Sonic and Sega Retro Message Board: Roger Hector - Director of STi - Contacted - Sonic and Sega Retro Message Board

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Roger Hector - Director of STi - Contacted

#1 User is offline hxc 

Posted 25 August 2005 - 12:43 PM

  • spotteddove
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Hay guys, have been on a quest to find out more stuff about Sonic Xtreme, and look what I have dug up. The director of Sega Technical Institute, the ones who created Sonic Spinball, Sonic 2, Sonic 3 and the finaly canned Sonic xtreme.

Heres my email.

Quote

Dear Mr Hector

First of all, may I appologise for this email being unrelated to your photography bussiness, which may I add, is very impressive. Also, may I appologise incase I have infact got the wrong person, which is quite possible, as it is becomming ever harder to hunt down people these days!

Here's the main question.
Are you, or are you not the same Mr Hector that was once the director of the unforunate devision of Sega, Sega Technical Institute?

If not, please disregard this email, and I appologise for wasting your valued time.

If you are...
Would it be possible to ask you a few questions about your time there? as I work for a Sonic the Hedgehog fansite, and I happen to know that STi worked with Sonic team on quite a few games, including the canned Sonic Xtreme. I would ask the message board of the site to submit some questions and I would put in a few of my own, if you agree to this interview.

Thankyou highly for your precious time
****** ********* (real name)
aka HXC of Shadow of a Hedgehog (http://www.planetdreamcast.com/sonic/)


He then replied:

Quote

******,
Even though you may have found me through my Automotive Art website, I am the same Roger Hector that used to run STI from 1993 - 1996, and I know quite a lot about Sonic and the people that developed him (I used to be regarded as "Sonic's Boss").

Today I am involved with several businesses, including games, but my website only makes reference to my being an artist (I've been one all my life). Even though I paint many different types of subjects, this website only deals with my popular automotive paintings.

If you'd like to ask any Sega questions, I'd be happy to answer.

Roger



So, any idea what I could ask him? I got a few obvious things already, but I would enjoy some ideas from people.

Cheers.

#2 User is offline Guess Who 

Posted 25 August 2005 - 01:00 PM

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The obvious questions...

"Do you have a copy of Sonic Xtreme?"
"Could you give us a copy?" :P

I'll edit this with more questions later, as soon as I think of them.
This post has been edited by guess_who: 25 August 2005 - 01:01 PM

#3 User is offline StephenUK 

Posted 25 August 2005 - 01:18 PM

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Find out why it was canned, why the bosses were so damn huge, and why nearly all of the badniks were red. That's something I've been wondering for a long time.

#4 User is offline hxc 

Posted 25 August 2005 - 01:24 PM

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They are good thanks.

I would also like to note, you can ask about Sonic 2, Sonic 3, Sonic Spinball, Comix Zone, or anything else STI made, for that matter. ^_^

#5 User is offline Tweaker 

Posted 25 August 2005 - 01:49 PM

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Quote

I am the same Roger Hector that used to run STI from 1993 - 1996


No Sonic 2 invlovement there. :P

Ask him what was up with Sonic Crackers, and if any more work was done on it before it was ported over to the 32x.

#6 User is offline hxc 

Posted 25 August 2005 - 01:51 PM

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Tweaker, on Aug 25 2005, 10:49 AM, said:

Quote

I am the same Roger Hector that used to run STI from 1993 - 1996


No Sonic 2 invlovement there. :P

Ask him what was up with Sonic Crackers, and if any more work was done on it before it was ported over to the 32x.

?

I am sure I read somewhere that Sonic 2 was developed at STI.

#7 User is offline Guess Who 

Posted 25 August 2005 - 01:52 PM

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Yes, but it was developed in 1992, and he started working at STI in 93, so he couldn't have worked on S2. :P

#8 User is offline Sakura Courage Solo 

Posted 25 August 2005 - 01:56 PM

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Ask him if there were gonna be any fire/volcano type zones later added to Sonic X-Treme! 'Cause... 4 Zones just wasn't enough for the game. They were bound to add more. I wanna know if there was a Fire/Volcanic one! (Yes, yes I'm a pyro.)

#9 User is offline hxc 

Posted 25 August 2005 - 01:59 PM

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guess_who, on Aug 25 2005, 10:52 AM, said:

Yes, but it was developed in 1992, and he started working at STI in 93, so he couldn't have worked on S2. :P

Oh bollocks. Haha. That was rather stupid.

#10 User is offline Heran Bago 

Posted 25 August 2005 - 02:19 PM

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Definitly ask him everything you can about crackers (who did what, what the whole deal was, etc) what other games were he involved in?
It might also be a good idea to upload some screens of Sonic Crackers on image shack to refresh him memory.

Ask him about what kind of things were cut from he games he worked on.

#11 User is offline hxc 

Posted 25 August 2005 - 02:22 PM

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Did STI actully have anything to do with crackers?

#12 User is offline Guess Who 

Posted 25 August 2005 - 02:22 PM

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STI developed Chaotix (I believe), which was what Crackers became.

#13 User is offline hxc 

Posted 25 August 2005 - 02:27 PM

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guess_who, on Aug 25 2005, 11:22 AM, said:

STI developed Chaotix (I believe), which was what Crackers became.

I can't seem to find any evidance of this, so I'm sceptical...

#14 User is offline Guess Who 

Posted 25 August 2005 - 02:53 PM

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As for if it turned in to Chaotix...
Posted Image

As for if it was developed by STI, never mind, it wasn't, it was SoJ, sorry.

#15 User is offline hxc 

Posted 25 August 2005 - 02:54 PM

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Heh, I know it was the proto of Chaotix, and I think it was SoJ, but I shall ask him about it anyway.

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