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Why do you like Sonic?

#46 User is offline Jay 

Posted 10 November 2017 - 07:22 PM

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Hmm. For me it would be broad appeal. Some games just seem too easy (Kirby) or taxingly difficult (Super Metroid Rotation), but Sonic is one of those games for which you don't need chops right out of the gate to have a good experience.

Sonic--and most of its myriad modded titles--doesn't require a grandmaster rating to beat, and someone on a careful first playthrough can win the game. Very straightforward. Of course, if you're a connoisseur (calling Jay, Jay, calling Jay, please report to console #17) who purports to be an "A"-level player (or is that an "O"-level player??), there are plenty of frame-perfect moves and other challenging plays available in each zone. Mastery, especially grandmastery (the almighty "brass ring"), is rare air (based on AGDQ and other speedrunning attempts), although plenty are willing to try for that awesome time.

#47 User is offline Frozen Nitrogen 

Posted 20 November 2017 - 11:17 AM

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View PostJay, on 10 November 2017 - 07:22 PM, said:

Sonic--and most of its myriad modded titles--doesn't require a grandmaster rating to beat, and someone on a careful first playthrough can win the game. Very straightforward. Of course, if you're a connoisseur (calling Jay, Jay, calling Jay, please report to console #17) who purports to be an "A"-level player (or is that an "O"-level player??), there are plenty of frame-perfect moves and other challenging plays available in each zone. Mastery, especially grandmastery (the almighty "brass ring"), is rare air (based on AGDQ and other speedrunning attempts), although plenty are willing to try for that awesome time.

I never got the whole speedrunning thing. Idk if that's just because I was bad at it, or I lack some critical aesthetic capacity to appreciate GOIN FAST

View PostOverlord, on 05 November 2017 - 01:39 PM, said:

Holy shit, you're not dead! Long time no see, how's things?

Mania brought me back to life. Literally power to raise the dead, it's that good. Made me wanna get my Sanic back onnnnnnnnn.
And then I realised I could remember my forum password buy not my wiki password so thanks, Lazarus
It's OK though, today I remembered that Gerbil exists and put him on the case

#48 User is offline Aerosol 

Posted 20 November 2017 - 03:35 PM

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I play character games for the character feel. So I guess...cause I like speedy assholes in fiction?

#49 User is offline BritGamer 

Posted 21 November 2017 - 03:10 AM

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For me I must say that it is the characters and the story. When done right it is really good.

I will use the Sonic Boom cartoon as my example. It focuses on the personality traits of the characters to make them feel more fleshed out. This is evident with Sonic and Amy, most games make the "relationship" really blatant with Amy confessing her love for Sonic and Sonic running away. In boom the relationship is more subtle you only get hits about how the two characters feel about each other. Also the use of jokes don't feel forced like in some of the games.

#50 User is offline Saturnine Sable 

Posted 21 November 2017 - 05:08 AM

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characters, storyline, atmosphere (art/music direction), and setpieces/spectacle. these are what drew me to the series initially and what captures my interest in the games, so i kind of lost interest around the time colors came out as i felt these elements had been stripped away - forces was the first game to interest me since through its use of the expanded cast and a more serious story, as flawed and stupid as it turned out in various ways

#51 User is offline MartiusR 

Posted 13 December 2017 - 08:05 AM

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Can't say which reason was the most important, so their order is purely random:

1.Because it had some interesting gameplay style, definitelly different than platform games massively made on NES/Famicom.

2.I liked the variety of characters, it went a bit out of control after 2006, but still, I admit that sonic characters were one of the most appealing "mascot-style" characters (I like them as much as those from Jazz Jackrabbit series).

3.Even first three games made in 3D (SA, SA2, Sonic Heroes) had something quite unique and interesting, which I couldn't experience in other games. To be brutally honest, I don't know if I could name it, but still, it was "something", which I liked.

4.Because (historically) Sonic was made in opposition to Mario and Nintendo, which I appreciate.

5.Aside from interesting SP mode, it had also some nice competetive MP mode, with interesting gameplay style it was for me additional value.

Sadly, after playing in Sonic Mania, I should rather name it "why do you liked Sonic" instead of "why do you like Sonic". I basically came to conclusion, that games from this series are no longer appealing for me (I probably won't change my mind after playing in Sonic Forces, despite the fact that it's completely different game).
This post has been edited by MartiusR: 13 December 2017 - 08:07 AM

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