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***Tech Demo First Release!***

Discussion in 'Sonic 2 HD (Archive)' started by LOst, Sep 16, 2008.

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  1. ColinC10

    ColinC10

    Tech Member
    Whoa - I am really surprised by how good this is already! I was sceptical at first but you've convinced me that this can work well. The best part is that it really does feel like the classic Sonic engine. As long as you keep the game as faithful to the original as it is right now then you're on to a winner. If only I had any kind of artistic or musical talent so that I could contribute!
     
  2. Rolken

    Rolken

    Tech Member
    Are there plans for optimizing or open sourcing the engine down the road? It would be a shame to significantly limit the potential audience for the game by demanding such steep requirements. And I can't possibly see why such system specs are required - this is still at its core a 1992 game, with the same basic logic, only with more detailed graphics; it should easily run on any PC from the past five years.

    I mean, to put this in perspective: the Mega Drive could store 2048 8x8 tiles at once. If we're charitable and assume the VRAM was full of those tiles that need upgrading, and assume 32x32 tiles and 32 bits or 4 bytes per pixel, we get 2048 tiles * (32*32) pixels/tile * 4 bytes/pixel = 8388608 bytes or exactly 8 megabytes of video RAM, plus the negligible requirements from everything else that fit in the Megadrive's 128kB RAM+VRAM. And yet I see the game using 200MB RAM for a small nonscrolling area? That's over an order of magnitude away from where it should be.

    And regarding art criticism, if you release something to great fanfare and then make efforts to promote it around the Internet, you can't protest when those people then offer their opinions on it. If you don't want people criticizing a tech demo, then don't make a wide release of it. Though personally, I'm rather a fan of the art; my only complaint would be that the ocean looks a bit too photoshop filterry and featureless.
     
  3. Mindchamber

    Mindchamber

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    Great Job so for on the tech demo.

    Seeing sonic at that resolution is very inspiring.

    I was curious. Has any thought of adding extra frames of animation been considered?

    Apologizes if this has already been addressed.
     
  4. Lyrica

    Lyrica

    (Formerly: Donnyku) Oldbie
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    I'll repeat what's been said many many times.


    The requirements were a extremely rough guesstimate.

    also I think Vincent or someone has worked on a couple extra frames.
     
  5. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
    Well, it's only thanks to your tests that we found out the "real average" required specs and display problems! :)

    About HD Sonic frames, there are no extra compared to the original!
    The only new added stuff on Sonic were the sweat drops in the Extreme-Balancing frame (which I animated as a personal creative liberty).
    Its good reception, made me plan NEW frames and extra details which I'm now adding to the Uber-Standing pose. (and here I must thank all the various extreme-critics, for pointing out the far too limited color range for million colors use)

    Tech Demo 1.00 was pressed due deadlines, but It needed to come out also if incomplete.

    Besides..
     
  6. Rolken

    Rolken

    Tech Member
    I was referring to the -real- requirements, not the guesstimates in the first post. Hence "I see the game using 200MB RAM" as opposed to "The specs say the game needs 2GB RAM".
     
  7. D.A. Garden

    D.A. Garden

    Sonic CD's Sound Test Member
    Does this mean the other balancing animations aren't going to be included? Like the balancing on one foot and such? Because someone asked this before and didn't get a response.
     
  8. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Poor Sonic! :)
    Why removing all his other balancing stances?

    Besides jokes, as stated many times ALL the original frames will be remastered, than new frames will be added.
     
  9. It does run easily on any PC from the past five years, or at least all the computers that I have access which are all >= 5 years old.

    Good question. I would mind hearing an answer, too. A few pages back somebody said it was just vista (or something to do with vista), but the memory used by the demo is basically the same on windows as vista.
     
  10. Tom41

    Tom41

    Pheer the baby EggRobo! Oldbie
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    Ran pretty well on my quad core Vista PC with 2gb RAM, though there were some parts where it lagged a bit. Full screen mode worked but the aspect ratio was messed up - I have a 16:9 monitor. Oddly, it barely stressed the system at all - only one of the cores was about 60% the rest were almost idle!
     
  11. RamiroR

    RamiroR

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    Ran perfect on this:

    AMD Athlon (tm) 64 X2 Dual at 2.60 Ghz
    2 GB of RAM
    Nvidia GeForce 8500GT
    Monitor which resolution is at 1280 x 1024

    Everything worked perfect.
     
  12. NemUK

    NemUK

    Probably lurkin'. Member
    Very well fucking done! I am very impressed.

    As an addition to the previous posts, runs great at 60fps on Intel Core 2 Duo E7200 2.5GHz, 2GB RAM, Nvidia GeForce 8500GT with TinyXP Rev. 9.
     
  13. PlasmaNuke

    PlasmaNuke

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    If you stand on the edge he'll keep waving his arms even when you switch gravity and drift up into space.
     
  14. SANiK

    SANiK

    Tech Member
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    Switching gravity = debug feature

    So naturally, any bugs you find using a debug feature makes the bug void.
     
  15. Magitek

    Magitek

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    Normally I'd agree but in this case, it could actually be a bug with state transitions and how the animations are handled. It might come up later in something weird like if sonic is spinning and then does something weird, then the animation might not transition properly.

    Just my $0.02
     
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