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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#421 User is offline Kogen 

Posted 31 October 2011 - 07:36 PM

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View PostJosh, on 31 October 2011 - 05:22 PM, said:

Regarding the low review scores... look, the way Kirby's Return to Dreamland has been received has really taught me something about the modern mainstream game reviewers. The vast majority of them praised the gameplay and nostalgia, but compared the game very unfavorably to, of all things, Kirby's Epic Yarn. They said that RtD was lacking in originality compared to the Kirby spinoff games like Mass Attack and whatnot, implying that it's just not enough for a game to be a good platformer nowadays.

Action platformers -- Sonic games -- are my favorite genre to this day. But among the reviewers (and, I'd assume, a large subset of the younger gaming crowd), it's seen as outdated and old just by the virtue of its genre. And most of those reviewers, especially here in America, might not be nearly as nostalgic for Sonic as they are for Mario (whose NSMB games have gotten really favorable scores in spite of being retro throwbacks). So while I'd like to see it getting 9s, and for me personally it'll probably be UnendingOrgasm/10, that its getting mostly 8s is a great indication of how awesome it is.

While I agree with what you are stating, Sonic Generations is not like Kirby, Mario, Donkey Kong, et cetera. It is mixed Classic and Modern, and the Classic is not done right. You cannot fully compare the two types and say 'Where is the 9?!'. Sonic Generations is a weird hybrid, 'best-of' collection - Unleashed mixed with Sonic 4.

#422 User is offline Demi 

Posted 31 October 2011 - 07:41 PM

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I've only played the demo, but I actually prefer Modern Sonic's gameplay. I find it more fun. Classic feels a bit stiff to me.

#423 User is offline Lukar 

Posted 31 October 2011 - 07:41 PM

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View PostAyu Tsukimiya, on 31 October 2011 - 05:47 PM, said:

View PostVangar, on 31 October 2011 - 05:42 PM, said:

View PostPolygon Jim, on 31 October 2011 - 01:00 PM, said:

*Amy's Rapeface*
Never fear, Amy Rose is here...


Did you rip that out of Generations already?!

Well done.


That reminds me, what are the chances of SEGA adding some other characters to be playable via DLC in the future?


I doubt they'd add in more playable characters, considering they only wanted two (one?) characters (character?) to be played in it. Maybe in a mission or two, but for the whole game? I don't think so.

#424 User is offline Guess Who 

Posted 31 October 2011 - 07:42 PM

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1up review is out. B.
http://www.1up.com/r...ons-xbox360-ps3

Quote

These problems aren't game-breaking, though, and Generations smartly lets the player choose the levels they'd like to take on. While some of them are mandatory for progress, those who aren't keen on revisiting Knuckles' treasure hunts (to make an obvious example) can avoid them entirely -- though finishing any stage yields points which can be spent on various unlockables and skill upgrades for Sonic. There's a great deal of game here, which speaks to just how smart Sega is in iterating on a small collection of stages, rather than going the usual route of wasting valuable HD assets on a series of sprawling (and typically unplayable) levels for Sonic to get lost in. If the inevitable sequel to Generations offers the same refinements Sonic 2 brought to the original Sonic the Hedgehog, Sega's blue rodent might just completely emerge from the pit of embarrassment he slowly dug for himself throughout the '00s.


#425 User is offline Ashram 

Posted 31 October 2011 - 07:49 PM

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Woo, just got off the phone with Gamestop; since tonight is the midnight release for the new Uncharted, they said it's cool if I came in and picked up Generations. Midnight, here I come!
This post has been edited by Ashram: 31 October 2011 - 09:11 PM

#426 User is offline KittenBurglar 

Posted 31 October 2011 - 07:51 PM

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View PostAshram, on 31 October 2011 - 07:49 PM, said:

since tonight is the midnight release for the new Assassin's Creed,

wat


Anyway, I never understood all the complaining about bottomless pits; honestly, in no Sonic game have they ever really been a problem for me. It's always been exceedingly obvious where bottomless pits are.

And the talk of control being taken away always makes it sound like their controller is literally taken away and suddenly thrust into their face when they can control Sonic again. Is it hard to hold onto the controls through a scripted scene?
This post has been edited by KittenBurglar: 31 October 2011 - 07:53 PM

#427 User is offline Vangar 

Posted 31 October 2011 - 07:54 PM

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View PostHinchy, on 31 October 2011 - 07:30 PM, said:

View PostVangar, on 31 October 2011 - 07:27 PM, said:

I can't believe I have to post this, but:

Spoiler



Spoiler



Spoiler


#428 User is offline Metal Man88 

Posted 31 October 2011 - 07:59 PM

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Metacritic scores aren't gonna influence SEGA as much as sales are.

After all, if it makes a lot of money, and perhaps more than previous outings, then the Metacritic scores stop meaning anything.

#429 User is offline Lanzer 

Posted 31 October 2011 - 08:11 PM

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View PostMetal Man88, on 31 October 2011 - 07:59 PM, said:

Metacritic scores aren't gonna influence SEGA as much as sales are.


Oh really now? According to this they seem pretty determined to watch metacritic every second until all reviews are in.

But your right in saying sales will talk bigger then scores. if it sells good then most likely they know there doing something right.

#430 User is offline Spindash54 

Posted 31 October 2011 - 08:33 PM

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View PostKittenBurglar, on 31 October 2011 - 07:51 PM, said:

View PostAshram, on 31 October 2011 - 07:49 PM, said:

since tonight is the midnight release for the new Assassin's Creed,

wat


He means Uncharted.

#431 User is offline Tyty 

Posted 31 October 2011 - 08:34 PM

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View PostKittenBurglar, on 31 October 2011 - 07:51 PM, said:

Anyway, I never understood all the complaining about bottomless pits; honestly, in no Sonic game have they ever really been a problem for me. It's always been exceedingly obvious where bottomless pits are.

Bottomless pits are fine to me because they're pretty obvious. Inescapable spike pits while super, those are problems.

Turns out there's no gamestops in Alberta (and thusly Calgary) big enough to do any midnight releases (They're all outlets in malls and stuff) so I have to wait until tomorrow morning to go grab it myself.

it feels like a trick with no treat.

#432 User is offline Afro Thunder 

Posted 31 October 2011 - 08:50 PM

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View PostTyty, on 31 October 2011 - 08:34 PM, said:

It feels like a trick with no treat.


That line just made my entire day. :P

I envy you though, 'cause I have to wait at least two weeks before I can get Generations and Drake's Deception.

But at least I'll be able to get it.

#433 User is offline Kogen 

Posted 31 October 2011 - 08:53 PM

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View PostMetal Man88, on 31 October 2011 - 07:59 PM, said:

Metacritic scores aren't gonna influence SEGA as much as sales are.

After all, if it makes a lot of money, and perhaps more than previous outings, then the Metacritic scores stop meaning anything.

SEGA specifically stated multiple times that Metacritic averages matter a lot. This is why they took down Sonic 06 digitally, for example.

#434 User is offline MastaSys 

Posted 31 October 2011 - 09:00 PM

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View PostVangar, on 31 October 2011 - 07:27 PM, said:

I can't believe I have to post this, but:

Spoiler



Spoiler

This post has been edited by MastaSys: 31 October 2011 - 09:12 PM

#435 User is offline Covarr 

Posted 31 October 2011 - 09:40 PM

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View Postn00neimp0rtant, on 31 October 2011 - 09:46 AM, said:

Still in disbelief that they chose Seaside Hill over Casino Park or BINGO Highway.

Except Casino Park and BINGO Highway were utter shit. Not to mention, they would've had to implement rolling for modern Sonic. And it'd make the Casino Night DLC redundant. Although, I guess with new layouts and only the VISUAL design from those levels, it could've been great.

Mystic Mansion, on the other hand, would've been a great choice, as it's pretty much unlike any other level in ANY game in the series, and one of the most memorable of Sonic Heroes if only for its habit of becoming upside-down.

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