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Sonic Generations - we still haven't played it YOU BITCHED ABOUT BLACK EYES, YOU GOT THEM

#1066 User is offline Sparks 

Posted 07 April 2011 - 05:33 PM

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QUOTE (Gen @ Apr 7 2011, 03:02 PM)
modern classic yaoi post
This is just hilarious

10/10

#1067 User is offline Andrew75 

Posted 07 April 2011 - 05:53 PM

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I have a feeling this will be colors / unleashed just with Updated sonic 1 graphics. sigh I didn't care much for there 2D mode physics.

#1068 User is offline Rockman Zero 

Posted 07 April 2011 - 05:55 PM

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After a morning of disbelief, I am psyched! They finally achieved what they should have done 12 years ago: Classic Sonic in 3D.

After this game, they're no doubt going to receive loud demands to make games with ONLY the classic design (or at minimum, include the classic design as an extra character). One being a game based off of the OVA universe. They have absolutely no excuse to ditch the classic design ever again.

Add: I also think that Classic would be a good comedic foil for Modern.
This post has been edited by Rockman Zero: 07 April 2011 - 05:57 PM

#1069 User is offline DustArma 

Posted 07 April 2011 - 05:55 PM

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QUOTE (Andrew75 @ Apr 7 2011, 06:53 PM)
I have a feeling this will be colors / unleashed just with Updated sonic 1 graphics. sigh I didn't care much for there 2D mode physics.


Colors physics weren't bad, and there was an improvement between Unleashed and Colors, I don't see a reason why they wouldn't improve them again.
This post has been edited by DustArma: 07 April 2011 - 05:56 PM

#1070 User is offline Herm the Germ 

Posted 07 April 2011 - 05:55 PM

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Since you mention physics, I'm kinda hopin' if they do use the 2D-formula from the previous two entries, they're gonna improve on those awkward as fuck jumping physics and get rid of the uncurled hop when tapping the jump button. :|

#1071 User is offline TheKazeblade 

Posted 07 April 2011 - 05:58 PM

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QUOTE (Rockman Zero @ Apr 7 2011, 03:55 PM)
After a morning of disbelief, I am psyched! They finally achieved what they should have done 12 years ago: Classic Sonic in 3D.

After this game, they're no doubt going to receive loud demands to make games with ONLY the classic design.


This, very this. QFT.


QUOTE
One being a game based off of the OVA universe. They have absolutely no excuse to ditch the classic design ever again.


So so so so so so this.Don't get me excited. An OVA-based game would be so absolutely amazing. They'd have to get Burke back, no buts. And if they brought classic Sonic back for everything, there'd be no qualms from me.
This post has been edited by TheKazeblade: 07 April 2011 - 05:58 PM

#1072 User is offline DustArma 

Posted 07 April 2011 - 05:59 PM

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Don't know about the hop, but they really should remove the uncurling that happens if you don't hold down the jump during a high jump, that is unless you were speaking about that instead of the small hopping that Sonic does when quickly tapping the jump button.

#1073 User is offline MegaDash 

Posted 07 April 2011 - 05:59 PM

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QUOTE (DustArma @ Apr 7 2011, 06:31 PM)
Pretty much the only improvements needed on the Unleashed/Colors formula are better physics and not relying so much on the homing attack, the physics improvements in Colors allowed you to go through the entirety of Tropical Resort and Sweet Mountain without using Wisps, Boost or Homing Attack, enabling Super Sonic mode but not using him. And the only reason you couldn't on the other levels was because of required homing attack chains, like the gray blocks in Starlight Carnival or the asteroids in Asteroid Coaster, and the Unleashed-style running boss fights.


Also, simplistically linear high-speed segments thrown in as filler between meatier 2D segments, some of them employing invisible barriers behind Sonic, should be drastically rethought. I'll enjoy running fast and the exhilaration of mad speed as long as it and the levels that contain them remain sufficiently fun and replayable. That should include some balanced, structured distribution of 3D exploration-and-speed with some possible 2D-exploration-and-speed. I'd like them to be creative and almost open-ended with the levels to start out with, and then narrow things down to the limit where resources allow and in such a way that it's been shown to work before, like in several of Colors' 2D stages and I'm sure a number of Unleashed's 3D stages. Basically, have the smooth rendering and the killer speed sensations from Unleashed, but don't let it exclude the sense of open-ended freedom to explore that games like Sonic CD, Sonic 2, Sonic 3 & Knuckles, and the Sonic Adventure games executed well given the dimensions they operated in.

Imagine this. You have a long stretch of road ahead of Sonic. It might curve, it might swerve, it might loop and it might swoop up or down. It's a speed highway. But then you notice a rich scenery in your left periphery. Maybe it's some wacky arcade or a bunch of blocks comprising a street market. Maybe you're not in a city, and it's just grassland and a mountain or cave nearby, but in the "background". What if you could take a detour off that speed highway and discover some other route, secret, or treasure there? What if you find some junction that takes you to a whole different secret level, almost like the underworld pipes in Super Mario Bros.?

A better one, since this is supposed to be taking old Genesis levels and reimagining them: what about that secret area with a destructible wall in Green Hill Act 2? How would you recreate that kind of backtracking or off-the-beaten-path exploration in full 3D?

#1074 User is offline Narstyle 

Posted 07 April 2011 - 06:03 PM

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QUOTE (jasonchrist @ Apr 7 2011, 06:19 PM)
QUOTE (Gen @ Apr 7 2011, 11:02 PM)

tl;dr
Gay sex all night.

Copyright me 2011 pls don't steal oh god suddenly dicks everywhere etc.

You sir, are a deeply unfunny man.

Seriously.


Odd how your signature contradicts your post~ :P

Contributing to the subject on hand, not hyped. The community can be complain about eye colours all they want, and Sega have done something about this. But making a game crossing the two models over? This feels like a passing of a baton gone wrong. I'm sure it could all of been subdued if the opportunity arouse for a model change in whatever else next game came along. This is instead of involving both models.

#1075 User is offline DustArma 

Posted 07 April 2011 - 06:08 PM

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I think that Sonic Team should be basing on Kingdom Valley act 1 for multi-path levels, that level had at least 3 distinct paths to reach the eagle/giant ring in demo, with a lot of goodies you could get by trying different paths.

#1076 User is online Scarred Sun 

Posted 07 April 2011 - 06:17 PM

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