Sonic and Sega Retro Message Board: Sonic Forces - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 187 Pages +
  • ◄ First
  • 185
  • 186
  • 187
    Locked
    Locked Forum

Sonic Forces

#2791 User is offline DustArma 

Posted 20 June 2017 - 08:26 PM

  • Posts: 1247
  • Joined: 27-February 08
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Learning Python.
I personally dislike SA2's structure because of the radical changes in gameplay between characters, having to go through Mech and Emerald Hunting stages just to get back to the Speed stages was annoying to say the least, that said, I don't feel like it's gonna be that big of a problem for Forces because all 3 gameplay styles are similar enough that it won't feel as jarring to go from one to the other.

#2792 User is offline RikohZX 

Posted 20 June 2017 - 08:42 PM

  • Posts: 85
  • Joined: 18-March 17
  • Gender:Male
Well it's not like there'd be huge variance when 75% of what we've seen so far is 2.5D gameplay. :v:

#2793 User is offline XCubed 

Posted 21 June 2017 - 12:12 PM

  • Will Someday Own a Rent-A-Center
  • Posts: 3157
  • Joined: 23-November 04
  • Gender:Male
  • Location:Boynton Beach, FL
  • Wiki edits:5

View PostDustArma, on 20 June 2017 - 08:26 PM, said:

I personally dislike SA2's structure because of the radical changes in gameplay between characters, having to go through Mech and Emerald Hunting stages just to get back to the Speed stages was annoying to say the least, that said, I don't feel like it's gonna be that big of a problem for Forces because all 3 gameplay styles are similar enough that it won't feel as jarring to go from one to the other.


The Mech stages were meh, but the emerald hunting stages can rot in hell. I'm not put off by Sonic Forces gameplay styles. It's interesting that the Avatar gets to participate in it's own version of the Classic and Modern stages.

#2794 User is offline big smile 

Posted 21 June 2017 - 01:05 PM

  • Posts: 386
  • Joined: 01-July 05
  • Gender:Male

View PostCasshern, on 20 June 2017 - 04:45 PM, said:

At least, it seems this story looks like it would've benefit from taking the SA1 route.


I've always been a fan of that type of story telling, as you have the extra pleasure of working out how all the stories fit together

(I know Sonic Team never got them to fit seamlessly, but then even their linear stories have that problem too!)

#2795 User is offline HedgeHayes 

Posted 21 June 2017 - 02:50 PM

  • Goodnik ambassador
  • Posts: 53
  • Joined: 01-June 17
  • Gender:Male
  • Location:Bilbao, Spain
  • Project:Too many of them

View PostDustArma, on 20 June 2017 - 08:26 PM, said:

I personally dislike SA2's structure because of the radical changes in gameplay between characters, having to go through Mech and Emerald Hunting stages just to get back to the Speed stages was annoying to say the least, that said, I don't feel like it's gonna be that big of a problem for Forces because all 3 gameplay styles are similar enough that it won't feel as jarring to go from one to the other.

I liked the three playstyles of SA2, so I didn't have a problem with that. It still felt like an awkward gameplay change, though.

#2796 User is offline HEDGESMFG 

Posted 23 June 2017 - 08:34 PM

  • Posts: 140
  • Joined: 15-January 12
  • Gender:Male
SA2 still had the most solid engine of any Pre Colors title, IMHO. Not nearly as buggy as the first game, legitimately playable challenges (collecting those As was tough but rewarding, with most of them being a fair and balanced challenge that was doable with practice).

As a classic fan, it was still an amazing game when it came out and a wonderful dreamcast sendoff, and critically acclaimed for the time it was released. It wasn't until SA2B (which was ironically an improvement in all respects) that the game started to get critically panned to such a large degree.

Heroes was received with mixed reviews but it wasn't that much worse. Too much "Sonic's shitty friends" syndrome, and the dialogue/acting got notably worse for some reason, and the story was a let down compared to what SA1/2 offered.

Shadow/06 are what truly made the franchise the laughingstock they are to so many now, and Unleashed, while a marked improvement, only could do so much to recover it thanks to the werehog.

I feel like there are times when a lot of fans don't actually remember what it was like to be a SEGA fan in the late 90s/early 2000s. Sonic was viewed VERY differently, with mostly praise, back before 2002. There were detractors from the adventure titles (and Adventure 1 has aged sadly rather poorly), but they were still well liked by most who played them.

#2797 User is offline Master Emerald 

Posted 23 June 2017 - 08:41 PM

  • Posts: 3099
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
Err. SA2 and SLW are the only two Sonic games I never bothered to 100% finish. I mean, you may like SA2 but it doesn't feel like Sonic with all that 'grinding down staircases/emerald hunting/etc'.

Really disgusting game. I'd prefer to play Sonic 4 for 100 years than to touch that mess again.

#2798 User is offline SystemsReady 

Posted 23 June 2017 - 10:49 PM

  • Posts: 32
  • Joined: 16-March 16
  • Gender:Female
  • Location:The Twin Cities
  • Project:Right now just focusing on getting this new PC machine all set up!

View PostHEDGESMFG, on 23 June 2017 - 08:34 PM, said:

Heroes was received with mixed reviews but it wasn't that much worse. Too much "Sonic's shitty friends" syndrome, and the dialogue/acting got notably worse for some reason, and the story was a let down compared to what SA1/2 offered.


Ohhhhh yes it was! :P It somehow took SA2's rail mechanics and not only made them far more buggy and awful but also way more ubiquitous. The controls managed to get super slippery and the level design was far more cheap. And of course...the dialogue and voice acting are just awful.

"LOOK AT ALL THOSE EGGMAN'S ROBOTS"

#2799 User is offline Morph 

Posted 23 June 2017 - 11:30 PM

  • AKA SonicFreak94.
  • Posts: 709
  • Joined: 01-August 08
  • Gender:Male
  • Location:Utah
  • Project:SA1/2 hax
  • Wiki edits:11
Mechanically speaking, SA2 is definitely more polished than SA1. As a game, SA1 is the clear winner in my book, though. Emerald Hunting wasn't a total drag to play, shooting was limited to one character with good enough level design that it didn't overstay its welcome, and the rest was actually fun. SA2's Sonic/Shadow level design was largely half-pipes over bottomless pits. Windy Valley 3 and Speed Highway notwithstanding, the levels felt like they actually had designs rather than following some stupid archetype like Sonic & Shadow's SA2 levels.

we all know big is the best part though let's be honest with ourselves

On the topic of Forces though, I can say that I'm less excited for this than I was for Sonic Lost World, and I wasn't excited for that either. The difference is that Lost World was still interesting enough that I played it, and enjoyed it even in its mediocrity. I don't expect that to be the case with Forces to any degree. Honestly the only interesting thing about it to me thus far is its new rendering technology.

#2800 User is offline Cooljerk 

Posted Yesterday, 12:37 AM

  • NotEqual Tech, Inc - VR & Game Dev
  • Posts: 3771
  • Joined: 06-April 06
  • Gender:Male
  • Wiki edits:9

View PostMorph, on 23 June 2017 - 11:30 PM, said:

shooting was limited to one character with good enough level design that it didn't overstay its welcome

More on that -- the shooting segments in SA1 always reminded me of Burning Rangers in terms of mechanics and level design (lots of actual platforming), which was a good thing. The Mechs in SA2, by contrast, just felt like ho-hum third person shooter segments.

It's weird because, mechanically, they are pretty similar between SA1 and SA2. Yet SA1 managed to evoke a lot of good feelings from me, where I groaned every time I had to play one in SA2.

RE: Forces - I loved Sonic Unleashed, I loved Sonic Colors, I loved Sonic Generations, I genuinely love the boost style of gameplay. It feels like F-Zero GX were made into a platformer. I'm pretty stoked for Forces, even if I think the tone looks meh and the classic sonic GHZ level looks a step back from generations. So long as the gameplay remains like it did before, however, I'm willing to bet I will like Forces.
This post has been edited by Cooljerk: Yesterday, 12:39 AM

#2801 User is offline RikohZX 

Posted Yesterday, 01:13 AM

  • Posts: 85
  • Joined: 18-March 17
  • Gender:Male

View PostCooljerk, on Yesterday, 12:37 AM, said:

View PostMorph, on 23 June 2017 - 11:30 PM, said:

shooting was limited to one character with good enough level design that it didn't overstay its welcome

More on that -- the shooting segments in SA1 always reminded me of Burning Rangers in terms of mechanics and level design (lots of actual platforming), which was a good thing. The Mechs in SA2, by contrast, just felt like ho-hum third person shooter segments.

It's weird because, mechanically, they are pretty similar between SA1 and SA2. Yet SA1 managed to evoke a lot of good feelings from me, where I groaned every time I had to play one in SA2.
Well Gamma is a lot more nimble and spry, and his stages are relatively short, to-the-point and are the most speedrunnable stages in the game arguably, besides maybe Tails'. The Shooting stages in SA2 by comparison drag on for quite a while, don't do a whole lot unique between eachother besides Eggman's low gravity hovering in Cosmic Wall, and have way stiffer, clunkier controls that are a pain to manage with precision jumping. It's easy to see why someone would prefer Gamma.

  • 187 Pages +
  • ◄ First
  • 185
  • 186
  • 187
    Locked
    Locked Forum

4 User(s) are reading this topic
0 members, 4 guests, 0 anonymous users