Why hasn't SA2 been released for the PC or 360?
#1
Posted 23 December 2011 - 11:48 PM
#3
Posted 24 December 2011 - 12:19 AM
#4
Posted 24 December 2011 - 12:31 AM
#5
Posted 24 December 2011 - 12:39 AM
Herm the Germ, on 24 December 2011 - 12:31 AM, said:
SA1 -> SADX
SA2 -> SA2B
It got re-released not too long before SADX, and it wasn't until last year that SADX was ported to anything this generation. I don't think we've been kept waiting longer than usual to be honest.
#6
Posted 24 December 2011 - 12:45 AM
#7
Posted 24 December 2011 - 12:58 AM
Herm the Germ, on 24 December 2011 - 12:45 AM, said:
Maybe cause SA2B was the first one at which point they had no intention of porting it. SADX, Heroes and MC+ were released afterwards and all got PC ports.
#8
Posted 24 December 2011 - 01:00 AM
#9
Posted 24 December 2011 - 01:25 AM
#10
Posted 24 December 2011 - 01:30 AM
#11
Posted 24 December 2011 - 01:54 AM
#12
Posted 24 December 2011 - 02:13 AM
Blue Blood, on 24 December 2011 - 12:39 AM, said:
Herm the Germ, on 24 December 2011 - 12:31 AM, said:
SA1 -> SADX
SA2 -> SA2B
It got re-released not too long before SADX, and it wasn't until last year that SADX was ported to anything this generation. I don't think we've been kept waiting longer than usual to be honest.
Blue Blood, on 24 December 2011 - 12:58 AM, said:
Herm the Germ, on 24 December 2011 - 12:45 AM, said:
Maybe cause SA2B was the first one at which point they had no intention of porting it. SADX, Heroes and MC+ were released afterwards and all got PC ports.
It's possible that the GCN port didn't became a priority until the end of the DC version's development. SA2: Battle was announced in August 2001, just two months after the original release. While extremely early in development, the fact that Sega announced development of the port so soon, along with screenshots of the port (which showed that Sonic's ears, which were pointy in the DC version, possibly due to the polygon count of the original, were already modified to be curved at that point of time to take advantage of the higher poly count the GCN allowed), suggested that SA2 could easily be optimized and realized on Nintendo's then-new platform, the Dolphin (the codename for the Nintendo GameCube).
With the amount of content added and revised for the GCN port (particularly the revised Chao status', Karate, etc.), it's possible they anticipated the GCN while finishing up the original to bring the more of the Chao content to the updated release as well. The timing couldn't be better either, as the announced GCN-GBA connectivity feature allowed for exchanging data between the two systems, which Sonic Advance could do with its Tiny Chao Garden mini-game. The two were developed in tandem, and were released together in Japan on the same day on December 20th.
So yeah, it's possible they saw SA2 coming to GCN.
#13
Posted 24 December 2011 - 05:11 AM
Although PSP users got the decent Sonic Rivals games, Nintendo owners got Mega Collection, Gems Collection, Adventure DX and 2 Battle, the best versions of Sonic Heroes, Shadow The Hedgehog, Sonic Riders, Sonic Advance 1, 2 and 3, Sonic Battle, Sonic Rush and Rush Adventure, Sonic Chronicles, Sonic & The Secret Rings, a more critically praised version of Unleashed and Colours, not to mention Sonic Riders Zero Gravity and the Mario and Sonic games, oh, and Sonic in Brawl.
Because the tides have turned as of late, with DLC on the PS3 and Xbox with improved features, Sonic CD, Sonic Generations, the HD version of Sonic 4 and Sonic Riders Zero Gravity, it's almost as if SEGA are letting Nintendo have their Sonic Adventure 2 Battle for a while until it's released elsewhere. It was of course one of the Gamecube's top selling exclusive games, and I still play it today on the Wii. Actually, I still haven't got all those emblems. Goddamn.
#14
Posted 24 December 2011 - 05:14 AM
#15
Posted 24 December 2011 - 05:20 AM
