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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#2011 User is offline Dark Sonic 

Posted 17 November 2011 - 06:17 PM

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No wait, I get it now. This game exists so that we all look back and say "Hey those rush games weren't all that bad"

#2012 User is offline W.A.C. 

Posted 17 November 2011 - 06:26 PM

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The only thing kind of cool about that level was the part where Sonic unexpectedly had to dodge being bit by the whale...which doesn't even sound that exciting. Nice presentation, but shit level design. Then again, aren't the first three Classic stages just replicas of previous stages? Dimps are just being insanely lazy with this game but it also seems like they weren't given a lot of time to make this game. In a timespan of around 13 months, they are releasing three Sonic games. That's a bit much.

#2013 User is offline Lobotomy 

Posted 17 November 2011 - 08:08 PM

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I said this in every thread about a handheld Sonic game since Rush Adventure, and I'll say it again:

Why the fuck does SEGA let Dimps make Sonic games? No matter how fun they may be the first level or so, there is at least a million fundamental flaws in their gameplay that even I could fix.

They are a straight up BAD group. They don't know how to visualize what they want their games to play like and put it into code. What I think goes on in their studio is something along the lines of "Okay, so Sonic goes fast and can also jump. Let's open up Game Maker 7 and do this thing quickly so we can make the holiday deadline in a few weeks."
This post has been edited by Lobotomy: 17 November 2011 - 08:14 PM

#2014 User is offline Chimpo 

Posted 17 November 2011 - 08:13 PM

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View PostLobotomy, on 17 November 2011 - 08:08 PM, said:

They are a straight up BAD group. They don't know how to visualize what they want and put it into code.




#2015 User is offline Lobotomy 

Posted 17 November 2011 - 08:19 PM

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That is a bad example. CAPCOM was there the whole time for both development and quality control. Besides, Street Fighter is a much simpler game.

SEGA gives these shitbirds way to long a leash.
This post has been edited by Lobotomy: 17 November 2011 - 08:23 PM

#2016 User is online JaxTH 

Posted 17 November 2011 - 08:20 PM

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View PostChimpo, on 17 November 2011 - 08:13 PM, said:

View PostLobotomy, on 17 November 2011 - 08:08 PM, said:

They are a straight up BAD group. They don't know how to visualize what they want and put it into code.




Needs more boost pads.

#2017 User is offline JackSkellinghog 

Posted 17 November 2011 - 08:24 PM

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View PostChimpo, on 17 November 2011 - 08:13 PM, said:

View PostLobotomy, on 17 November 2011 - 08:08 PM, said:

They are a straight up BAD group. They don't know how to visualize what they want and put it into code.





Would people stop shit talking Dimps. They are a great bunch of guys, it's SEGA'S DIRECTION

#2018 User is offline Jimmy Hedgehog 

Posted 17 November 2011 - 08:32 PM

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View PostLobotomy, on 17 November 2011 - 08:08 PM, said:

They are a straight up BAD group.

But I loved Budokai 3. Seriously though it's not all on Dimps, not completely anyway.

#2019 User is offline Clutch 

Posted 17 November 2011 - 08:36 PM

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View PostLobotomy, on 17 November 2011 - 08:19 PM, said:

Street Fighter is a much simpler game.


Could've fooled me.

#2020 User is offline Jaseman 

Posted 17 November 2011 - 08:42 PM

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just a thought on DLC ... I redeemed my codes today finally and noticed that there's an odd thin about it ...

Casino Night was Exclusive DLC #1
Super Sonic Avatar was just that...
And the Dashboard was Exclusvie DLC #3!

Anybody know what happened to #2?

Also, does anyone want a male super sonic avatar code.

#2021 User is offline Lobotomy 

Posted 17 November 2011 - 08:48 PM

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View PostJaseman, on 17 November 2011 - 08:42 PM, said:

Also, does anyone want a male super sonic avatar code.


Pm me.

#2022 User is offline XD375 

Posted 17 November 2011 - 08:52 PM

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View PostJaseman, on 17 November 2011 - 08:42 PM, said:

just a thought on DLC ... I redeemed my codes today finally and noticed that there's an odd thin about it ...

Casino Night was Exclusive DLC #1
Super Sonic Avatar was just that...
And the Dashboard was Exclusvie DLC #3!

Anybody know what happened to #2?

Also, does anyone want a male super sonic avatar code.
The male code you're giving away was #2.

#2023 User is offline Dark Sonic 

Posted 17 November 2011 - 08:57 PM

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View PostJackSkellinghog, on 17 November 2011 - 08:24 PM, said:

View PostChimpo, on 17 November 2011 - 08:13 PM, said:

View PostLobotomy, on 17 November 2011 - 08:08 PM, said:

They are a straight up BAD group. They don't know how to visualize what they want and put it into code.





Would people stop shit talking Dimps. They are a great bunch of guys, it's SEGA'S DIRECTION

Sega may tell them what to make, but they don't say "Make it a straight line with glitches." Direction means nothing. Dimps is responsible for the shit. You think a company would say "Here, make this game ass." If Sega was really directing them it'd at least be Sonic Team Generations PS360 quality.

#2024 User is offline Lobotomy 

Posted 17 November 2011 - 09:20 PM

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View PostJackSkellinghog, on 17 November 2011 - 08:24 PM, said:

Would people stop shit talking Dimps. They are a great bunch of guys, it's SEGA'S DIRECTION

Exactly what is so great about Straight Line Zone Act 37?

There is nothing wrong about SEGA's direction. Sonic Team told Dimps to make Sonic Generations smaller. Dimps created Broken the Physicshog featuring Miles "BOOSTBOOSTBOOST" Prower instead.

Dimps is full of retarded developers. They don't know what they are doing.

I honestly wouldn't pay them a McDonald's wage to make flash games for sega.com if I was in charge of SEGA.
This post has been edited by Lobotomy: 17 November 2011 - 09:25 PM

#2025 User is offline GeneHF 

Posted 17 November 2011 - 09:28 PM

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Oh boy! Emerald Coast video! Let's take a look!

...



Well, at least the remix will be nice to have once the game is rippe--



...welp.

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