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Sonic CD now out for everything except Nintendo consoles

#3211 User is online GeneHF 

Posted 12 March 2013 - 11:31 PM

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View PostAndrew75, on 12 March 2013 - 04:58 AM, said:

like this ?
Scroll down to post 80 ( keep in mind this was posted before that rainbow concept art was known)
http://forums.sonicr...pic=11471&st=75

Bingo. It's not terribly different to how Sonic 2's scrapped levels found life in future games (HPZ Rock art in Sonic Spinball, as well as Cyber City entirely, then we have Sonic 3 with nods all over the place to unused stages. Ice Cap has some of HPZ's elements redone, for example.)

Except in this case, the level was killed so early on, bits of it could be sneaked in across other parts of the game

#3212 User is offline Master Emerald 

Posted 12 March 2013 - 11:42 PM

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View PostGeneHF, on 11 March 2013 - 11:57 PM, said:

It was a parallel to Marble Zone. This is pretty obvious.

When R2 got killed, bits of it were spread across all the levels. I don't remember the specifics, but some of them stick out when you examine the levels.


Not so fast, Tidal Tempest IS a parallel to marble zone too. The point is: when R2 existed (pure Marble Zone), R3 was very different (pure Labyrinth Zone) (scrapped Lz badniks say hello). Current Tidal Tempest is (Labirynth+Marble).

#3213 User is offline Rika Chou 

Posted 13 March 2013 - 12:37 AM

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I wonder if that explains that strange blue fire object that pushes you.

That one object just always seemed so strange to me.
This post has been edited by Rika Chou: 13 March 2013 - 12:37 AM

#3214 User is offline Andrew75 

Posted 13 March 2013 - 12:59 AM

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View PostRika Chou, on 13 March 2013 - 12:37 AM, said:

I wonder if that explains that strange blue fire object that pushes you.

That one object just always seemed so strange to me.

Ahh man, good catch!


View PostMaster Emerald, on 12 March 2013 - 11:42 PM, said:

View PostGeneHF, on 11 March 2013 - 11:57 PM, said:

It was a parallel to Marble Zone. This is pretty obvious.

When R2 got killed, bits of it were spread across all the levels. I don't remember the specifics, but some of them stick out when you examine the levels.


Not so fast, Tidal Tempest IS a parallel to marble zone too. The point is: when R2 existed (pure Marble Zone), R3 was very different (pure Labyrinth Zone) (scrapped Lz badniks say hello). Current Tidal Tempest is (Labirynth+Marble).

Totally think so too! especially with the leaked R2 sprite resembling the LZ badnick.

This leads to a question for Taxman, How did you find the badnic zone assignments , were they in folders labeled R2 ? or did someone working on the original CD spill the beans?
This post has been edited by Andrew75: 13 March 2013 - 01:06 AM

#3215 User is offline Dark Sonic 

Posted 26 March 2013 - 06:10 PM

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So this game won Windows phone game of the year and Sega won best publisher in the Pocket Gamer awards.

Great job on this port again dude. And hopefully this is a wake up call for Sega, we like good classic Sonic games.

#3216 User is offline Twimfy 

Posted 26 March 2013 - 06:20 PM

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View PostDark Sonic, on 26 March 2013 - 06:10 PM, said:

So this game won Windows phone game of the year and Sega won best publisher in the Pocket Gamer awards.

Great job on this port again dude. And hopefully this is a wake up call for Sega, we like good classic Sonic games.


Just saw this on Twitter.

Congrats, well deserved.

#3217 User is offline ICEknight 

Posted 26 March 2013 - 09:26 PM

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Wow, that's quite the achievement, congratulations!

#3218 User is offline Adamis 

Posted 27 March 2013 - 12:03 PM

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Yup, that's amazing !

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