Concept Workbench Ideas and concept art
Posted 25 October 2010 - 04:47 PM
I suggest that instead of it unwinding from the platform, make it unwind from the vine it's attached to; that way, you could animate the vines [attached to the platform] flapping in the wind as it falls down to its destruction.
Secondly, I don't see why we can't use a kind of pulley system to move it; seeing as it's already "man"-made, it'd be the most logical way to move something like this. I think the jolt of Sonic's weight can be what gets is to move in the first place:
Posted 25 October 2010 - 07:28 PM
Posted 25 October 2010 - 07:56 PM
Edit: I didn't see Gambit's reply; WTF, IPB?
Posted 30 October 2010 - 11:14 AM
I was wondering if the S2HD team, with E-122-Psi permission of course, would consider tracing these sprites and putting them in. It would definitely add to the replay factor. And would give interesting multiplayer matches, especially if there is going to be more than 2 players in a match.
Good idea; I could like to suggest the addition of Shadow there. I have been playing Sonic The Hedgehog Megamix using Shadow and he's awesome to use, especially in Super Form. I could like to see more fangames with him as a playable character.
Of course I know Sonic 2 HD's no Megamix, but hey, since we are talking about adding extra characters, why not?
p.s. NOT a rabid Shadow fanboy.
Posted 30 October 2010 - 12:38 PM
Posted 31 October 2010 - 01:32 AM
Posted 20 November 2010 - 06:29 PM
I'm currently underway with part of the ground area and it is coming along quite nicely. I will post a picture soon and please tell me if anything needs to be changed.
Also, I use Flash not the usual Illustrator or whatever. Can that still work?