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More Sega Channel prototypes dumped. Even earlier ones.

#271 User is offline Kiddo Cabbusses 

Posted 22 November 2018 - 11:48 AM

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A few things I dug up in a YouTube search:



The rip quality is poor, but this is not just the first rip of a Japanese Sega Channel ad, but also Taiwanese Sega Channel ads.

Also, the inevitable result of Sega Channel Menu Demo ROMs; faking using a Sega Channel in modern times. (Or IS IT FAKE? Dundunduddundunnnnn~)


This post has been edited by Overlord: 22 November 2018 - 02:53 PM
Reason for edit: Use plain URL, remove s from https, don't use media tags

#272 User is offline ICEknight 

Posted 22 November 2018 - 04:11 PM

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That's an obvious fake.

I feel that we shouldn't even give the benefit of the doubt anymore until we're shown something that we can't replicate ourselves. We live in an era where fakes are rewarded with "likes" and followers, after all.


EDIT: Eh, he just admitted that it's only video editing, in the comments.
This post has been edited by ICEknight: 22 November 2018 - 04:37 PM

#273 User is offline Kiddo Cabbusses 

Posted 21 December 2018 - 11:06 PM

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So I've been following a YouTuber named kukun kun for his Satellaview uploads, and he put this up. Not quite Sega Channel, but hje recorded some Sega Game Toshokan from when it was actually available online.



Much to my bafflement, it seems that in spite of being hardcore enough to have recorded this, he seemingly had not heard of Sega Channel when I asked him.

Considering Meganet had 3.5k subscribers... that probably gives me an idea that Japanese Sega Channel had even less than that.
This post has been edited by Overlord: 22 December 2018 - 01:29 PM
Reason for edit: Remove the s in https

#274 User is offline Pirate Dragon 

Posted 22 December 2018 - 07:31 AM

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View PostKiddo Cabbusses, on 21 December 2018 - 11:06 PM, said:

So I've been following a YouTuber named kukun kun for his Satellaview uploads, and he put this up. Not quite Sega Channel, but hje recorded some Sega Game Toshokan from when it was actually available online.

https://www.youtube....h?v=ZaotnseWN5Y

Much to my bafflement, it seems that in spite of being hardcore enough to have recorded this, he seemingly had not heard of Sega Channel when I asked him.

Considering Meganet had 3.5k subscribers... that probably gives me an idea that Japanese Sega Channel had even less than that.


Wow! I've been collecting every screenshot of Sega Game Toshokan I've come across, planning to make a rough reconstruction of the post-connected service with screenshots and the dumped soundtrack. I never expected to see the whole of the actual service recorded! It's actually pretty much how I expected from screenshots (but wasn't sure whether the timer and byte number went up or down, it's down), but there's lot's of new screens here. Just a shame that we didn't get to see any undumped content.
This post has been edited by Pirate Dragon: 22 December 2018 - 07:32 AM

#275 User is offline Kiddo Cabbusses 

Posted 22 December 2018 - 11:17 AM

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Maybe we could at least ask for more Game Toshokan stuff. Who knows? There might be a surprise in those VHS recordings.

#276 User is offline Pirate Dragon 

Posted 24 December 2018 - 10:38 AM

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View PostKiddo Cabbusses, on 21 December 2018 - 11:06 PM, said:

So I've been following a YouTuber named kukun kun for his Satellaview uploads, and he put this up. Not quite Sega Channel, but hje recorded some Sega Game Toshokan from when it was actually available online.



Much to my bafflement, it seems that in spite of being hardcore enough to have recorded this, he seemingly had not heard of Sega Channel when I asked him.

Considering Meganet had 3.5k subscribers... that probably gives me an idea that Japanese Sega Channel had even less than that.


He posted another video, this time of Flicky, which was in the same "Action Games" menu as Teddy Boy, so we don't get to see any different menus yet. Hopefully he'll post more including undumped stuff in the future.

Sega Net was available nationwide (and even internationally ... there is an article in a US magazine where they tried it out), whilst Sega Channel was restricted to the few local cable companies that carried it. So I'm guessing that Sega Channel just wasn't available where he lived.

I've translated the menus and will post more about it in this thread.

#277 User is offline Kiddo Cabbusses 

Posted 26 December 2018 - 07:58 AM

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Anything new to translate in the Phantasy Star Adventure one here?

https://youtu.be/2w1PGtSVUtg

EDIT: oh! And this.
https://youtu.be/qchgn4VeXSk
Sega Music Collection : Phantasy Star III

https://youtu.be/YQuqYwZOnEY
Sega Net News (in ither wirds, probably the most indepth look at menus yet)

https://youtu.be/g0DHI_m9xIg
Riddle Wired
This post has been edited by Kiddo Cabbusses: 27 December 2018 - 10:41 AM

#278 User is offline Kiddo Cabbusses 

Posted 27 December 2018 - 11:21 AM

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Alright, making a new post for the other neat ones.

https://youtu.be/dzRLftWEF_E
Pyramid Magic

https://youtu.be/m7UCA-m_Suk
Kinetic Connection (Moles)

https://youtu.be/zP2fnXfhRZw
Kinetic Connection (Penguins)

https://youtu.be/0gKkewwyEY0
Kinetic Connection (Nei from Phantasy Star II)

https://youtu.be/_N_fzSBZXFw
16t (with correct music)

https://youtu.be/0lhULpLL9Yw
Taiketsu! Columns
This post has been edited by Kiddo Cabbusses: 27 December 2018 - 11:27 AM

#279 User is offline Black Squirrel 

Posted 27 December 2018 - 01:49 PM

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I could have sworn Kinetic Connection was released for the Mega Drive in some form, but as far as physical releases go, it's a Game Gear exclusive (guess they ran out of space for all these tiny little ROMs on those two massive Mega-CD compilation discs).

A Game Gear exclusive with horrible music and a clumsy control scheme (which is impressive given its simplicity). This Mega Drive version looks a lot better.

#280 User is offline Pirate Dragon 

Posted 27 December 2018 - 02:24 PM

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Data overload! Kinetic connection was licensed, which is probably why it was never re-released.

Taiketsu! Columns looks like it's been completely re-written for Game Toshokan. There was another version of Columns on the service in 1991 which was closer to the original, but it was cut-down with one of the title screens missing and only one tune. That was a special competition version for "Sega Game Grand Prix 2" (the first one used Flicky) which was just a sixty minute time attack mode with online leaderboards on Sega Net News. Presumably high scores were saved to the Game Toshokan cartridge and uploaded next time you logged in. It looks like they replaced it with Taiketsu! Columns when the competition ended as I don't see it in any of the menus.

As I've suspected, Riddle Wired was episodic (generally two volumes/month). The released ROM is just one of many other missing volumes.

All ROMs are under 48KB. So 16KB of main RAM would have been reserved for Game Toshokan, with the remaining 48KB used to store the downloaded software. So 48KB was pretty restrictive. Still, they could have ported SMS card titles.

I also don't understand why they didn't release more than the initial batch of Sega Music Collection ... that would have been really easy content to add each month.

One of the videos is of the undumped Pyramid Magic Yokokuhen (Trailer), it's quite a bit different to the full game released sometime after.

In the Sega Net News section Sunsoft had their own magazine "Sunsoft Net News" where they not only advertise games for Sega systems, but also their games for Nintendo systems and PC Engine.

Someone might want to post this in the relevant Sonic forum.

#281 User is offline Black Squirrel 

Posted 27 December 2018 - 02:48 PM

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View PostPirate Dragon, on 27 December 2018 - 02:24 PM, said:

In the Sega Net News section Sunsoft had their own magazine "Sunsoft Net News" where they not only advertise games for Sega systems, but also their games for Nintendo systems and PC Engine.

It's going to blow somebody's mind that there's (probably completely unique) art for Gimmick - the game already has a reputation for being rare and expensive and one of the last hurrahs for the Famicom. Now it's mentioned on an obscure Mega Drive service.

This all needs copy-editing somewhere on Sega Retro.

#282 User is offline Black Squirrel 

Posted 29 December 2018 - 12:37 PM

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Akane is the best

https://retrocdn.net...-01.pdf&page=69

Full colour art of Professor Asobin?

EDIT: and for good measure - plans that never came to pass.
This post has been edited by Black Squirrel: 29 December 2018 - 12:51 PM

#283 User is offline Asagoth 

Posted 29 December 2018 - 01:49 PM

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Akane is one of our most valuable ''wiki warriors '' ... I always thought I would never have the chance to see these "delicious Japanese mags" ever in my life... you guys know how rare they are ... If you're seeing this... Thank You very much Akane... :)/>
This post has been edited by Asagoth: 30 December 2018 - 03:26 AM

#284 User is offline Pirate Dragon 

Posted 29 December 2018 - 04:53 PM

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Some good Game Toshokan prototype screenshots there, although not the different title screen shown in EGM or some other US mag.

They also show BBS screenshots with the Mega Modem. I wondered why there wasn't any Mega Modem software for accessing BBSs, but it looks like it might have been planned at some point. And the floppy disk drive featured in a Sorcerian article? That needs translating, I don't think I've ever seen any mention of compatible software before.

And yeah, these scans are a goldmine, especially the early ones. Good CES coverage too.

#285 User is offline rganders 

Posted 10 February 2019 - 11:11 AM

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All this stuff you've found is really cool! Been trying to learn a lot about the service as I'm working on a museum display here at the National Videogame Museum in TX, and this place has been an awesome resource. I've also been working a lot with a former Sega Channel employee who's been giving some good information as well. It appears the end all reason for the 2 different versions of adapter had to do with making the service compatible with the two most common types of cable access architecture at the time. Each unit had to be tested with both versions of the Genesis at the time as well as all major revision versions to make sure there were no timing issues. They actually got the X-Band modem to work pretty well with the Sega Channel but it wouldn't play nice with all revisions of the Genesis, so it was scrapped.

I've also found this...which is some sort of prototype device built by Interactive Network. They had a brief working relationship with Sega and Sega Channel. The idea was to build a way to send scores back to a central hub for contests. They did something similar with people competing while watching game shows and such at home but in limited markets. It obviously didn't make it very far, but have been trying to fill in the gaps on info on the unit. I actually will be taking it to a friend this month or so who will dump it to see what code is there on the ROM chip.

Prototype

Also of interest. It looks like he is able to select a game from the menu and it calls from an SD card. You have to go down a few lines of text to select the game again from that short menu....but it's kind of working again.


Sega Channel Demo

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