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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads.

#1366 User is offline DalekSam 

Posted 08 March 2009 - 01:31 PM

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For the guys who love the original tracks, perhaps the original songs as an option?

Oh, and there's no way I'm reading 91 pages. :)

#1367 User is offline Canned Karma 

Posted 08 March 2009 - 01:34 PM

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I mostly agree with what test-object said. We're not planning for any additional zones at this point beyond HPZ, and even that will be worked on after all elements of the core game have been completed. As for music and concept art, those will definitely be included. Whether they'll be included as unlockables or open from the beginning remains to be seen, and also depends on the feedback we get from you guys on both routes there.

I like the idea of altered gameplay, but that would be strictly on a case by case basis, and something to be added after all the rest of the potential extras have been implemented.

Online multiplayer has been something we've been looking at from very early in the project.

Hard mode... Hm. I could go either way on that, but I'll talk to LOst about it.

There will be no God mode, not least because getting all the emeralds isn't massively difficult, and practically amounts to the same thing.

We're not planning for any additional 2 player stages at the moment. Whether this will change as the project progresses remains to be seen.

#1368 User is offline MoI 

Posted 08 March 2009 - 02:20 PM

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Quote

Genocide City Zone


It's been in Sonic 2 since 1992. :P

http://info.sonicret...g/Genocide_City

Far too early to say though, but I wonder if the project admins have considered adding the scrapped badniks once everything else is done?
This post has been edited by MoI: 08 March 2009 - 02:21 PM

#1369 User is offline Dark Sonic 

Posted 08 March 2009 - 02:22 PM

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View Posttest-object, on Mar 8 2009, 10:09 AM, said:

View PostDark Sonic, on Mar 8 2009, 04:44 PM, said:

Just digging up a 2 player question again, but how about make all levels playable in 2 player, rather then the kinda restricting 3 levels and special stages in the original?

This could work, but I don't think the music departement is too keen on this.

No one says that the levels will need new music

#1370 User is offline Sciz 

Posted 08 March 2009 - 02:48 PM

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View PostDark Sonic, on Mar 8 2009, 10:44 AM, said:

Just digging up a 2 player question again, but how about make all levels playable in 2 player, rather then the kinda restricting 3 levels and special stages in the original?

Hasn't been discussed yet. I've given it some thought, and the main issue is that the rest of the zones really, really weren't designed with multiplayer in mind. Generally speaking, the routes are too linear or there are level gimmicks present that weren't ever meant for more than one player to pass through quickly. Aquatic Ruin should work out with minimal trouble, but the rest need significant level design overhauls before they would be viable.

#1371 User is offline Dark Sonic 

Posted 08 March 2009 - 03:07 PM

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View PostSciz, on Mar 8 2009, 11:48 AM, said:

View PostDark Sonic, on Mar 8 2009, 10:44 AM, said:

Just digging up a 2 player question again, but how about make all levels playable in 2 player, rather then the kinda restricting 3 levels and special stages in the original?

Hasn't been discussed yet. I've given it some thought, and the main issue is that the rest of the zones really, really weren't designed with multiplayer in mind. Generally speaking, the routes are too linear or there are level gimmicks present that weren't ever meant for more than one player to pass through quickly. Aquatic Ruin should work out with minimal trouble, but the rest need significant level design overhauls before they would be viable.

This is true. But the only levels I see that could cause problems are Chemical Plant (Rising water) and Hill Top (rising lava). I don't see how Aquatic Ruin, Oil Ocean, Metropolis, or Wing Fortress would cause any problems (Removing the plane part at the beginning of Wing Fortress should do it, and the only slight problem with Metropolis that I'd see are those screws that make you go up and down)

#1372 User is offline MoI 

Posted 08 March 2009 - 03:11 PM

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Quote

But the only levels I see that could cause problems are Chemical Plant (Rising water) and Hill Top (rising lava).


Perhaps removing the water and the lava? They don't need to be there.

#1373 User is offline Vincent 

Posted 08 March 2009 - 06:18 PM

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Indeed. To have a decent multiplayer experience on those zones, quite a bit of reworking on layouts will be needed anyway.

At the moment, the Multiplayer aspect has lower priority on the actual development, but it's a key-feature we'll definitely want everyone to enjoy playing with (therefore properly discussed at this stage)! ^^

Don't take it as an official statement, but it is my truer desire to see the Doom custom maps-policy applied for S2HD (new art, or just arranging existing tilesets to create new acts) by selecting the best Layout Mappers on Retro and let them produce new thrilling and challenging extra maps to be officially included.

Let's the Multiplayer discussion continue. :)

#1374 User is offline MoI 

Posted 08 March 2009 - 06:53 PM

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You know what would be totally megawesome but totally gamebreaking easy? An online co-op boss rush mode, or even a co-op online adventue.

#1375 User is offline RedStripedShoes 

Posted 09 March 2009 - 09:02 PM

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I find it unsettling how absolutely no activity has occurred in this sub-forum in the past 29 hours. :)
This post has been edited by RedStripedShoes: 10 March 2009 - 12:32 AM

#1376 User is offline Vincent 

Posted 10 March 2009 - 05:46 AM

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Don't you worry, I'll break the silence!
We'll write some news regarding S2HD workings pretty soon ^^

While I'd like new artists to propose themeselves by giving their shot on Current Targets Topic, do note that if there are no news for public to discuss, a sporadic forum silence it's absolutely normal.
I encourage every non-artist users to propose all your ideas on the Multiplayer Mode (How it should work, what you'd like to see, which modes), if we do like your idea it will be included & properly credited on the followings releases! :)

Quote

An online co-op boss rush mode, or even a co-op online adventue.

The first one, seems not so hard to add to implement and very fun! While the co-op one (as the stages are planned for 1P action) could be a bit unsatisfying due the need to wait the friend left behind.

#1377 User is offline Green 

Posted 18 March 2009 - 09:27 PM

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I'd like a split screen race through the entire game, with special stages in included (but can be turned on and off). If someone goes into a special stage, then the other person's game pauses until the first person is done.
A battle mode like Sonic vs Knuckles at the hidden place might be fun, but not sure how well that would go.

#1378 User is offline test-object 

Posted 19 March 2009 - 06:54 AM

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View PostGreen, on Mar 19 2009, 03:27 AM, said:

I'd like a split screen race through the entire game, with special stages in included (but can be turned on and off). If someone goes into a special stage, then the other person's game pauses until the first person is done.
A battle mode like Sonic vs Knuckles at the hidden place might be fun, but not sure how well that would go.

I love the idea of battle mode, although 3 characters are not much of a roster.
Pausing during Special Stage is a REALLY bad idea. Perhaps at the end of a stage, so everyone can play. Gathering emeralds to go Super Sonic shouldn't be possible.

#1379 User is offline BlackHole 

Posted 19 March 2009 - 07:06 AM

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View Posttest-object, on Mar 19 2009, 11:54 AM, said:

View PostGreen, on Mar 19 2009, 03:27 AM, said:

I'd like a split screen race through the entire game, with special stages in included (but can be turned on and off). If someone goes into a special stage, then the other person's game pauses until the first person is done.
A battle mode like Sonic vs Knuckles at the hidden place might be fun, but not sure how well that would go.

I love the idea of battle mode, although 3 characters are not much of a roster.

Why not take characters from games before Sonic 2, like Ray and Mighty from SegaSonic the Hedgehog? I'm not sure what games came out beforehand, though.

#1380 User is offline test-object 

Posted 19 March 2009 - 07:35 AM

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View PostBlackHole, on Mar 19 2009, 01:06 PM, said:

Why not take characters from games before Sonic 2, like Ray and Mighty from SegaSonic the Hedgehog? I'm not sure what games came out beforehand, though.

If we did that, we'd take too much time making clone characters. All of them would have to be animated, you know.

EDIT: what is it with Mighty and Ray in this forum anyway? They were nothing more then today's Big the Cat and Gimmick the Anteater.
This post has been edited by test-object: 19 March 2009 - 09:01 AM

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