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Sonic Mania: Ultimate Cheat Table

Discussion in 'Engineering & Reverse Engineering' started by codenamegamma, Sep 3, 2017.

  1. codenamegamma

    codenamegamma

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    Sonic Mania: Ultimate Cheat Table
    Version 3.5 - 9/26/2017

    This is the cheat table I've been working on and showing off on my youtube channel and in the Sonic Reversing thread here on sonic retro. I am pleased to release this cheat table for sonic retro members, this cheat table should help in making of other mods and hacks for sonic mania, as well as enhanced play sessions. This cheat table is for Cheat Engine 6.7 or Greater.

    http://www.youtube.com/watch?v=cEnskc6CXyc&feature=youtu.be

    Features:
    • Dev Menu and Level Reset - Easy Access
    • Debug Mode - Anywhere
    • Current Character Modifier
    • Enable Super Peelout
    • Enable Insta-shield & Dropdash
    • Gavity Manipulation
    • Jump Height Manipulation
    • Speed Manipulation
    • Player Coordinates and Teleportering
    • Shield Moveset Modifying
    • Special Stage Time and Speed
    • Bonus Stage Phere Counts, Ring Count & Speed
    • Mean Bean (Boss) Bean Modification
    • CamHack - SEE EVERYTHING
    • Boss Lock Removal
    • Emerold and Ring Requirement removal for super
    • Super ****** Music Disable - Prevents it from being played
    • Background Pausing Disabler

    there are still some features such as Insta-Shield and Dropdash that are Works in Progress, so if you are fluent in cheat engine and want to help out, please add me on discord codenamegamma#3910 Please do not re-release or re-distribute.

    https://mega.nz/#!41pk0aIT!1PgPB4w_GtJ6P0UxtRWrt82b0l6c2BXQAsQe6zg0KJg
     
  2. Marcus101RR

    Marcus101RR

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    http://leafosgaming.wixsite.com/leafos
    http://fearlessrevolution.com/download/file.php?id=5995

    This probably contains some cheats that you may not have, like tails flying. Just adding this here for reference, feel free to take/merge what you see fit.
     
  3. codenamegamma

    codenamegamma

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    Sorry was so fascinated by your work, I didn't fully read your post. hey, id love to talk to you since the thing im working on to enable insta-shield and spin dash isn't working properly and by that I mean it crashes most systems except for mine. maybe since you know more you might be able to figure it out.
     
  4. /dev/sr0

    /dev/sr0

    Member
    Awesome work! A feature I'd like to see sometime is the removal of the super theme loop. I really like some stage themes.
     
  5. codenamegamma

    codenamegamma

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    well now that I'm not chasing my tail on this stupid (insta-shield + dropdash) crash. (fucking windows 7) I'll see what I can do.
     
  6. codenamegamma

    codenamegamma

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    Figured it out.

    http://www.youtube.com/watch?v=7KckFBCHukw

    fell into like 3 rat holes but i finally got it. also figured out how to get certain music to play and what code to use so we can do more with it.
     
  7. Okay, what about a way to get level transitions working when debug mode is enabled? It's worth noting you can force disable debug mode, and level transitions still don't work. So I'm guessing another address/value is triggered when debug mode is enabled, thus breaking level transitions.
     
  8. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Would it be alright with you if I took some stuff from the cheat table and made codes for the mod loader from them?
     
  9. codenamegamma

    codenamegamma

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    I wouldn't mind them coming eventually. I looked and I don't think I will be able to write that code myself, however. I was thinking about doing a patron and releasing it there first with a good in depth tutorial video on it and cheat engine, then 2 weeks later sonic retro users, then one week later general youtube people. but if you think it would be easier to convert to the mod loader first then do a release for the normies then maybe we can work something else. talk to me on discord and we can talk and see what would work out best for both of us. codenamegamma#3910
     
  10. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    All I'm asking is to take the cheat table that's linked in the first post and use the addresses and values to create cheat codes for the mod loader. Whatever you want to do with future versions of the cheat table is none of my concern.

    Also, I don't use Discord.
     
  11. codenamegamma

    codenamegamma

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    the updated one has a lot of stuff that you would probably like, like emerald toggling, as well as the map view mode, disabling the dam super music. so its still being worked on and added to. so maybe if you want to wait for all of it then port it over that would be fine, or if you just want specific things now I guess that would be fine. there are things like Super Peel out that need more work because while it can be forced it's still not telling the game to load the graphics for it so it's odd. it would be easier if we could just talk, anything you are on?
     
  12. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    If you absolutely must have real-time chat, I'm on IRC at irc.badnik.zone.
     
  13. codenamegamma

    codenamegamma

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    Version 2 out now.
     
  14. Nice, thanks. Love the Super music disable, much appreciated!

    What's next/left for the table? Anything interesting?
     
  15. codenamegamma

    codenamegamma

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    whatever i come across or wanna mess with. found the x and y cords for the motobug in Greenhill might try and mess with it.
     
  16. codenamegamma

    codenamegamma

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    Version 2.1 up now. fixed some oversights in the last one.
     
  17. Tanks

    Tanks

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    FYI @codenamegamma - Cross posting this from the Mod Loader thread in case this is a cheat issue and not the mod loader.
     
  18. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    I don't believe his is affected, unless it's the one that allows all characters to perform the Super Peel-Out. The memory edit I used to enable that caused the Special Stage weirdness. If his just allows Sonic to always use the Super Peel-Out with the proper graphics, then it's fine.
     
  19. codenamegamma

    codenamegamma

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    no, there's people complaining about it, but if i was able to script it i would just have it turn off if the value in the special stage gets populated. there is another way of enabling the proper super peel out so maybe its possible to implement another method but im not sure if its worth it.
     
  20. codenamegamma

    codenamegamma

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    Got a new version up for the new build of Sonic Mania.