Posted 30 March 2009 - 03:16 PM
It's looking like a nice addition, but my main gripe is that it's too symmetrical, whereas the big main tree totally isn't.
Posted 30 March 2009 - 08:47 PM
I know the shading isn't so hot, I haven't done any pixel art in forever. This is just an idea, trying to make a little tree that is asymmetrical, like that big one. I tried to do the scanline pattern too, but it looked stupid at such a small size.
Posted 30 March 2009 - 09:25 PM
Posted 30 March 2009 - 10:32 PM
I actually happen to like it and find the larger tree too curvy.
Posted 31 March 2009 - 04:31 AM
How about making the 'strightness' more of a feature with the trunk widening near the base
Not happy with the last brown chunk but you get the idea
This post has been edited by Matwek: 31 March 2009 - 04:32 AM
Posted 31 March 2009 - 08:38 AM
Indeed I do. Very nice Matwek!
Perhaps someone can come along and beautify the leaves, and we'll have another glorious piece of art?
Posted 31 March 2009 - 12:55 PM
I'm actually liking the new tree more then the previous one
Sure, it's rough and needs some fixing, but this tree has, due to it's particles in the trunk, an adaptable height.
The other tree is beautiful pixelwork of course :P
This post has been edited by test-object: 31 March 2009 - 12:56 PM
Posted 31 March 2009 - 01:32 PM
The smaller tree would work better on the sandy part of the level, then as you progress into thicker vegetation the big tree is more suited.
Posted 31 March 2009 - 07:19 PM
The idea was that this palmtree wouldn't catch too much attention, be something more like a post, like GHZ's totems.
Tomorrow I'll give you guys a better non-too-much-spheric version
Posted 31 March 2009 - 09:23 PM
I figured that palmtrees are so ubiquitous that it'd go unnoticed in a beach environment anyway.
Posted 03 May 2009 - 03:52 PM
Shields used from Sonic 3 cause... well, let's face it, they're perfect.