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Sonic AYII

Discussion in 'Fangaming Discussion' started by Lapper, Mar 18, 2012.

  1. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    Shouldn't that post be in the S2HD forum? But you do bring attention to the fact that the palm trees leaves probably aren't ginormous uber leaves. The opaque parts a probably stems, with lots of little leaves coming off of them. Having seen palm trees all over the fucking place (hate 'em) after moving to Florida, I can say that that's how the leaves are.

    But that's a helluva lot of work to animate believably, so it's probably going to stay the way it is.
     
  2. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    [​IMG]

    I think your definition of "EXACTLY THE SAME" is a bit different from mine, considering they are obviously very different.

    Shading is different, though similar, highlights are different. Remember you're all taking stuff from the exact same sources, of course they're going to be similar. But don't go around crying foul when someone put in the effort and did it themselves.
     
  3. Chimera

    Chimera

    I'm not a furry. Tech Member
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    Castlevania prettyness
    ....


    [​IMG]
    [​IMG]

    No, not everything is exactly the same. Only the coconuts are exactly the same and even then it's just an emulated style. Your palm trees are Sonic 2 palm trees which are offshoots of Sonic 1 palmtrees, which Sonica's is of it seems. A palm tree is a palm tree; he was simply taking the style of your guys' palm trees and made it look both his own and more natural. No need to get all butthurt calling out plagiarism.

    Yeah I know the matter was resolved but personally I feel it wasn't right to call out Sonica on plagiarism on your style when he was simply paying homage to it, but adding his own flair to it :P Glad to see some S2HD guys support Sonica's project; he's doing a damn fine job right now :P


    ...though I seriously question his choice of engine. I mean, if it works well, then it works well! If not, well, you have people telling you otherwise XP
     
  4. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    This has been resolved already. Why you exacerbating it?

    EDIT: Why are you both exacerbating it?
     
  5. Lapper

    Lapper

    Lappering Tech Member
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    The engine will be fine, I know exactly where I'm going with it.
     
  6. Cerulean Nights

    Cerulean Nights

    Sonic 2 HD Sprite Artist Member
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    Our palmtrees are very loosely based on the Sonic 2 sources, so no, that's not really an excuse for them being so similar. You guys can keep complaining about an issue that has already been resolved and doesn't even involve you, or get back to talking about Sonica's project, which I feel shows real potential.
     
  7. Lapper

    Lapper

    Lappering Tech Member
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    Fake video

    Oh look. Some guy uploaded my video and provides a nice link to a survey or 'free offer' site.
    Oh well.

    - - - -

    Here is an authentic update anyway:
    http://www.youtube.com/watch?v=reI0lxWedpQ


    ----

    EDIT:
    I've started on some animation. This is a bit scribbly, but it's for me to interpret, but I thought some people might like to see it. :v:

    [​IMG]
    APNG (use Opera or Firefox)
     
  8. StreakThunderstorm

    StreakThunderstorm

    Member
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    Mecha Madness
    Good luck, bro. I like your drive.
     
  9. Tiberious

    Tiberious

    Yeah, I'm furry. Got a problem? Oldbie
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    I'm not sure if this was mentioned before, but I really liked the elemental shields concept, and had thought they could have added another into the mix.

    This shield would allow walking on spikes, but not reflect enemy shots. Its appearance (and logic behind letting you walk on the spikes) would be miniature spikes, pointed outwards, meaning that when Sonic does 'land' on the hazard, they fill in the gaps, making them harmless.

    I realize that this is potentially a game-breaking ability, but considering the other shields DO reflect projectiles, this one wouldn't (nor would it disappear when you enter the water, providing some balance in counts there).


    Consider this my stupid little idea I've been holding on to for the past 15 years or so, heh.
     
  10. Lapper

    Lapper

    Lappering Tech Member
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    I like shield ideas, but all the shields are some sort of 'energy bubble' or an actual bubble, but having a load of tiny spikes might be a tad weird, but that is just the graphical part. Also, the elemental shields have secondary powers, like double jumping, bouncing, air boost...

    But, I'm considering everything people put here, so more ideas are welcome. :)
     
  11. Lambda

    Lambda

    Member
    If the ball is covered in spikes, than maybe it should work kinda like the Spike Wisp from Sonic Colors? And since it's a powerful shield, maybe it shouldn't have a double-jump ability, or at-least have a really lame one.
     
  12. Lapper

    Lapper

    Lappering Tech Member
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    Nah, I don't think I'll go that far with the shields themselves, I think the shields have certain limitations that keep them as shields.

    Engine video:
    http://www.youtube.com/watch?v=6u79t0BVHUs
    Sonic can now run right round convex curves (which a circle contains, does it not?), thanks to some help from Mercury.
     
  13. Lambda

    Lambda

    Member
    Now you just have to make him fall off if he's not moving fast enough, and your engine is almost complete!
     
  14. Lapper

    Lapper

    Lappering Tech Member
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    http://www.youtube.com/watch?v=6hWB426MGx0
    DRM is also in progress. Once this is added, I can release a demo. Heh, yea. Anyway.
     
  15. Rosie

    Rosie

    aka Rosie Member
    I'm slightly worried about how Sonic sticks to slopes, but otherwise this project is looking good!
     
  16. Lapper

    Lapper

    Lappering Tech Member
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    Could you explain when? Part way through the video I deliberately remove the code that unsticks him from slopes to demonstrate them easier, so maybe that's it.
     
  17. Rosie

    Rosie

    aka Rosie Member
    I was about to check the video for specifics, but the YouTube thumbnail from the video you posted shows Sonic standing quite contently on a pretty much vertical angle. I'll have a more detailed look in a minute after I've made breakfast.

    EDIT: I'm no technical guru so I'm just going off what I can see, but here are a few examples I can pick out.

    At around 0:47, Sonic starts walking down a hill at a far slower pace than such a slope would push him. He appears to pick up speed as he would from walking on flat ground instead of being accelerated by the gravity imposed on him from the steepness (like a bicycle would downhill).

    0:55. Sonic stands straight on a vertical surface. (Sonic 4 as SEGA imagined it =P)

    1:05. Sonic rolls [without moving] on a vertical surface. (Although you said you knew rolling needed touching up).

    1:27. (See 0:55)

    That's as far as I've got in the video so far, I'd look more but I need to take my girlfriend home.
     
  18. Lapper

    Lapper

    Lappering Tech Member
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    Yea I thought so.

    The reason I removed the slope physics (from about 0:42) is because I cannot get sonic to walk around those slopes and back by himself, because the are are no springs or spindash to build up enough speed, so to explore the slopes properly I turned it off ;P

    The next video will probably be layers (meaning loops), so I wont do that again seeing as it creates some confusion.
     
  19. Rosie

    Rosie

    aka Rosie Member
    Ah gotcha! Well I think the projects going great so far and can't wait to see more of it!
     
  20. Lapper

    Lapper

    Lappering Tech Member
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    So I'm considering (digital) painting the level and background graphics instead of doing it in vector. I think vector is fine for the sprites and I will continue as I was with them, but I doubt I will reach a level of 'beauty' and detail as high as I could with painting.