Ravenfreak, on 03 January 2012 - 04:44 PM, said:
The non-stop invincible theme happened to me plenty of times while playing the game.
Well why didn't
you tell the rest of us? WHY DID YOU KEEP IT A SECRET!!

(joking).
ICEknight, on 03 January 2012 - 03:02 PM, said:
I've never seen that disappearing box (it surprised me quite a bit), but the non-stop invincibility music does ring a bell. I thought it happened when the item expired while the 1-up jingle was playing?
In any case, I don't think those are documented anywhere, and they'd be nice additions to the bugfix tutorials/explanations.

Yeah, it kinda freaked me out a bit. I've been able to replicate it a few times but I'm not sure what triggers it exactly. Basically, take the lower GHZ Act 3 route, then go to the high road, get the two boxes in the trees, kill the badniks, get the invincibility, then drop your way backward to the area, go past it, then run back and hit the red spring in the rock.
I know nothing of how the game renders objects and such, but it seems to me that travelling as such speed from the red spring, through the loop, going slightly in to the S-lopp and coming back out quickly causes the game to incorrectly load the object point where the life box is meant to be, so it will appear unsmashed if you've smashed it, or not at all either way. It seems to only happen when I've destroyed boxes further along in the level, so perhaps it's trying to load things which it thinks SHOULD be there by the time you reach that spot, but then does it incorrectly. Surely a tech member will be along soon to tell us what they think's going on- I hope so, it's mighty queer indeed.
The Game Collector, on 03 January 2012 - 05:39 PM, said:
My favorite sound trick was always the one where if you get a 1-up and pause the game while the music is fading in, it doesn't bring all of the instruments back in, just some. The only other sound bug I had encountered was going into the special stage with power sneakers in effect to get faster music and a sped up score counter afterwards.
Yeah, that special stage one is a favourite of mine in Act 1 and 2 of Green Hill Zone. Pressing start and not hearing all the instruments is something I noticed before but didn't really pay too much attention to. I believe that hitting badniks or doing something which makes a noise in certain channels will bring that lost sound channel back IIRC.
You may also know that if you finish a Sonic 2 level with enough time left on the speed shoes, once you've cleared the sign post and the music has started, as long as you still had the powerup as the end jingle started, it'll reset the timer for your speed shoes, letting you keep them until the next act loads.
This post has been edited by SpeedStarTMQ: 03 January 2012 - 06:03 PM