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S&K 0606 discussion

#16 User is offline MK 

Posted 25 February 2008 - 12:18 AM

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You can stand on that corner, even though the spikes are there.

#17 User is offline Quexinos 

Posted 25 February 2008 - 12:19 AM

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really?... huh I didn't even try.

#18 User is offline Sixfortyfive 

Posted 25 February 2008 - 12:58 AM

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View PostQuexinos, on Feb 24 2008, 11:44 PM, said:

View PostDark Sonic, on Feb 24 2008, 10:33 PM, said:

View PostTweaker, on Feb 24 2008, 08:26 PM, said:

Haha... that's only the second time I've ever seen that message—the first time being when Squints posted it a couple of years ago.

I still love how they went through the trouble to make alternate text for such a small detail. Stuff like that really made the game shine, IMO.

I've barely seen it myself. I forget, what triggers that phrase in normal gameplay in the normal Sonic 3 and Knuckles?

if you haven't got all the regular Chaos Emeralds with Sonic 3 and Knuckles by the time you reach Mushroom Hill that's the message that appears once you collect them.

Not quite correct.

If you get all 7 Chaos Emeralds before Mushroom Hill:
SONIC CAN NOW BE SUPER SONIC.
KNUCKLES CAN NOW BE SUPER KNUCKLES.
Tails gets no message.

You lose all the Chaos Emeralds you've collected in the cutscene that plays when you go to an S&K special stage for the first time, which is why you can't be Super/Hyper again until you collect all the Super Emeralds.

If you fail to get all 7 Chaos Emeralds before Mushroom Hill but finish collecting them later:
SONIC CAN GO TO HIDDEN PALACE.
KNUCKLES CAN GO TO HIDDEN PALACE.
TAILS CAN GO TO HIDDEN PALACE.

I'm fairly certain that you can still be Super Sonic/Knuckles in the S&K zones as long as you never enter a special stage ring in Mushroom Hill or later, but I'm not 100% sure.
This post has been edited by Sixfortyfive: 25 February 2008 - 12:58 AM

#19 User is offline Quexinos 

Posted 25 February 2008 - 01:00 AM

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so basically it's exactly what I said -_-

#20 User is offline Sixfortyfive 

Posted 25 February 2008 - 01:01 AM

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View PostQuexinos, on Feb 25 2008, 01:00 AM, said:

so basically it's exactly what I said -_-

...Yes.

Somehow I misread that the first time around.

#21 User is offline Quexinos 

Posted 25 February 2008 - 01:01 AM

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we can't take you anywhere.... /end spam

#22 User is offline Quexinos 

Posted 27 February 2008 - 08:27 PM

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I was playing around a little bit more with this today and I found something interesting. Remember the missing ring in Flying Battery?... Well this time around, it was there. I have no idea why it wasn't there the first time.

Anywho, a few more differences. The beta is on the left.
Posted Image
Things were a bit more complicated here.

Posted Image
I posted this before well.. here it is again =D

Posted Image
In the beta you can't see the spring.

Posted Image
And in the beta the sign post is in front of the Egg Prison.

#23 User is online Billy 

Posted 27 February 2008 - 10:47 PM

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Quote

Posted Image
And in the beta the sign post is in front of the Egg Prison.

That's strange, why would they want it behind instead? There's probably some underlying technical reason.
This post has been edited by Bill: 27 February 2008 - 10:47 PM

#24 User is offline Quexinos 

Posted 28 February 2008 - 04:04 AM

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Beta 606 (left) had a lot more "cheap shots" with those spiked rocks falling down. Several were removed from the final.
Posted Image

Posted Image

I also noticed something about Doomsday:

Posted Image
In the very beginning of the beta stage, it dumps you right in the middle of the meteors. In the final, there's space then meteors. I think what they did was moved the whole level over to the right, though there did still seem to be layout differences.

Posted Image
But I think the coordinates here proves my "moved the stage to the right" theory.
This post has been edited by Quexinos: 28 February 2008 - 04:11 AM

#25 User is offline Flygon 

Posted 28 February 2008 - 05:19 AM

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QUOTE (Bill @ Feb 27 2008, 07:47 PM) [post="181943"]Posted Image
And in the beta the sign post is in front of the Egg Prison.[/quote]
That's strange, why would they want it behind instead? There's probably some underlying technical reason.
[/quote]
I think it looks better visually behind, the guys at Sega probably thought this too.

#26 User is offline Dark Sonic 

Posted 28 February 2008 - 05:23 PM

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QUOTE (flygon @ Feb 28 2008, 02:19 AM) [post="181978"]Posted Image
And in the beta the sign post is in front of the Egg Prison.[/quote]
That's strange, why would they want it behind instead? There's probably some underlying technical reason.
[/quote]
I think it looks better visually behind, the guys at Sega probably thought this too.
[/quote]
I always thought the signs looked cooler than the Egg capsules. However what the should have done was allowed the sign to land on top of the capsule itself. That would have made sense too

#27 User is offline BSonirachi 

Posted 22 October 2017 - 05:17 AM

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By complete happenstance, I've found a way of unlocking the level select and debug mode in this build.

The other day, I was poking around in the prototype to see what else I could find to put on the Sonic Retro Wiki and TCRF, and I locked on the build with Sonic 3. I then wondered if there would be a way to access the level select when locked on, so I started to do a bit of messing about on the title screen first. While "1 PLAYER" and "COMPETITION" were displayed, one of the codes I tried entering was Up, Up, Down, Down, Up, Up, Up, Up (the infamous input sequence for Sonic 3's level select), I heard a ring sound, and then I can select the Level Select menu! Doing this also unlocked Debug Mode, so I can simply hold A to turn it on.

What's more, the same trick that's used in the final to enable Debug Mode in "Sonic & Knuckles mode" by spamming "S" monitors at the start of a level and rolling through them all to glitch out the game also works. However, since the game isn't coded to restart upon crash yet, you have to pause the game as soon as the camera starts going beyond the left of the level and into negative coordinates so the game resets into "Sonic & Knuckles mode". Pressing A + Start on the S&K title screen won't call up the level select, but you can pause and press A to go to it.

The same cheat also works in the 0608 build, plus the All Chaos Emeralds cheat from the previous Sonic 3C and Sonic & Knuckles prototypes still works. Build 0612 changes the level select cheat and removes the All Emeralds cheat.

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