ICEknight, on 05 March 2012 - 10:53 AM, said:
Of course it's more fun when playing as Tails, and it might as well be even more fun when playing as the Debug object placement, because playing that level as Sonic was damn frustrating, something that should hint at the game not being that great.
I can't understand how anybody can say have Sonic Advance 2 as one of the greatest 2D Sonics ever made, while admitting to some levels being only possible to beat through trial and error... This is not Dragon's Lair, you're supposed to be able to beat the game in your first try, if you're good enough at it.
I know that some people enjoy frustrating games, but that's certainly not something I'm looking for in Sonic games, nor is something Dimps or Sonic Team have been actively looking forward to make... I hope.
I like playing it as Sonic as well, but it's definitely much less frustrating with Tails. Same applies to the new version of Sonic CD as well and yet Sonic CD is declared the best Sonic game ever made by a lot of media outlets. That game has some of the cheapest enemy placement of any Sonic game I've ever played and it's the only Sonic game I've played where the time limit is a massive problem. The game encourages me to explore the levels thanks to things like the robot teleporters, Metal Sonic holograms, and time travel, but then punishes me for trying to spend more than ten minutes to find those generators. I frequently don't even have enough time to check out the good future version of the stage I'm on after destroying those two things in the past. What bullshit.
A lot of the games in the series has some seriously cheap game design flaws. The only major titles in the franchise that I can think of that largely escapes those issues is the main Genesis games, yet I find Sonic Advance 2 more fun than Sonic the Hedgehog 2. Go figure. Actually, Sonic 3D Blast probably escapes that cheapness issue rather well, yet a lot of people on this site view that game in a negative light. Shame really. It's difficult for the game designers to not make the level design cheap since Sonic goes so damn fast. Kind of amazing Sonic 1-3 managed to design their levels well enough to where the levels weren't as cheap as they were in nearly every Sonic game released afterwards.
XCubed, on 05 March 2012 - 11:27 AM, said:
Exactly what is that "jumping jack" floating move that Tails is doing at the beginning of both of those videos? I'm being facetious here, but this, the slap hand of death, and extremely hard special stage access were the reasons I could NEVER see this series on par with the originals. I played all 3 while I was in high school and I never want to go back to either.
XCubed, on 05 March 2012 - 01:51 PM, said:
Vid 1 @ 00:11
Vid 2 @ 00:17
I never want this to happen ever again with this series. Utilizing a controller button that is NEVER used with the exception of one level and without proper instruction is beyond disgusting. I'm happy this level of BS was a one off.
wtf? First time I played the game, I was using that move in the first zone. I love SA2's tricks system and it's one of the biggest reasons why I loved the game so much when I was a kid. One of the reasons why I like SA3 less than 2 is because the tricks system got nerfed a bit since the partners and tricks system were assigned to the R button. Why Dimps didn't just have those moves with separate buttons, I'll never know.
Machenstein, on 05 March 2012 - 02:28 PM, said:
If I recall, Sonic 2 Retro Remix uses those trick moves as well. They come in quite handy for reaching ledges you could have missed after jumping on a spring.
Yep. The addition of that move to that rom hack was a fantastic idea.