Sonic and Sega Retro Message Board: General Project Screenshot/Video Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

General Project Screenshot/Video Thread

#3241 User is offline Selbi 

Posted 19 April 2012 - 04:39 PM

  • Obligatory new year's avatar remake.
  • Posts: 1374
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
Well, they go in from the top and bottom and go out again. I don't think it's special enough to require an entire animation. :P

#3242 User is offline KingofHarts 

Posted 19 April 2012 - 07:06 PM

  • Resident windbag
  • Posts: 830
  • Joined: 07-August 10
  • Gender:Male
  • Location:China (NO, I'm not Chinese...)
  • Project:Triad, STE Engine, REV C hacks, SCHG
  • Wiki edits:1
I think it's a great concept. Too bad S3 never did this...
You think there's a chance Tiddles would do it?
This post has been edited by KingofHarts: 19 April 2012 - 07:07 PM

#3243 User is offline KingofHarts 

Posted 24 April 2012 - 04:20 AM

  • Resident windbag
  • Posts: 830
  • Joined: 07-August 10
  • Gender:Male
  • Location:China (NO, I'm not Chinese...)
  • Project:Triad, STE Engine, REV C hacks, SCHG
  • Wiki edits:1
For reference, I'm referring to this: http://forums.sonicr...ndpost&p=679410
OKAY! So, I held off on publicly releasing this thing, because I wanted to hand it out to a couple people privately first... and get some feedback. NOW, I would like to give it to the world!!!!!

This was only about a week's worth of work. There is no doubt going to be some errors, or things people don't like... I'm counting on it, as I want feedback... damnit! BUT the good news is, IT DOES WORK! ROM tested, and Hart-approved. This is the alpha release of the Sonic Trilogy Palette Editor.

I'm currently working on the interface, an alpha blender for palettes (a la SonED2), and a tile editor. I'm still a little bit new at some of the stuff that I'm doing so it will likely be a bit longer than another week before I release the Sonic Trilogy Tile Editor... BUT Let's just say, I'm hoping this could be that next new tool that people could try out and like to use with their ROMS.

Do you have anything that is not seen in SonLVL or SonED2 that you would like to see here?
Do you have anything to say about this current utility as it is, and how it should be changed?
Inquiring minds WANNA KNOW! (Those being myself...)
DOWNLOAD LINK - Try it out and lemme know what you think! (Hint, you can actually PM me on Sonic Retro from within the program) :thumbsup:
This post has been edited by KingofHarts: 24 April 2012 - 08:17 AM

#3244 User is offline Sik 

Posted 24 April 2012 - 05:11 AM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11
Download link is broken (it got trimmed? o_O)

#3245 User is offline KingofHarts 

Posted 24 April 2012 - 08:19 AM

  • Resident windbag
  • Posts: 830
  • Joined: 07-August 10
  • Gender:Male
  • Location:China (NO, I'm not Chinese...)
  • Project:Triad, STE Engine, REV C hacks, SCHG
  • Wiki edits:1

View PostSik, on 24 April 2012 - 05:11 AM, said:

Download link is broken (it got trimmed? o_O)


God damn it... I always fuck up with my links.:argh: OK it is fixed AGAIN. I'm positive this time. It works... please try it
My link... Fuck my life...

#3246 User is offline TheInvisibleSun 

Posted 24 April 2012 - 08:34 AM

  • Fights in the Shade
  • Posts: 1027
  • Joined: 09-December 09
  • Gender:Male
  • Location:Buffalo, NY, USA
  • Project:Sonic 1 Color Contrast
Yeah something's wrong with the link; it goes to this location fro some reason: http://www.mediafire...a9dyk2n7i6gnnj/

EDIT: Ninja'd
This post has been edited by TheInvisibleSun: 24 April 2012 - 08:35 AM

#3247 User is offline MainMemory 

Posted 25 April 2012 - 10:36 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 2671
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Posted Image

#3248 User is offline Dark Sonic 

Posted 25 April 2012 - 10:40 AM

  • Dark Blonic
  • Posts: 6347
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
^ NICE. Bout time I gotta say.

#3249 User is offline KingofHarts 

Posted 28 April 2012 - 12:41 PM

  • Resident windbag
  • Posts: 830
  • Joined: 07-August 10
  • Gender:Male
  • Location:China (NO, I'm not Chinese...)
  • Project:Triad, STE Engine, REV C hacks, SCHG
  • Wiki edits:1
Spoiler

So an update on my editor. I have added a tile editor, and it can actually work with REAL uncompressed art from the games. ONLY downside, I have yet to implement the tileset listing into this... so you can only work with 1 tile. I hope to change this very soon.
Spoiler

ALSO, the alt. palette blend feature is not working yet... is that something you guys would like to see in this editor? I know that SonEd2 and SonLVL have it... personally I never had any use for it. If it is not something necessary, I may consider scrapping it... we will see.

Been getting good feedback on the palette editor so far. Glad you like it. It's a start! :D I hope that an open source of this can find its way into the repository in the far future... so that people can edit and use this the way they want to. But, we are getting a little ahead of ourselves there. Baby steps for now. I'll keep you all posted

EDIT: Sonic Trilogy Editor v .02a Release - Took out palette blender for now... BUT tileset support is included. This program only works with uncompressed art for now. I have the tools necessary to work with Nemesis and Kosinski compression formats... now to figure out how to implement them. Until then, enjoy and please continue to support this project and give feedback!
NOTES: For some reason, adding the tile editor has slowed down the utility immensely. I will solve this solution for the next release.
Also, the reason for the massive increase in file size, is because for some reason, compressing the file doesn't bode well for running the new API implemented in the game. I will try to find a way around this in future releases.

ANOTHER EDIT: I am aware of the issue involving the API DLL. IT HAS BEEN FIXED! :)
This post has been edited by KingofHarts: 01 May 2012 - 07:29 AM

#3250 User is offline MainMemory 

Posted 20 May 2012 - 03:18 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 2671
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Posted Image

#3251 User is offline Dude 

Posted 20 May 2012 - 03:57 PM

  • 3ds MAX Help Desk
  • Posts: 2613
  • Joined: 11-September 04
  • Gender:Male
  • Location:Southbridge, MA
  • Project:Sonic Adventure Generations
  • Wiki edits:43
I am excited to see where this goes. I still think it would be better to remake sadx in a new engine, but I can't disagree with more sadx modding tools =]

#3252 User is offline MainMemory 

Posted 21 May 2012 - 11:49 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 2671
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
Posted Image
7/12 editors complete so far.

#3253 User is offline Aerosol 

Posted 21 May 2012 - 11:51 PM

  • FML
  • Posts: 5290
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?

View PostMainMemory, on 21 May 2012 - 11:49 PM, said:

7/12 editors complete so far.


I knew it. I knew that was your plan all along.

#3254 User is offline CaptainBritish 

Posted 28 May 2012 - 11:15 PM

  • Posts: 14
  • Joined: 23-May 12
  • Gender:Male
  • Project:Sonic Master Mix
Soo, I started work on my first hack yesterday. The general idea behind it being a re-make of some of my favourite levels from the Master System games but expanded on a little bit. For example in the first level of Bridge (from hereon referred to as Bright Bridge) I will be adding an underground area akin to the second level of GHZ in the first Master System game as GHZ will probably not be making an appearance. I'm calling the project Sonic Master Mix. I don't have a whole lot to show off yet save for the terrain and fence sprites but I might as well post them here:

Posted Image
Posted Image

Tails isn't in those screenshots because he doesn't seem to know how to navigate the level, which makes me laugh.

Still a lot of work to do, the EHZ background is obviously going to be changed at some point but that's low on my list of priorities. I'm currently trying to come up with some doodads to place along the grass to break up the repetition a bit without changing the feel of the Bridge zone too much.

I still have a LOT I need to learn, I can't for the life of me figure out how to properly work the graphic import feature in SonED2 despite having read and re-read the tutorials and manual, I can't even begin to fathom how I'm supposed to replace graphics like the title screen or Sonic... Or badninks, anything like that and scripting is currently far beyond me. But yeah!

Current plan is to get a working version of the first stage of Bridge done and then I'll focus on prettying it up a bit more.
This post has been edited by CaptainBritish: 28 May 2012 - 11:42 PM

#3255 User is offline Ravenfreak 

Posted 29 May 2012 - 02:01 AM

  • RavenxArgent <3
  • Posts: 1989
  • Joined: 24-November 08
  • Gender:Female
  • Location:O'Fallon Mo
  • Project:The Final Zone, various hacking projects, Rockman World
  • Wiki edits:112
Woah that looks amazing so far! Please don't stop working on this hack. Dx It'll be nice to see what other levels you'll include, what about levels from the other 8-bit games? Also there's tons of tutorials here on how to set things up. I've also answered your post in the "Basic Questions and Answers" thread. ;) And you can always ask if you run into a problem, however I usually don't do graphical stuff in my hacks so I'm not too sure on how to import graphics, so I can't help you with that sadly. (I usually stick to programming. :v:)

  • 237 Pages +
  • ◄ First
  • 215
  • 216
  • 217
  • 218
  • 219
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users