Anyone else working with the attempt to get this running in Sonic 2?
So far, I've managed to use the Sonic 2 Clone Driver as a base to follow this guide, doing what's required along the way for compatibility, to get this in the game, The game runs, SMPS files that came with the clone driver play (running on the "MegaPCM.z80" Driver), but I'm getting garbled DAC ingame.
Excuse the poor host, but here's my resulting ROM:
Kick and Snare are in there, but as ASM code instead ("dc.b"), as I'm having trouble with bincludes. Timpani is replaced with the kick sample for now. Oddly enough, the kick plays perfectly instead of the Sega Sound on the Sega Screen.
Edit: After some more inspection, and getting the BINCLUDES working correctly (thanks to mainmemory), It appears that it was struggling to play the samples provided with MegaPCM, I used some custom uncompressed samples from a while ago, and it worked. I'm checking now whether it will take some compressed samples I've had laying around.
This post has been edited by PsychoSk8r: 09 April 2013 - 05:26 PM