At least I think that's it, anyway, I plan to restore it and make it a Jungle Zone. Can someone help me out on how there's any possibility to restore it? I know collision pointers has something to do with it. I don't know the location, however.
I kinda need help.. I plan to restore that 01 level..
#2
Posted 29 June 2004 - 02:14 AM
All the offset indices need to be fixed to show normal values. Good luck.
Will you be taking from the Master System game for this?
Will you be taking from the Master System game for this?
#3
Posted 29 June 2004 - 02:46 AM
No, Palmtree Panic Zone PAst =P And I don't know how to do that. Tips on that plz.
#4
Posted 29 June 2004 - 11:20 AM
Um, all the stuff for Wood Zone (01) is there, you can just edit it.
EDIT: Wait, Wood is 02. Hmm. What's the name of 01?
EDIT: Wait, Wood is 02. Hmm. What's the name of 01?
This post has been edited by bobxp: 29 June 2004 - 11:20 AM
#6
Posted 29 June 2004 - 05:40 PM
Yeah. My first Idea was to make it exactly like labyrinth but that didn't seem to work out. So, I decided to make it a jungle zone cuz I thought it would be interesting.
This post has been edited by SGR: 29 June 2004 - 05:41 PM
#7
Posted 29 June 2004 - 05:42 PM
Quick Man, on Jun 29 2004, 02:14 AM, said:
All the offset indices need to be fixed to show normal values. Good luck.
Will you be taking from the Master System game for this?
Will you be taking from the Master System game for this?
Couldn't I just set the collision pointer in the level to EHZ? It would work pretty good and that's what my plans are.
EDIT: I put the pic in the other topic of mine. Take a look at that.
This post has been edited by SGR: 29 June 2004 - 08:09 PM
#8
Posted 30 June 2004 - 10:44 AM
.hack//zero, on Jun 29 2004, 04:23 PM, said:
Labyrinth zone
yes... Labyrinth uses everything of EHZs bar a broken collision index... Yes, you would have to tack on stuff to use Labyrinth zone.
#9
Posted 30 June 2004 - 11:57 AM
.hack//zero, on Jun 29 2004, 06:23 PM, said:
Labyrinth zone
Death Egg zone for me. :lol:
But yeah, I read somewhere that Level 01 was Labyrinth zone from S1.
This post has been edited by Sonic Hachelle-Bee: 30 June 2004 - 11:58 AM
#10
Posted 30 June 2004 - 05:19 PM
It's just a leftover. So, I thought, "why make it exactly like labyrinth when I could make it something else?" I am such a creative person. =P
#11
Posted 30 June 2004 - 09:11 PM
Hey, can anyone also help me with the background? I want that to point to EHZ background properties.
#12
Posted 30 June 2004 - 09:16 PM
I believe it's in Nemesis guide, you just have to edit the offset index.
#14
Posted 01 July 2004 - 03:08 PM
Both guides are available at http://mywebpages.co...un.hamman/TNSSC and Nemesis' alone is available at http://homepages.ihu...au/~nemesis2k2/.

