:

But nothing aggravating enough for me to rag--
GT Koopa, on 01 February 2012 - 09:49 PM, said:
That happens because of the horizontal air speedcap; the launcher object sets Sonic's horizontal speed to 16, and, since Sonic is in middle air right at that point, if you press the directional button, Sonic's horizontal speed will be capped to 6, and he won't be able to make it to the platform on the other side, falling to his demise.
Of course, I didn't know it back then.
GagaMan, on 31 January 2012 - 10:51 AM, said:
cornholio857, on 25 January 2012 - 11:01 AM, said:
"Up, Up, Down, Down, Up, Up, Up, Up-FUCK!!!!!" I just do the Sonic 2 cart swap trick to access the level select. Much easier.
I ended up getting a Game genie back then JUST because of this and the fact there was a code for it that did the same thing along with Debug.
#88
Posted 05 February 2012 - 10:44 PM
- Sonic 2 in Chemical Plant Act 2 at the rising water section.
- Sonic 2 Game Gear/SMS - Green Hills Zone ACT 3
- Sonic 3 - Barrel in Carnival Night Zone
- Sonic CD - Metal Sonic Race
#89
Posted 10 February 2012 - 08:04 AM
Sonic CD: Can we say SPECIAL STAGES?! RAWRASDKSGLFSDHJRWELJG!
Sonic Heroes: Lost Jungle Zone... that fucking crocodile section! Damn, the amount of times I fell because I hadn't perfectly timed the jump. Well, sorry, but when you have this giant, snapping beast going after you, and the camera was focused behind you instead of ahead of you, it's kinda hard to judge sometimes.
Sonic 06: The entire gameplay... I think that's enough said there, lol.
Sonic the Hedgehog (8-bit): Jungle Zone Act 2... Seriously, why did they have level boundaries move up as Sonic did on the console version, but not on the handheld version? That always pissed me off. Also, those vines in JZ were sometimes glitchy with collision. I remember falling through them every now and then.
All I can think of so far.
#90
Posted 12 February 2012 - 07:00 AM
And the first time I got to Labyrinth Act 3. How was I to know you had to jump and hit a switch to progress. I must have wasted at least 8 mins going down the water slide section at the start. I thought I have to reach the bottom at some point.
