Sonic Classic Heroes New revision: 0.07f6 - even more fixes
#766
Posted 17 December 2011 - 10:59 AM
#767
Posted 17 December 2011 - 01:07 PM
Very interesting backstory about the hack there! I think it's fair to assume you had a pretty good technical background, lack of Sonic-specific experience notwithstanding?
#768
Posted 17 December 2011 - 02:01 PM
Firstly, I love the tabbed level select, as everyone else has said, it makes everything seem more appealing, less cluttered and the rounded edges are beautiful.
Secondly, I would say 1a, 1b or 2a for the colour selection.
If you could, as you say, do an customisable colour scheme and let players choose, that would be awesome. I love customisation of menus.
#769
Posted 17 December 2011 - 03:01 PM
That being said, if you could find some way around this problem, I'd love 4a. The bright colors are nice looking on their own, just hard to read.
#770
Posted 17 December 2011 - 03:45 PM
#771
Posted 17 December 2011 - 03:50 PM
#772
Posted 17 December 2011 - 07:13 PM
dsrb, on 17 December 2011 - 01:07 PM, said:
You can assume that, yeah -- I have about 20 years of programming experience, a few years of experience in disassembling stuff and a masters degree in Physics. I am also going back to college to take Computer Science next year as I decided I like that better.
#773
Posted 18 December 2011 - 11:54 AM
#774
Posted 19 December 2011 - 12:09 PM
#775
Posted 19 December 2011 - 12:18 PM
#776
Posted 19 December 2011 - 05:29 PM
Sorry for the double-post, but I have something to whet your appetites:
When it was first suggested, I immediately PM'ed ColinC10 and suggested the collaboration; he went for it. By which I mean we shared our source codes with one another and I integrated the hacks together. We both agreed that it would be kept under wraps until it was as good as Sonic 2: Heroes was at the time.
Due to time issues (namely, lack of much free time) and a few design decisions that ColinC10 had made on Sonic 1 and 2 which conflicted with some in Sonic 2: Heroes (for example, he used both the Sonic 1 and Sonic 2 sound drivers at the appropriate portions of the game), I had to rework a lot of things. For example, I learned about z80 assembly, learned all about the sound drivers used in Sonic games, and hacked a new version of the Sonic 2 sound driver, my SMPS2ASM tool and its driver, just so I did not have to do that -- as it would rob me of essential RAM I need, and because the Sonic 1 driver runs on the 68k, meaning it was bound to generate additional lag with 3 characters. There are lots of other things that caused delays, but that gives an idea.
tl;dr, this caused a delay on me finishing Sonic 1 and 2: Heroes.
I am probably keep it as "Sonic 2: Heroes", though; unless I can find a way to add the "1 and 2" to the title screen. People are free to try their hands, and get a nod in credits if they manage it to my satisfaction
Anyway: I still need to code save games, the new menu/options screen, Team Hyper and Team Mini, and fix a few bugs. If all goes well in terms of time, I may release it in January or February.
#777
Posted 19 December 2011 - 05:35 PM
#778
Posted 19 December 2011 - 05:36 PM
#779
Posted 19 December 2011 - 05:37 PM
EDIT: Brace yourselves, The sprite artists are coming-- Here's my attempt.

Doing what I did got rid of the whites in some areas, I can go over it but I don't know if it's in your own interest, or someone else right now is making one better.
#780
Posted 19 December 2011 - 06:42 PM
LordOfSquad, on 19 December 2011 - 05:35 PM, said:
The cumbersomeness of the name is one of the reasons I was thinking of keeping the name. I also though of using something like 'Sonic Genesis: Heroes'.
JojHeywood, on 19 December 2011 - 05:37 PM, said:

I think that getting rid of the shine in the '1 and 2' would work better. The main problem here is vertical space; but yours could work. The 'and' is too high up, however, and seems out of place. Maybe an ampersand would work better.
