Sonic 4: Episode 2 Discussion Electric Bogaloo
#422
Posted 27 January 2012 - 04:09 PM
#423
Posted 27 January 2012 - 04:28 PM
Indigo Dude, on 27 January 2012 - 04:09 PM, said:
I don't know many hermit crabs that live in frigid climates, but I don't think Sonic games pay too much mind to those details anyway.
Just a thought.
Just a thought.
Yeah well, I didn't see any hermit crabs wondering around town today, but you know.

I'd just love to see an ice stage cause E1, Generations and Colours all missed out on the opportunity.
#424
Posted 27 January 2012 - 04:38 PM
I like these new badniks. They're new but they still have a very classic feel to them, something I didn't feel with the Advance series.
#425
Posted 27 January 2012 - 04:40 PM
An icy/industrial zone would be great. Glacial Galaxy in the fangame Sonic Axion is fucking beautiful! (I can't believe you mods and admins haven't made vexer a full member, shameful!)
Also a watery amusement park for the (awesome!!) seal badnik would be great as well.
Also a watery amusement park for the (awesome!!) seal badnik would be great as well.
This post has been edited by jasonchrist: 27 January 2012 - 04:40 PM
#426
Posted 27 January 2012 - 05:37 PM
Indigo Dude, on 27 January 2012 - 04:09 PM, said:
I don't know many hermit crabs that live in frigid climates, but I don't think Sonic games pay too much mind to those details anyway.
Just a thought.
Just a thought.
I don't know many Orbinaut's that live on this planet, in fact I know none. Badniks are robots so I'm sure that temperature isn't going to be an issue for design but if anything I think the expectation of Badniks is that they are supposed to fit in with their surroundings. But then I remind myself of Lava Reef and later Death Egg 2 and remind myself that they don't fit the formula.
#427
Posted 27 January 2012 - 06:54 PM
I actually like those badnik designs. Is the Colors team helping out this time? Those badniks look like something I would see in Sonic Colors.
Now let's see some new interesting Zones and samples of GOOD music that doesn't use the same god awful sound font Sonic 4 used.
Now let's see some new interesting Zones and samples of GOOD music that doesn't use the same god awful sound font Sonic 4 used.
#428
Posted 27 January 2012 - 06:58 PM
OSM, on 27 January 2012 - 06:54 PM, said:
I actually like those badnik designs. Is the Colors team helping out this time? Those badniks look like something I would see in Sonic Colors.
It does look like that's the art direction. For E1 they just added lines and bolts to all the old badniks and they looked awful. They had no character. Colours and Generations redesigned them all again and added extra details that really worked. These guys are definitely done in that style, and I'm glad about it.
This post has been edited by Blue Blood: 27 January 2012 - 07:02 PM
#430
Posted 27 January 2012 - 10:00 PM
I like the what they're doing here, I'm starting to have some real faith in this title.
We are definitely due for an ice level so here's hoping that's where this guy belongs!
We are definitely due for an ice level so here's hoping that's where this guy belongs!
#431
Posted 28 January 2012 - 01:45 AM
#432
Posted 28 January 2012 - 04:28 AM
Since Colours every Badnik started to have perfect round eyes, preety much like Metal S., Dr. Eggman even used it as a symbol on his doors (Colours), I kinda like that. (Are they mean to simbolize Eggs? not Chichen's Eggs, Egg as in general biology stuff.)
These also have perfect round eyes, so yeah they might be designed by the Colours team, or at least inspired.
These also have perfect round eyes, so yeah they might be designed by the Colours team, or at least inspired.
#433
Posted 28 January 2012 - 09:51 AM
I'm hoping that the new graphics engine means that the models don't look like crap, and actually have depth and such to them so they don't look like paper cutouts.
#434
Posted 28 January 2012 - 01:44 PM
New badniks! Always makes me happy to see a new set of Badniks based on actual animals rather than mass-produced eggman caricatures - not that I don't love the E-series, Egg Pawns and Egg Fighters, but they're just not really the same, are they? You can noticeably tell the difference between the Episode I and II concept art too; this new stuff looks like it has more soul to it, and seems more cartoony, whereas the Episode I artwork just looked like SEGA's attempt to make older Badniks look more robotic and less charismatic.
Also, I'm going to echo the sentiment of a good beach level. Not your standard ocean/Green Hill hybrid like Seaside Hill or Emerald Coast, but something a bit closer to civilization. I'm thinking deck chairs, parasols, sand castle-like structures, starfishes, a more interesting background than a blue sky (sunset would be appropriate) and so on; maybe even some elements from Carnival Night/Balloon Park type levels, and potentially a city in the background (although maybe just for one or two of the acts?). Beach balls could function like the fabled checkered wrecking ball of Sonic 1 that Sonic would've been able to run on.
Might as well make it the second or third level too, because starting on a beach has gotten too cliched for its own good, which is why Green Hill (in Sonic 2 MS/GG) and Sunset Hill (Sonic Advance 3) were breaths of fresh air.
Also, I'm going to echo the sentiment of a good beach level. Not your standard ocean/Green Hill hybrid like Seaside Hill or Emerald Coast, but something a bit closer to civilization. I'm thinking deck chairs, parasols, sand castle-like structures, starfishes, a more interesting background than a blue sky (sunset would be appropriate) and so on; maybe even some elements from Carnival Night/Balloon Park type levels, and potentially a city in the background (although maybe just for one or two of the acts?). Beach balls could function like the fabled checkered wrecking ball of Sonic 1 that Sonic would've been able to run on.
Might as well make it the second or third level too, because starting on a beach has gotten too cliched for its own good, which is why Green Hill (in Sonic 2 MS/GG) and Sunset Hill (Sonic Advance 3) were breaths of fresh air.
#435
Posted 28 January 2012 - 01:56 PM
Solid SOAP, on 28 January 2012 - 09:51 AM, said:
I'm hoping that the new graphics engine means that the models don't look like crap, and actually have depth and such to them so they don't look like paper cutouts.
They'll probably look like those updated models in the iPhone version.
I have a weird theory that time travel will be involved in this episode because of the obvious cues it's taking from Sonic 2 and CD so far. Perhaps it's possible when Sonic goes to the past in levels he becomes his classic model, same for Tails.
I base this off of absolutely nothing, it just seems like something SEGA would do.
This post has been edited by OSM: 28 January 2012 - 01:56 PM
