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General Project Screenshot/Video Thread

#3046 User is offline Bareirito 

Posted 11 September 2011 - 08:36 AM

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View PostMarkeyJester, on 10 September 2011 - 11:41 PM, said:

One thing I will say is that it looks a lot more fun than the original Sonic 1 stages =D

Here's an idea, no-one's done this before so why not change the block designs in some way? That would be rather cool.


Thank you very much, Markey for your feedback! ;) Although I doubt changing the blocks design because I'm starting to gain, let's say 'rookie art skills'. Perhaps if I improve I will make it. Now I might be changing the item blocks art desing like nineko, Sik and Destructiox propose.

But perhaps all that after I at least start over the GHZ1 layout that SonED2 magically made disappeared. :P

By the way, thanks for your feedback boys! :)

#3047 User is offline Bareirito 

Posted 12 September 2011 - 09:37 AM

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Sorry for the bump, but I must show something.



*copied from Youtube*

I got even more inspired since my special stage videos that I uploaded a couple days ago, so I remade the GHZ1 layout and I modified stuff with really basic to amateur coding skills.

New Stuff found in the video:
- New layout for GHZ1
- Now Rings give you 50 points when collected plus the 100 points when kept (you can still lose your rings and 50 points again but you're risking to lose the Rings Bonus at the final of the stage)
- Monitors also gives you points! (500 points for the Rings and '500' monitors and 250 for the others).
- Now you can break the green blocks of Marble Zone from the sides rather than just jump on them.
- Alternative paths for GHZ1 (I've shown the lower path more than the upper one).
- Rings gives you 50 points in Special Stages like in normal levels.

Just a little thing. I might be tweaking the layouts for some misplaced objects. So if you see some objects that have two or three pixels of suspension, just don't worry, I will fix it.

Constructive criticism is welcome. :)

#3048 User is offline Ravenfreak 

Posted 13 September 2011 - 05:59 AM

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Here's a small update on my Sonic 2 hack. I replaced the jumpdash with the slam attack, minus the extra bounce. I'm still working on getting that part of the code to work. Oh and ignore the shitty title screen and HUD, I need an artist to help me with the sprites. :v: And I did edit the monitor code, but I replaced the ring monitor with a new one since I still need to figure out how to modify the unused monitors without making the game crash. :\


#3049 User is offline Ambil 

Posted 13 September 2011 - 09:05 AM

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Cool. I see you created a monitor with an exclamation mark. What is it supposed to do?

#3050 User is offline Mercury 

Posted 13 September 2011 - 11:19 AM

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Chances are she's trying to recreate the Point Markers from Sonic 1 8-bit. They were always conspicuously absent in Sonic 2.

#3051 User is offline Ravenfreak 

Posted 14 September 2011 - 02:36 AM

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Actually it harms Sonic, I just lack the artistic ability to draw Robotnik. :v: And the checkpoint monitor is an unused monitor in S2, the art exists in the ROM but editing any of the unused monitors code causes the game to crash the second the level loads. :\ Edit: I figured out how to edit the monitor collisions without making the game crash. ^_^
This post has been edited by Ravenfreak: 14 September 2011 - 03:33 AM

#3052 User is offline Ambil 

Posted 14 September 2011 - 06:53 PM

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I successfully coded the arrow monitor for Sonic 2. It's available at the new version of my hack, Sonic 2: Sweet Relief.



The new version has been uploaded to the wiki so you can play the game. Right now it's late for me, but tomorrow I'll start a topic about it.

#3053 User is offline nineko 

Posted 14 September 2011 - 07:58 PM

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Very nice work! I found a small bug though:
Posted Image I have 240 rings
Posted Image It says 40...
Posted Image
Posted Image ... but it actually counts 240.

Should be an easy fix.

#3054 User is offline Ritz 

Posted 21 September 2011 - 03:06 PM

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Posted Image

#3055 User is offline Mr. Mash 

Posted 21 September 2011 - 04:00 PM

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Your sky there looks fantastic, like a watercolour painting.

#3056 User is online MainMemory 

Posted 21 September 2011 - 10:44 PM

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Posted Image
Adding some things to Chip McCallahan in Sonic the Hedgehog 2 so I can submit it to next year's hacking contest. What kind of things? I'll tell you when I'm done.

#3057 User is offline Ravenfreak 

Posted 25 October 2011 - 05:22 AM

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*Bump* So I updated my hack a tiny bit. (I decided to post this here, rather than in my own thread so I don't triple post.) The timer starts at 99 seconds, and Sonic dies once it reaches zero. Here's a video:

I also edited another monitor, but it's not shown here. I'm thinking about editing the code to make the time decrease faster, it'll make it more difficult anyway. And out of curiosity, does this hack meet the requirements for a wiki page or no? :v:

#3058 User is offline Bgvanbur 

Posted 25 October 2011 - 07:59 AM

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The timer says 0:01 as he dies and never reaches 0:00 which it should. But I like everything else.

#3059 User is offline Mosqui 

Posted 26 October 2011 - 06:14 AM

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View PostRitz, on 21 September 2011 - 03:06 PM, said:

Posted Image


Wow, that looks amazing! The shading technique on the clouds look fantastic and I'm digging the giant Carnival Night barrel looking pillar. Do you mind if I ask what it is for?

#3060 User is offline Ritz 

Posted 26 October 2011 - 12:15 PM

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