Sonic Advance Released for Android in Japan
#77
Posted 29 November 2011 - 08:33 PM
(Here's hoping for an iPhone port)
#78
Posted 29 November 2011 - 09:33 PM
Jaseman, on 29 November 2011 - 08:08 PM, said:
Me personally for curiosity's sake. And you don't save anything here, Gameboid has been free for quite some time after the developer got kicked off the Market. It's now hosted at SlideMe and doesn't cost anything anymore. The Lite version never cost anything anyways though.
LOst, on 29 November 2011 - 08:21 PM, said:
I wouldn't say it's impressive considering Gameboid already emulates it at full speed with no problems whatsoever (in what I assume is software). The speed issue seems to be related to WHICH phone you use. Others report no slowdown at all, despite not necessarily using faster phones than my own. My overclocked Fascinate is one of the faster single core phones out there and can even play games like Shadowgun well with a little tweaking. And yet I'm getting slowdown.
Skyler, on 29 November 2011 - 08:33 PM, said:
(Here's hoping for an iPhone port)
Being hacked wouldn't make any difference, but the type of phone apparently does. Speed varies between phones from what it seems. Likely the game wasn't intended for the type of hardware in certain popular US phones (like the Galaxy S series for example).
#80
Posted 30 November 2011 - 03:24 AM
Having said that, I don't actually like the changes themselves- it defiles the original game, and the midi tracks sound odd.
#81
Posted 30 November 2011 - 07:19 AM
#82
Posted 30 November 2011 - 08:21 AM
Granville, on 29 November 2011 - 09:33 PM, said:
LOst, on 29 November 2011 - 08:21 PM, said:
I wouldn't say it's impressive considering Gameboid already emulates it at full speed with no problems whatsoever (in what I assume is software). The speed issue seems to be related to WHICH phone you use. Others report no slowdown at all, despite not necessarily using faster phones than my own. My overclocked Fascinate is one of the faster single core phones out there and can even play games like Shadowgun well with a little tweaking. And yet I'm getting slowdown.
Okay, put the slowdown aside. I didn't know about the emulator and it being faster. The impressive part is the fact that the game does all the raster effects without emulation. Emulation is cheating in a way. That's why I like ports, and why this thread is so interesting. If it was just an emulation, I wouldn't reply to this thread at all.
An example of impressive game port is Sonic & Knuckles Collection for the PC, which manages to just the amount of work needed to display the game, even when the effects were totally depending on hardware that the PC doesn't have. That game can't show the water surface effect properly though, because of limited number of palette entries and with no hardware HBlank.
So please, if anyone can record a video of the game playing the Ice Mountain, as it depends so much on SNES/GBA hardware techniques, it would be fun to see if they failed somewhere because of limitations, or if they were super skilled and pulled it all off.
#83
Posted 30 November 2011 - 12:04 PM
W.A.C., on 30 November 2011 - 07:19 AM, said:
Rika Chou, on 27 November 2011 - 05:53 PM, said:
Lanzer, on 27 November 2011 - 05:40 PM, said:
Should this port be worth wiki-ing?
Tanks, on 27 November 2011 - 12:05 PM, said:
evilhamwizard, on 27 November 2011 - 11:36 AM, said:
For those who have no need to download the APK. http://www.mediafire...18j3ykjli724qq2
EDIT: Wait... Sonic 4... Is that you? Check BGM 49 and 50 and tell me I am not nuts...
#84
Posted 30 November 2011 - 12:09 PM
Skyler, on 29 November 2011 - 08:33 PM, said:
Well, not exactly - performance could be how it was coded, the computer system architecture, or something else I can't think of.
#85
Posted 30 November 2011 - 01:42 PM
#86
Posted 30 November 2011 - 04:56 PM
#87
Posted 30 November 2011 - 07:58 PM
...just installed this version on my mother's Samsung Galaxy Mini....got the lag that other people mention, plus I don't like the touch controls too much.
#88
Posted 30 November 2011 - 08:35 PM
Maxd, on 30 November 2011 - 01:42 PM, said:
Wonder if this is a change made to all characters or Sonic specific. If the latter it might be considered an improvement. Sonic always seemed a bit of the dud of the bunch in the game. He didn't even have his insta shield in this game, while Tails and Knuckles got even MORE abilities like floating on water.
#90
Posted 30 November 2011 - 09:08 PM
Sonic, the rings and other stuff seem to have their animations adjusted so none of their frames get lost with the low FPS, and even the normal shield had its graphics changed because the on-off translucency wouldn't look right.
So whoever said it was running at 60FPS (as the wiki currently says), please check again.
