Sonic Classic Heroes New revision: 0.07f6 - even more fixes
Posted 17 December 2011 - 10:59 AM
Posted 17 December 2011 - 01:07 PM
Very interesting backstory about the hack there! I think it's fair to assume you had a pretty good technical background, lack of Sonic-specific experience notwithstanding?
Posted 17 December 2011 - 02:01 PM
Firstly, I love the tabbed level select, as everyone else has said, it makes everything seem more appealing, less cluttered and the rounded edges are beautiful.
Secondly, I would say 1a, 1b or 2a for the colour selection.
If you could, as you say, do an customisable colour scheme and let players choose, that would be awesome. I love customisation of menus.
Posted 17 December 2011 - 03:01 PM
That being said, if you could find some way around this problem, I'd love 4a. The bright colors are nice looking on their own, just hard to read.
Posted 17 December 2011 - 03:50 PM
Posted 17 December 2011 - 07:13 PM
You can assume that, yeah -- I have about 20 years of programming experience, a few years of experience in disassembling stuff and a masters degree in Physics. I am also going back to college to take Computer Science next year as I decided I like that better.
Posted 19 December 2011 - 12:09 PM
Posted 19 December 2011 - 05:29 PM
Sorry for the double-post, but I have something to whet your appetites:
When it was first suggested, I immediately PM'ed ColinC10 and suggested the collaboration; he went for it. By which I mean we shared our source codes with one another and I integrated the hacks together. We both agreed that it would be kept under wraps until it was as good as Sonic 2: Heroes was at the time.
Due to time issues (namely, lack of much free time) and a few design decisions that ColinC10 had made on Sonic 1 and 2 which conflicted with some in Sonic 2: Heroes (for example, he used both the Sonic 1 and Sonic 2 sound drivers at the appropriate portions of the game), I had to rework a lot of things. For example, I learned about z80 assembly, learned all about the sound drivers used in Sonic games, and hacked a new version of the Sonic 2 sound driver, my SMPS2ASM tool and its driver, just so I did not have to do that -- as it would rob me of essential RAM I need, and because the Sonic 1 driver runs on the 68k, meaning it was bound to generate additional lag with 3 characters. There are lots of other things that caused delays, but that gives an idea.
tl;dr, this caused a delay on me finishing Sonic 1 and 2: Heroes.
I am probably keep it as "Sonic 2: Heroes", though; unless I can find a way to add the "1 and 2" to the title screen. People are free to try their hands, and get a nod in credits if they manage it to my satisfaction
Anyway: I still need to code save games, the new menu/options screen, Team Hyper and Team Mini, and fix a few bugs. If all goes well in terms of time, I may release it in January or February.
Posted 19 December 2011 - 05:37 PM
EDIT: Brace yourselves, The sprite artists are coming-- Here's my attempt.
Doing what I did got rid of the whites in some areas, I can go over it but I don't know if it's in your own interest, or someone else right now is making one better.
Posted 19 December 2011 - 06:42 PM
The cumbersomeness of the name is one of the reasons I was thinking of keeping the name. I also though of using something like 'Sonic Genesis: Heroes'.
I think that getting rid of the shine in the '1 and 2' would work better. The main problem here is vertical space; but yours could work. The 'and' is too high up, however, and seems out of place. Maybe an ampersand would work better.