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Sonic Adventure 2 Hacking Now a general SA2 Hax thread

#1036 User is offline MainMemory 

Posted 02 September 2018 - 01:15 PM

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There's a mod that removes the level-of-detail models for Sonic and Shadow, but other than that, I have no idea what you're talking about.

#1037 User is offline Blue Spikeball 

Posted 07 September 2018 - 08:40 AM

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Has anybody addressed the low quality textures and audio issues yet?

#1038 User is offline MainMemory 

Posted 07 September 2018 - 10:13 AM

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I don't think anyone has.


Anyway, have two more mods:



#1039 User is offline Blue Spikeball 

Posted 08 September 2018 - 01:52 AM

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Well, I may try my hand at the textures. What's the best way of modding the Dreamcast textures into the PC version with as little quality loss (preferably no quality loss) as possible?

#1040 User is offline MainMemory 

Posted 08 September 2018 - 09:48 AM

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If the order of the textures in a file is the same in both versions, you can just use GVM2PAK to convert the file. Otherwise, you'll have to extract all the textures from the DC file and insert them individually into the PC's PAK file, which you may need to generate by using GVM2PAK on the PRS file.

#1041 User is offline Blue Spikeball 

Posted 08 September 2018 - 05:12 PM

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Thank you. Unfortunately, I ran into an issue: When I attempt to load any of the files found in resource\gd_PC\SOC\ with the PAK Editor found in the latest version of SA Tools, I get an unhandled exception. Do you have any ideas as to the possible cause? The files in resource\gd_PC\PRS\ load just fine.

Edit: Nvm, you already addressed this here.
This post has been edited by Blue Spikeball: 08 September 2018 - 05:37 PM

#1042 User is offline MainMemory 

Posted 12 September 2018 - 06:57 PM

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#1043 User is offline MainMemory 

Posted 05 October 2018 - 07:14 AM

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#1044 User is offline Turbohog 

Posted 06 October 2018 - 11:22 PM

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Very impressive stuff MainMemory. I'm glad you didn't make the water kill Sonic. It was cool to see Sonic explore some parts of Emerald Coast he normally can't and it was cool to even just see Sonic in the water in Adventure 2!

#1045 User is offline MainMemory 

Posted 07 October 2018 - 12:10 AM

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I figured as long as I'm merging acts 1 and 2 into a single level, I might as well throw act 3 (big's section) in there.

#1046 User is offline Caverns 4 

Posted 10 October 2018 - 12:20 AM

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Seeing Emerald Coast this complete and playable in SA2 makes me happy beyond measure.

#1047 User is offline Miles Prower 

Posted 10 October 2018 - 05:58 AM

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Wow!

#1048 User is offline En Passant 

Posted 21 October 2018 - 10:40 AM

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Hello everyone! I'm a level modder, and I'm also part of a group of people in the speedrunning community who is working on picking apart other parts of the game. Since that's what you guys are doing here, I figured it would be smart to compare notes and work together.

The first thing I'm curious about is what you've discovered about object parameters. I've done a lot of testing by fiddling with numbers, and I see that you've done some of that as well since that Emerald Coast mod has that stuff working properly. I'd like to share what I have and see if anyone here has discovered things that I haven't yet.
Here's a link to the spreadsheet.

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