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I kinda need help.. I plan to restore that 01 level..

#1 User is offline SGR 

Posted 28 June 2004 - 11:28 PM

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At least I think that's it, anyway, I plan to restore it and make it a Jungle Zone. Can someone help me out on how there's any possibility to restore it? I know collision pointers has something to do with it. I don't know the location, however.

#2 User is offline Quickman 

Posted 29 June 2004 - 02:14 AM

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All the offset indices need to be fixed to show normal values. Good luck.

Will you be taking from the Master System game for this? ;)

#3 User is offline SGR 

Posted 29 June 2004 - 02:46 AM

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No, Palmtree Panic Zone PAst =P And I don't know how to do that. Tips on that plz.

#4 User is offline Hayate 

Posted 29 June 2004 - 11:20 AM

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Um, all the stuff for Wood Zone (01) is there, you can just edit it.

EDIT: Wait, Wood is 02. Hmm. What's the name of 01?
This post has been edited by bobxp: 29 June 2004 - 11:20 AM

#5 User is offline .hack//zero 

Posted 29 June 2004 - 11:23 AM

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Labyrinth zone

#6 User is offline SGR 

Posted 29 June 2004 - 05:40 PM

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Yeah. My first Idea was to make it exactly like labyrinth but that didn't seem to work out. So, I decided to make it a jungle zone cuz I thought it would be interesting.
This post has been edited by SGR: 29 June 2004 - 05:41 PM

#7 User is offline SGR 

Posted 29 June 2004 - 05:42 PM

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Quick Man, on Jun 29 2004, 02:14 AM, said:

All the offset indices need to be fixed to show normal values. Good luck.

Will you be taking from the Master System game for this? ;)

Couldn't I just set the collision pointer in the level to EHZ? It would work pretty good and that's what my plans are.

EDIT: I put the pic in the other topic of mine. Take a look at that.
This post has been edited by SGR: 29 June 2004 - 08:09 PM

#8 User is offline Hayate 

Posted 30 June 2004 - 10:44 AM

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.hack//zero, on Jun 29 2004, 04:23 PM, said:

Labyrinth zone

yes... Labyrinth uses everything of EHZs bar a broken collision index... Yes, you would have to tack on stuff to use Labyrinth zone.

#9 User is offline Sonic Hachelle-Bee 

Posted 30 June 2004 - 11:57 AM

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.hack//zero, on Jun 29 2004, 06:23 PM, said:

Labyrinth zone

Death Egg zone for me. :lol:
But yeah, I read somewhere that Level 01 was Labyrinth zone from S1.
This post has been edited by Sonic Hachelle-Bee: 30 June 2004 - 11:58 AM

#10 User is offline SGR 

Posted 30 June 2004 - 05:19 PM

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It's just a leftover. So, I thought, "why make it exactly like labyrinth when I could make it something else?" I am such a creative person. =P

#11 User is offline SGR 

Posted 30 June 2004 - 09:11 PM

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Hey, can anyone also help me with the background? I want that to point to EHZ background properties.

#12 User is offline Rika Chou 

Posted 30 June 2004 - 09:16 PM

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I believe it's in Nemesis guide, you just have to edit the offset index.

#13 User is offline SGR 

Posted 30 June 2004 - 09:22 PM

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What about Saxmans? His is the only one I got.

#14 User is offline Drakmyth 

Posted 01 July 2004 - 03:08 PM

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Both guides are available at http://mywebpages.co...un.hamman/TNSSC and Nemesis' alone is available at http://homepages.ihu...au/~nemesis2k2/.

#15 User is offline SGR 

Posted 01 July 2004 - 03:30 PM

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Okay, thanx

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