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Everyone's take on recent Sonic games Due to all of the Sonic 4 crazyness...

#31 User is offline Bozo 

Posted 19 February 2010 - 10:36 PM

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Adventure- Didn't like it much, but it wasn't horrible.
Adventure 2- Eh, this game is seriously overrated.
Heroes- Sadly, I'll place this near the top, but this game sucked as well.
Shadow- Fuck no.
'06- Didn't try- not planning on it, either (:
Unleashed (360/PS3)- Not good, daytime stages didn't flow well and the nighttime seemed out of place.
Unleashed (Wii/PS2)- Didn't try
Advance 1- Replayable, this game ranks #1 for me. I had no problems replaying this game.
Advance 2- Some of the levels pissed me off, and the special stages were...odd. Not ranked high for me.
Advance 3- I played it, but the find chao for the key concept annoyed me. I still haven't found all of the chao. o_o
Rush- Pits galore. The music was okay, at least.
Rush Adventure- Never tried.

Overall, they all sucked.

#32 User is online LordOfSquad 

Posted 19 February 2010 - 10:39 PM

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Adventure - Fantastic.
Adventure 2 - Great.
Heroes - Meh.
Shadow - I liked the gameplay better than Heroes, to be honest. =/
'06 - It wasn't worth the ten bucks I spent on it.
Unleashed (360/PS3) - Fantastic.
Unleashed (Wii/PS2) - Probably shit.
Advance 1 - Fantastic.
Advance 2 - Pretty fun.
Advance 3 - Wonderful.
Rush - Fantastic.
Rush Adventure - Fantastic. I just wish I could find my copy.

Rivals - Haven't played it.
Rivals 2 - Free play mode is fun. Not fond of the races.

#33 User is offline Jayextee 

Posted 19 February 2010 - 11:37 PM

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Oh man, I love list topics. They're everything you want need in a discussion, without the actual content; spanning a great variety of subjects without even once going further in-depth than just a mention. True greatness.


Sonic Adventure
This alienated me at first, due to the fact that the cameras didn't really allow for the kind of exploration I really, sorely craved in these new 3D worlds. Sonic seems unwieldy at high speeds, and platforming seems imprecise, especially when negotiating smaller moving platforms over high spaces. However, a little familiarity with the levels with a good dose of 'playing the layouts as the designer intended' (fixed cameras that only point in certain directions lend to this suggestion) and it's not a game totally without merit. It's just all wrapped up in a mediocre storyline; told terribly; and a Zelda-did-it-so-it's-cool tacked-on fishing subgame that nobody wanted. Fun, but flawed.

Sonic Adventure 2
Possibly aware of the problems with the first Sonic Adventure title, Sega seemed to have remedied it's faults... by making levels less expansive and more linear, thus limiting the amount of problems which come from 'unexpected-by-the-developer' behaviour when playing -- although it's not truly gone, as cameras can still very often prove ineffectual, and the controls; although more rigid in their execution; still make precise platforming difficult. The various playing styles are bolstered-yet-butchered also; Sonic/Shadow being more controllable at low speed, yet the reverse is true at high speed; Tails/Eggman improving on E103's "Panzer Dragoon without the dragoon" gameplay by adding a normal shot, but lowering the maneuverability of the player to an almost painfully-sludgy pace; and Knuckles/Rouge benefiting from something of a detective minigame, but suffering in the fact that the emerald radar only shows one shard at once, making it more linear. Linearity being the key to the game, both stories wrap up fairly well (amidst some terrible ac- and let's not forget the interruptions -ting from the characters). Fun, but quite flawed.

Sonic Heroes
The above, ramped up to 11. By which, I mean even the flaws. An embarrassingly-kitsch story is the framework for what is essentially a platform game which on the one hand pulls at the heartstrings of those of us that were "there from the beginning" with classic-styled zones (and absolutely no Action/RPG-style earning of moves, you start with them all <3) let down by lacklustre enemy designs and layouts which are both overly long and linear -- further cementing the fact that the game is fun if played 'as intended'. This title offered some welcome new experiences: Robot Storm and Carnival being a good way to vent frustrations using the fighting prowess of the various characters, plus the separate speed statistics of the formations made switching between them a good solution to the precise platforming which used to be so difficult. But also, it offered a lot of unwelcome baggage such as forced stealth (and other popular genre bandwagon-leaps) and enemies that seemingly took an age to defeat. Special Stages are more like special ed, since they play like your controller has been dipped in gorilla semen and glued to your ass, upside-down. Fun, but very flawed.

Shadow the Hedgehog
Sega, proving they learned nothing at all from the above two games. Platforming is back to being every bit as awkward as it was in Sonic Adventure 2, but this time there's the matter of an ostensibly weapon-driven-and-lock-on-lacking combat system which really doesn't work (you can use the homing attack alone, but you'll be there for years. Trust me) and some very ill-chosen mission objectives (DIFFUSE ALL THESE BOMBS IN A LARGE, LANDMARKLESS CITY. IN A TIME LIMIT) don't offset the fact that this game offers a lot of gameplay. Storyline is a mishmash of terrible concepts thrown together and held together with the word 'black' as superglue. Fun in places, but not many.

Sonic the Hedgehog (2006)
I took this as an intended 'reboot' of the franchise; in a supposedly more 'mature' direction. Sonic has more human proportions, Eggman looks like a real(ish) person, and there's a clumsy attempt at a love triangle with the staunch pairing of Sonic and Amy being rudely interrupted with the hog-nosed redhead newcomer, Elise. Similarly, an orchestra has been employed for part of the score (Eggman's own theme actually being one of the most pleasant things in the entire series, and very welcomely returned to in Sonic Unleashed) and the environments have been rendered with some amount of care, appearing larger and more realistic than anything seen previous. Also under the heading "mature new direction" is the gameplay; whereas there are ostensibly a large (NINE!) amount of playable characters, they all play very different to each other with different strengths. And weaknesses, such as removing Sonic's signature spin attack jump and leaving the player defenseless until they use the homing-attack. DOES ANY OF THIS SOUND LIKE A BAD IDEA TO THE REST OF YOU GUYS? It certainly would be, but on top of that the game appears to be unfinished, and ill-optimised (I independently nicknamed it "Sonic the Loading Screen" upon first seeing a demo pod in GAME, ages before I ever saw it mentioned on the Internet). Not fun at all.

Sonic Unleashed (360/PS3)
Business as usual, and Sega can't introduce a great idea without also giving us a terrible one; yin and yang in full effect. Good idea = speedy day stages, as Sonic alone, with no additional characters to distract us from the fact that we're returning to enjoying time spent with that lovable ring-guzzling velocity-whore from our past. Bad idea = in lieu of no new additional playable characters, Sonic himself turns into a monstrosity ripped from the darkest corners of deviantART, and furries everywhere rejoiced in the prospect of a Sonic suit they might actually be able to make a reasonable facsimile of. Turns out the Werehog wasn't so bad in execution, his stretchy limbs offering gameplay that was something like a diet-Prince-of-Persia mixed in a vat with half an ounce of dirty-Ristar and peppered lightly with Devil-May-Cry-lite. Until roughly halfway through the game, where Sega's layout designers can't ramp up difficulty without placing minor boss fights on tiny rooftops, or making Waaaahog traverse over tiny platforms and beams; all over a bottomless pit, a thing Sega must now be retroactively attempting to gun for the patent of. The day stages look absolutely amazing though... when played as intended. If not, failed QTEs and mis-timed boosts will see our spiteful azure pinrat plummeting floorward to doom. Like I said, business as usual. The storyline isn't great; but told well for what it is. Fun, but flawed.

Sonic Unleashed (Wii/PS2)
The bargain-bucket version of the above, except it may as well be a different game with similar (but not identical) boss encounters. Probably as a consequence of being on the family-friendly Wii, this version is easy. Very easy. But where it lacks in difficulty, it's threadbare level layouts actually offer more routes in the day stages than it's 'full spec' counterpart, even if the levels themselves are a fraction the size. The same can't be said for the Wererat, who has many acts of ill-advised compensation committed to the night stages. Playing almost like a shitty Ristar port (with a tendency to play out almost 50% enemy-swinging in places), they're the most fun part of the game. But still easy. Physics are a poor approximation of the 'grown up' version, with a sluggish Sonic and a slippery WereWAT. Fun, but quite flawed.

Sonic Advance
Stop what you are doing, and play this. Initially this left a rank taste in my mouth, as the jumping physics slow down the character like a lead weight. But the zones exude so much charm (bar the second, having a fine opening stretch slap us in the face with a dirty brown Metropolis Zone mkII) that it's forgivable. And although the four characters (Sonic, Tails, Knuckles and Amy) share the same routes and layouts, they all play amazingly different -- Amy being my personal favourite due to the challenge factor of not being able to spin-dash, roll or spin jump. Bosses occasionally retread old ground, and special stages have slightly wonky depth perception, but it's totally forgivable to play the game that has come the closest to S3K since S3K. Immense fun.

Sonic Advance 2
They fixed the jumping physics from Sonic Advance 1, hooray! Not that anyone can tell, since this title throws five-mile stretches of grindrail at you and hurls you down them at 343 meters-per-second. To be honest, this is what Sonic 2 would have been if every level were Chemical Plant Zone. Loops and autoplay sections everywhere, it is often accused of being "hold right to win" in the same sentence as being damned for level design that forces the player down pits. HERE IS A HINT: MAYBE ALL THAT HOLDING RIGHT AIN'T WINNING SHIT. Somewhat lacklustre art and repetetive layouts betray what could have been an amazing game; boss encounters are pretty good (I'm including Sky Canyon's here -- this is one of the only Sonic bosses ever than I can never EVER get careless with!) and it controls well. It just plays like a game which was designed purely for time attack, but forgot that would need layouts that are in the very least memorable. Like those special rings, eh? Fun, but very flawed.

Sonic Advance 3
What a fucking mess. Contrary to the jumping physics (do I seem obsessed with jumping physics? Consider how you get from one platform to another in a platform game, then get back to me and await your detention, dunce) of the first Sonic Advance game, in this title they accelerate you at a stupid rate -- three taps of the jump button will aid you to running at full-speed in mere seconds. This just makes navigating small platforms tough, which is a shame because the platforming is BACK in this title. As is the grinding. Oh, and the needless forced exploration from Sonic Advance 2 returns with a vengeance since it's forced on EVERY FUCKING LEVEL to find the Chao (and thus, Chaos Emeralds). It's like losing a retarded cousin in a mall when you're supposed to be looking after him, and after searching all day you find he's staring at a goldfish in the pet store; it's about as relevant to Sonic gameplay as this anecdote. There's also a superfluous team system which does nothing but provide overzealous partner AI which likes to leap onto your platforms for you, and some team-ups which are so broken it's laughable (using Amy as a partner to repeatedly circumvent pit-related death? YOU CAN'T PUT A BAND-AID ON BRAIN DAMAGE, SEGA). It's colourful enough to enjoy in small doses though, and the soundtrack isn't without charm (even if ring-collect SFX is criminally silent). Fun in places.

Sonic Rush
I'm getting rather tired of textwalling here, so go and read what I said about Sonic Advance 2. Now remove everything bad I said about it, and replace with "the story is fucking stupid" and some bitching about how the boost renders the spindash utterly useless. Now insert a comment here about how the special stage is possibly my second favourite re-interpretation of the Sonic 2 one, after Sonic 3D (Saturn). Additional flaws include shitty Sonic Heroes 'Eggman Robots' and being forced into rooms which won't open until you've defeated a set number of them. Fun, but flawed.

Sonic Rush Adventure remove the robot-room set-pieces and pad out the game with an even dumber storyline and pointless vehicular sections which seem to do nothing but pander to Nintendo's desire to show how 'innovative' stylus controls are; a couple of years after the DS was released, no less. It's still fun, but the padding gets in the way -- and this is without factoring in the fact that to build the vehicles in question, stages have to be mandatorily replayed for 'materials'. Fun, but quite flawed.

So there you have it.

tl;dr - suck it, nu-Sonic naysayers! I ended each description with a short sentence containing the word 'fun'. specialed.png

#34 User is offline zemulii 

Posted 20 February 2010 - 12:23 AM

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Adventure - I thought it was pretty average. But good enough to play all the way through. About all I can say about this one...

Adventure 2 - This was actually pretty fun! Although I hated the world it was set in, and HATE voice acting in Sonic games (just as much as I'd surely hate voice acting in Zelda - even if it was done well). Sonic instantly loses the "cool" factor when he opens his mouth. Overall though, I've gotta say I enjoyed it, and did play it a fair bit!

Advance 1 - Really great! Why couldn't they just stick to this style for:

Advance 2 - Well it wasn't so bad. Somewhat enjoyable, and the bosses were fun.

Advance 3 - God I just could NOT get into this. Everything just felt messy. Especially the physics... and incredibly frustrating level design. Worst in the Advance series in my opinion. I think I played about 3/4 of the way through but got so bored I just gave up.

Rush - Fun!! Spent a lot of time playing time attacks on the first stage.

And anything not listed, I haven't had a chance to play.
This post has been edited by zemulii: 20 February 2010 - 12:24 AM

#35 User is offline Emerl 

Posted 20 February 2010 - 12:26 AM

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Adventure - Undoubtedly the best 3D Sonic game. The six characters each had distinctive gameplay styles (Although Big can die in a fire), and Tails got some much-needed character development (which was dropped in later games <_<). Plus the music was suitably epic. I also quite enjoyed the adventure fields.
Adventure 2 - Space hunting stages = fail. Tails/Eggman lack of speed and maneuverability = fail. Music = fail (Except Escape from the City). Badly done clones of Knuckles and E-103 levels = fail.
Heroes - Ok. Except that DAMN THIRD CHAOS EMERALD argh.gif Also running bosses = fail.
Shadow - Meh. Weapons = fail. Too many bottomless pits = fail. Station Square = fail. "kill all enemies" missions = fail (they glitched far, FAR too often, resulting in me spending half an hour trying to find the last enemy to complete the mission, despite the fact that I've already killed them all)
'06 - I played half of Wave Ocean in a demo pod. The hopeless camera caused my brother to GAME OVER (and since we were doing co-op...)
Unleashed (360/PS3) - Haven't played.
Unleashed (Wii/PS2) - Werehog got repetitive after a while. Eggmanland's a Crowning Level of Awesome though, after you get used to its sudden jump to Nintendo Hard difficulty.
Advance 1 - Graphics = fail. Grind rails = fail. (Seriously, I can -never- get onto them) Running bosses = fail.
Advance 2 - Graphics = fail. Grind rails = fail. Hold right to win = fail. Running bosses = fail.
Advance 3 - Graphics = fail. Grind rails = not fail :o Team system = fail. Co-op mode = fail. (Too many glitches...)
Rush - Haven't played.
Rush Adventure - Haven't played.
This post has been edited by Emerl: 20 February 2010 - 12:29 AM

#36 User is offline Shadic 

Posted 20 February 2010 - 12:36 AM

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Adventure: Pretty good.
Adventure 2: (SA2B) Better/worse than Adventure. I liked the Adventure fields, honestly. Tails in a Mech sucks/Mech in general is much worse than E-102 Gamma. Chao are awesome.
Heroes: BAD.
Shadow: ALSO BAD.
'06: Haven't played, looks horrendous.
Unleashed (360/PS3): Don't have.
Unleashed (Wii/PS2): Have. Meh. Night levels blow.
Advance 1: Haven't played much.
Advance 2: Played enough to beat. Too fast.
Advance 3: Haven't played much.
Battle: I really liked it. Sad the OP didn't have this listed.
Rush: Meh.
Rush Adventure: Not touched.

#37 User is offline Looki 

Posted 20 February 2010 - 12:48 AM

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Very nice, I still like to play it. Full of bugs though, and the cutscene animation is just embarrassing.
Adventure 2
I still prefer this over Adventure, I even like the Knuckles/Rouges stages in a way. It's quite fun overall.
It was okay. I didn't beat it, but I think the few levels that I played were neat...and well, Sonic's fur color makes my eyes bleed.
Played one or two stages, it's what I'd call bad, but it's quite playable though. psyduck.png
I played it at a friend's - multiplayer. I jumped on a spring that wasn't far from the start. I found myself hundreds of metres above the ground, and the sky was gone. Wow, this game sucks.
Unleashed (360/PS3)
Played the demo which doesn't even include the disgraceful night levels.. but even the midday levels were quite mediocre.
Unleashed (Wii/PS2)
Advance 1
Very nice, I remember getting it for birthday. I spent hours playing it. The gameplay felt kind of slow to me.
Advance 2
It's awesome in my opinion. The best of the 3, even though it's kind of true that you just need to hold down right in many cases.
Advance 3
Well, it's 'decent'. It's not as good as the other too, and the co-op stuff was kind of weird, but I like it.
Sonic has sticky shoes in this one. The physics are stupid. You can run through a loop by starting to walk on the slope... but I actually enjoyed it as well.
Rush Adventure
Story = meh, but the gameplay is the same as Rush's, except for the boat part or jetski or whatever, I don't remember. That was kinda boring, and doesn't really fit into Sonic.
This post has been edited by Looki: 20 February 2010 - 12:51 AM

#38 User is offline IcePak 

Posted 20 February 2010 - 12:52 AM

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I loved everything about this game except the BIG stages. It feels like a Sonic game, which can't be said for many of the games that followed. Adventure is probably the only 3D Sonic that felt like a finished game. The soundtrack was awesome and fit well.

Adventure 2
I loved this game just as much as the prequel. The Sonic and Shadow stages had much tighter play controls, the music was great and the story was excellent. The thrill of getting through a stage just right so you achieve an ‘A’ was immensely fun (and maybe a little frustrating at times) and is something that has not been beaten in any Sonic game since. I loved most of Robotnik's stages, while the remainder three characters’ stages were mostly average (except Meteor Herd and ). Green Hill as a bonus was cool, even if it was a little short.

I really enjoyed this game; well most of it anyway. The team style gameplay spices things up, although it was implemented a little clumsily. I hate the casino-themed zones because it's hard to figure out what's going on half the time, while the second castle stage, and the final zone were frustratingly hard at times. The other stages were much better. The special stages were a great idea, but horrible to control. I believe there were too many teams in the game (eg dark played just like team sonic). The character's speaking during gameplay was annoyingly repetitive (‘woah, my head's spinning’ - indeed).

I've only finished one of the story paths. I hated this game at first, but the more I played it, the more I began to enjoy it (to an extent). The guns seem gimmicky, but having multiple routes through story mode was a unique and interesting idea. Had the developers spent more time on this game, it might have turned out better.

I only played a demo of the first level and it seemed good. It was nothing special though.

Unleashed (360/PS3)
Only played the Werehog stages and they were okay, but not great. I also played part of the game on the Tornado, and that was cool.

Unleashed (Wii/PS2)
Never played it. Looking at getting the Wii version soon.

Advance 1
It was nice at the time, but the level design didn't flow as well as it did in the Mega Drive games. Plus, the music was pretty average.

Advance 2
As linear and ‘push right to win’ as this game is, I had a lot of fun with the insane speeds and score attack nature of the gameplay. This is more of a ‘pick-up and play for ten minutes’ game rather than a serious platformer.

Advance 3
I have mixed feelings about this game. Some stages were great, while others were pretty dismal and I didn't like the hub system. Less emphasis on speed was good, but the obstacles to slow the game down felt intrusive and out of place.

Great speed, trick and combo system. The bosses were interesting, and the soundtrack was awesome. I just hated being forced through a horrible storyline delivered in a horrible way. Some of the later stages were insanely hard due to the large number of bottomless pits. It's not as good as I thought it might be, but it could have been better.

Rush Adventure
Never played it.

Sonic and the Secret Rings
I just brought this game the other day. I enjoy it in parts, and see the good in it, but every time I come away from it, I feel like punching something. Perhaps it's the fact that I seem to spend more time in the menus than actually playing the stages. Or maybe I'm frustrated with the awkward nature of the gameplay. The boss’ voice actor does a completely lame job. This is one game I need to spend more time with.

Overall, I think the problem with the hedgehog's decline in quality is Sega's nasty habit of releasing games that needed refinement. Plus do they really need to voice every minor thought of each character? Sega, respect players’ intelligence when it comes to storytelling: we're not all two year old kids.

#39 User is offline SuperLightning 

Posted 20 February 2010 - 01:52 AM

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Adventure - Good Example of Taking him to 3D but, Humans, Human Buildings, and any other human influence kinda lost me there. I still love the game though.

Adventure 2- It introduced Shadow. Who was pretty cool, but SEGA ruined him. along with other characters. It also played with many different play mechanics, though some parts of them were pretty bad. I still loved the game.

Heroes -...No.

Shadow -....HELL No.

'06 - Oh god.

Unleashed (360/PS3) Long, boring werehog stages.

Unleashed (Wii/PS2) Better than 360 one. Longer boring werehog stages.

Advance 1 - Very Nice. A return back to his roots and I enjoyed it.

Advance 2 - Cream was introduced, and she killed it for me a bit. though it had great music, it was fast paced and faster than sonic 1.

Advance 3 - The Best. A tad slower than Sonic Advance 2. Great level design and 2 player gimmick.

Rush - I Liked it. though I would prefer no boost button.
Rush Adventure - I Liked it, though the title music was kinda stupid. and all of the boats besides that one Sonic rides in I though were a little boring and tedious.

#40 User is offline Vaiyt 

Posted 20 February 2010 - 02:01 AM

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Adventure 1 - Fun. Liked how each of the characters' stories came together to paint the whole picture. Tends to punish player hard for trying anything but exactly what the developer wants. Levels are very linear, and the expansive hubs left me yearning for something less set-piecey. Sonic can be difficult to negotiate in all those small platforms over endless pits. A very different creature from classic Sonic but hey, it worked for Mario 64.

Heroes - Couldn't get myself to play to the end. Hated the team system, the enemies with HP, stopping often to use attacks, the characters talking ALL THE TIME, the story. The first levels are the most classic-looking of all 3D Sonics, though.

Shadow - I didn't even play the game, but its mere existence is dumb.

Advance 1 - Most classic-like recent Sonic to date. Music is good, levels are good, the details are all there. Little to complain about. Thumbs up.

Advance 2 - Sonic for time-attack enthusiasts. I'm not one, so I thought it mediocre. Fun to play, but not quite the experience. Level design is straightforward and repetitive, but at the same time unforgiving in many places.

Advance 3 - I liked it. Not-stupid level design, a team system not nearly as retarded as Sonic Heroes, nice levels and music. Still, badniks are too hard to hit, some obstacles are awkwardly placed (Cyber Track - why is this game suddenly full of pits? D:) and the hub was pretty much unnecessary.
This post has been edited by Vaiyt: 20 February 2010 - 02:05 AM

#41 User is offline Iceguy 

Posted 20 February 2010 - 05:16 AM

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QUOTE (Jayextee @ Feb 20 2010, 05:37 AM)
Oh man, I love list topics. They're everything you want need in a discussion, without the actual content; spanning a great variety of subjects without even once going further in-depth than just a mention. True greatness.

Aw, man, I wanted to post something like that! sad.png

QUOTE (Jayextee @ Feb 20 2010, 05:37 AM)
Sonic Adventure

Let's not forget the voice acting! v.png
Also, you didn't mention the Chao garden.

QUOTE (Jayextee @ Feb 20 2010, 05:37 AM)
Sonic Heroes
Special Stages are more like special ed, since they play like your controller has been dipped in gorilla semen and glued to your ass, upside-down.

I disagree, but I lol'd. xD

QUOTE (Jayextee @ Feb 20 2010, 05:37 AM)
Sonic Rush
'Eggman Robots' and being forced into rooms which won't open until you've defeated a set number of them.

Those are the Egg Pawns. And I kinda liked those rooms because they finally slowed you down and made you do something different.

And now, onwards to my opinions. v.png

Sonic Heroes
The first modern Sonic game I've played. I was heaps amazed by the demo/trial version (I was, like, 12), and later, after getting heaps better in the demo, I decided to get the full version. I liked the team based gameplay, and I wouldn't mind seeing it again (with better AI, of course), and I disagree with most members here - that the levels should've been designed to occasionally split the team, and each character would go on their own way; in my opinion, that'd kinda break the team based gameplay, although the voice files found buried in the game seem to be implying that, maybe those were supposted to be said if one (or two) of the team members get lost or something; that happens quite often on Casino Park and BINGO Highway for me. Some of you also dislike that "all you do in the game is RUNRUNRUNSWITCHBEATUPROBOTSRUNRUNRUN"; granted, early levels like Seaside Hill and Grand Metropolis technically could fall into that category, but the later levels have more fights that require you to stop, turn on switches and stuff like that. Though the so called "extra missions" weren't exactly creative at some points, I think it paid off; the multiplayer games were also great fun, me and a friend of mine (the same whose epic fanfic is quoted in my sig v.png) spent quite some time with them.
The story isn't so great as the rest of the game, though. I expected heaps more from the cutscenes (like, a slightly deeper plot), and after the final battle, which was heaps fun, especially for the first time, I was just like "WHAT". I mean, what the hell was Sonic's "cause we're Sonic Heroes" line supposted to be? And the "REAL super power of TEAMWORK!!"?
But anyhoo, despite the story and some bugs/glitches I found in the game (especially the rail stuff), I really enjoyed it and like to play it even after three or four years of owning it.

Sonic Adventure DX
The remake of what's often said to be "the best (3D) Sonic game ever", except that DX is "even better". So yeah, after seeing that Heroes wasn't recieved with enormous positivity despite I enjoyed it heaps much, I thought that this game will be so heaps awesome I won't stop playing it for months.

I was so dissapointed. Sure, the intro made me go "Wow!", but that was the only thing that did it. I selected Sonic, and he did some retarded moves to "show off". And I'm like "You're trying too hard, man." So I get to see the first cutscene. The awkward moving people, the awkward moving Sonic, those ridiculous policemen going "Oh no! Our weapons are useless! [/shitvoiceacting]" and then I'm thrown into a ridiculously easy battle with Chaos. After that, Eggman shows up with his low-poly model that looks like from 1997. So, as you can guess, my first impressions weren't really good. And even though the levels were quite fun and stuff, and the story was pretty decent (the cutscenes looked like from some shit game made for Windows 95 or something), the Chao garden was the only really fun part about the game. I play the game even nowadays (have it for two years) solely because of the Chao garden. I heaps love those little guys, and I want more space. 24 isn't enough! ;_;
That reminds me of another problem - why can't there be more space? I mean, this is a damn computer with a 160 GB hard drive and not a memory card. 8 Chao per garden is just another dissapointing thing of the game. The final boss wasn't anything great, either - I managed to beat it for the first time and lost only one life.
What dissapointed me the most though, was that the game (you lost btw) was made in 2003, yet it didn't look much better than the Dreamcast version from 1998; hell, from what I've heard and seen, DX has got less sounds implemented that the original, especially in the Chao garden, which was even more dissapointing. The best Sonic game ever made? Riiiiight.

Sonic Advance
This game is heaps awesome, the perfect balance between modern and classic Sonic. It was like S3&K, but not 16-bit; not that it was a problem by any means, though. I was satisfied with the music, the variety between characters, the levels... the only thing I didn't like is the Special Stages. Not only it was heaps hard to find those springs, but the stages themselves were heaps hard. Overall, I heaps love this game.

Sonic Advance 2
Another game that was considered "the best Sonic game" by some people, even my British friend recommended it, so obviously I was excited to play it.
Another big dissapointment. I passed four levels by holding the damn D-Pad to the right, I don't even remember jumping or anything. The bosses weren't fun, and... I didn't touch that game ever since I played it for the first time. What is so awesome about this game is beyond me.

Sonic Advance 3
I think this is the perfect balance between Advance 1 and 2. Platforming and speed? Heaps awesome. Levels with multiple routes and nice graphics? Heaps awesome. The music that isn't trying to be 16-bit? Heaps awesome. The tag/team stuff? Heaps awesome. The Chao searching? Heaps unawesome, and that's why I'm using a walkthrough. :D But the Special Stages are heaps fun, too. I just heaps love this game. <3

Sonic Pinball Party
This is a wonderful spinoff. It has heaps nice pinball tables; the Sonic one is based on Advance, the NiGHTS one on... well, NiGHTS, and the Amigo one on... whatever. It even has a Tiny Chao garden with fun mini-games, Casinopolis... this is a heaps awesome spinoff. <3
Except for the story. You've just gotta throw a ridiculous story in everything, don't you, Sonic Team? :|

Sonic Battle
I can understand why some of you don't like this game, but despite that, I heaps like this one, too. Although it's heaps hard to do anything with Emerl at the beginning, once you get more moves, points, and the hang of the game, it gets heaps better. The story, as in pretty much all Sonic games, is silly, and in Battle's case, repetitive. I mean, the whole game is about "don't touch Emerl or I kick your ass", though that still doesn't stop the game from being heaps fun. And there isn't much more to be said about this game...

Sonic Rush
I've had a chance to try this game out on my cousin's DS. First I tried to play it like the Mega Drive games, it wasn't much fun. But after I realized it isn't even supposted to play like that and I learned how to actually play the game, it suddenly became heaps fun. The boss battles were great, the special stages hard but fun, the soundtrack wasn't the best thing I've ever heard, but I can say it's quite fitting to the stages. Whatever that level that's in the sky and you grind heaps lots reminded me of Wing Fortress from Sonic 2; PITS EVERYWHERE.
I might get a DSi XL for my birthday and this'll be one of the first games I'll get for it (others being Chrono Trigger and Castlevania: Dawn of Sorrow), or maybe Sonic Rush Adventure - from what I've seen, there is more platforming in that game than in Rush.

Sonic Riders
Though I've only got the demo so far, I'm really considering to get the full version. It's a pretty good racing game, I like the character "types", and the Japanese voice acting for Omochao is heaps heaps heaps cuuuuuuute~ <3
Yeah, do want this game.

EDIT: Added final boss dissapointment for DX.
This post has been edited by Iceguy: 20 February 2010 - 05:20 AM

#42 User is offline Mercury 

Posted 20 February 2010 - 05:23 AM

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Adventure: Really liked, would make a good Sonic OVA 2, technical glitches don't bother me much

Adventure 2: Absolutely loved, only time Shadow was good, I was happy enough with this direction for Sonic

Heroes: Pretty levels, fantastic music, everything else is shit: controls, story, cutscenes, character designs, animations, etc

Shadow: Played for 1 hour and never looked back. Ghastly - couldn't aim for beans.

'06: Never played, but like the music and looks of the levels. Elise doesn't bother me - I like the OVA after all.

Unleashed (360/PS3):
Unleashed (Wii/PS2):
Again, never played. Seen YouTube of most of the zones. Looks boring, like the worst auto-run parts of Advance/Rush only in 3D. Hate the storyline and concept.

Advance 1: Don't take it seriously, but like it alot.

Advance 2: Fave of the advances, love the sprites, Cream is adorable. The blistering speed is awesome, but wears thin too soon. There needs to be a way to mix this kind of experience with the best of the classics, that's be perfect.

Advance 3: Basically the same as Advance 2, but with 3 problems: physics suck balls, making it almost unplayable; music is slightly worse (sounds spastic); and the characters are gimped if you pick the wrong partner.

Rush: Beautiful zones, zany music. Want to love it but everything besides the zones is too retarded.

Rush Adventure: Easier (and therefore better) than Rush. Love the creativity but wish (again) that the story wasn't so stupid.

Battle: Fun, good story, and best music of any handheld Sonic (modern, that is).

Chronicles: Noisome foetid pap that deserves a billion eons in Malebolge.

Riders, Rivals, Storybook ones: Never played. Meh, but some of the zones look interesting.

#43 User is offline diplomacydog 

Posted 20 February 2010 - 09:36 AM

  • What did I just read?
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Adventure- I really enjoyed this game, the charecters all had DIFFERENT levels which made playing all the storyline bearable. My one complaint is the cutscenes, which simply drag on...and on... The music is very good, one of my favorite soundtracks.

Adventure 2- I seriously enjoyed the fact that Shadow is actually an interesting character, and some of his cut scenes are done very well. The gameplay is good, but theres a strange lack of re playability. The soundtrack is also a disappointing guitar fest.

Heroes- For some reason my siblings LOVED this game. I personally cannot stand Heroes. The stages are colorful and excellent, but they drag on for too long doing the same thing. The music is good, but the voice acting is HORRIBLE. Never have I actually turned off a Sonic game because of voice acting, but I did in this game.

Shadow- Never.

'06- My friend bought this game last summer, and we actually enjoyed some of it. Sonic's story was actually fun IMO, and Crisis City is one of the best 3D levels in any Sonic game. It has a great soundtrack too. We also coined the phrase "ITS NO USE," for when we face difficult parts of over games.

Unleashed (360/PS3)- Best 3D game, narrowly beating out Adventure. If you take it as a game, not a Sonic game, it is the best in the series. The graphics are eggcellent, the soundtrack is eggcellent, the gameplay for both hedgehog and werehog is sound and the replayibility of it is great.

Unleashed (Wii/PS2)- Not bad, I bought this one, and it is a good little game for Wii owners.

Sonic and the Black Knight—Horrible. I hate this game.

Advance 1-I started this game, hated it, but then it grew on me tremendously. It is much like the old games, and the characters are all fun to play as. The only thing that holds it back is the rather horrid music. (Besides EGG Rocket)
Advance 2-Sorry, but this is the first game I got for my Gameboy Advance and I LOVE it. Great soundtrack, very hard towards the end, Music Plant is one of the most unique zones ever.

Advance 3- Horrible. I don't even know how the rest of the game plays, but Route 66 looked and played like a bad fangame

Rush- Very good game. To be honest, I rarely fall in any of those pits. GREAT soundtrack.

Rush Adventure- Never tried.

#44 User is offline Jayextee 

Posted 20 February 2010 - 09:55 AM

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QUOTE (diplomacydog @ Feb 20 2010, 02:36 PM)
Music Plant is one of the most unique zones ever.

eng101.png Hi! I'm Ristar! You may remember me from such games as... well, Ristar -- but I have this music-themed level that has these drums that bounce me up with an animation where I rotate with one leg stretched downward, the other one raised, and my arms out. There are also these piano keys on walls which bounce me off ever so slightly, and make a piano noise. Neither of which appears in Music Plant at all (replacing drum for hi-hats)...

...although for what it's worth I appreciated this shoutout to Ristar in Sonic Advance 2. Much love <3

#45 User is offline Zephyr 

Posted 20 February 2010 - 10:22 AM

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I made a thread on my views on the new games (the 3D ones anyway) and the fanbase as a whole, deep within the hellscape that is the SEGA forums. I didn't post it here because I'm sure most here are already fully aware of the arguments that I talk about. As expected, the thread didn't get as many responses from users as threads about Sonic couples and Sonic Adventure 3 have.
This post has been edited by Zephyr: 20 February 2010 - 11:00 AM

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